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authorchai <215380520@qq.com>2024-05-20 22:36:58 +0800
committerchai <215380520@qq.com>2024-05-20 22:36:58 +0800
commita22c505984697881f5f911a165ee022087b69e09 (patch)
treed3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI
parent4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff)
*renameHEADmaster
Diffstat (limited to 'Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI')
-rw-r--r--Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/PlayerPointerEventData.cs41
-rw-r--r--Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/PointerEventType.cs7
-rw-r--r--Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs49
-rw-r--r--Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/RewiredPointerInputModule.cs781
-rw-r--r--Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/RewiredStandaloneInputModule.cs1415
5 files changed, 2293 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/PlayerPointerEventData.cs b/Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/PlayerPointerEventData.cs
new file mode 100644
index 0000000..0c95915
--- /dev/null
+++ b/Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/PlayerPointerEventData.cs
@@ -0,0 +1,41 @@
+using System.Text;
+using Rewired.UI;
+using UnityEngine.EventSystems;
+
+namespace Rewired.Integration.UnityUI;
+
+public class PlayerPointerEventData : PointerEventData
+{
+ public int playerId { get; set; }
+
+ public int inputSourceIndex { get; set; }
+
+ public IMouseInputSource mouseSource { get; set; }
+
+ public ITouchInputSource touchSource { get; set; }
+
+ public PointerEventType sourceType { get; set; }
+
+ public int buttonIndex { get; set; }
+
+ public PlayerPointerEventData(EventSystem eventSystem)
+ : base(eventSystem)
+ {
+ playerId = -1;
+ inputSourceIndex = -1;
+ buttonIndex = -1;
+ }
+
+ public override string ToString()
+ {
+ StringBuilder stringBuilder = new StringBuilder();
+ stringBuilder.AppendLine("<b>Player Id</b>: " + playerId);
+ stringBuilder.AppendLine("<b>Mouse Source</b>: " + mouseSource);
+ stringBuilder.AppendLine("<b>Input Source Index</b>: " + inputSourceIndex);
+ stringBuilder.AppendLine("<b>Touch Source/b>: " + touchSource);
+ stringBuilder.AppendLine("<b>Source Type</b>: " + sourceType);
+ stringBuilder.AppendLine("<b>Button Index</b>: " + buttonIndex);
+ stringBuilder.Append(base.ToString());
+ return stringBuilder.ToString();
+ }
+}
diff --git a/Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/PointerEventType.cs b/Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/PointerEventType.cs
new file mode 100644
index 0000000..ce70ee8
--- /dev/null
+++ b/Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/PointerEventType.cs
@@ -0,0 +1,7 @@
+namespace Rewired.Integration.UnityUI;
+
+public enum PointerEventType
+{
+ Mouse,
+ Touch
+}
diff --git a/Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs b/Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs
new file mode 100644
index 0000000..c46b002
--- /dev/null
+++ b/Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs
@@ -0,0 +1,49 @@
+using UnityEngine;
+using UnityEngine.EventSystems;
+
+namespace Rewired.Integration.UnityUI;
+
+[AddComponentMenu("Rewired/Rewired Event System")]
+public class RewiredEventSystem : EventSystem
+{
+ [Tooltip("If enabled, the Event System will be updated every frame even if other Event Systems are enabled. Otherwise, only EventSystem.current will be updated.")]
+ [SerializeField]
+ private bool _alwaysUpdate;
+
+ public bool alwaysUpdate
+ {
+ get
+ {
+ return _alwaysUpdate;
+ }
+ set
+ {
+ _alwaysUpdate = value;
+ }
+ }
+
+ protected override void Update()
+ {
+ if (alwaysUpdate)
+ {
+ EventSystem eventSystem = EventSystem.current;
+ if (eventSystem != this)
+ {
+ EventSystem.current = this;
+ }
+ try
+ {
+ base.Update();
+ return;
+ }
+ finally
+ {
+ if (eventSystem != this)
+ {
+ EventSystem.current = eventSystem;
+ }
+ }
+ }
+ base.Update();
+ }
+}
diff --git a/Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/RewiredPointerInputModule.cs b/Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/RewiredPointerInputModule.cs
new file mode 100644
index 0000000..27d419b
--- /dev/null
+++ b/Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/RewiredPointerInputModule.cs
@@ -0,0 +1,781 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using Rewired.UI;
+using Rewired.Utils;
+using UnityEngine;
+using UnityEngine.EventSystems;
+
+namespace Rewired.Integration.UnityUI;
+
+public abstract class RewiredPointerInputModule : BaseInputModule
+{
+ protected class MouseState
+ {
+ private List<ButtonState> m_TrackedButtons = new List<ButtonState>();
+
+ public bool AnyPressesThisFrame()
+ {
+ for (int i = 0; i < m_TrackedButtons.Count; i++)
+ {
+ if (m_TrackedButtons[i].eventData.PressedThisFrame())
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ public bool AnyReleasesThisFrame()
+ {
+ for (int i = 0; i < m_TrackedButtons.Count; i++)
+ {
+ if (m_TrackedButtons[i].eventData.ReleasedThisFrame())
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ public ButtonState GetButtonState(int button)
+ {
+ ButtonState buttonState = null;
+ for (int i = 0; i < m_TrackedButtons.Count; i++)
+ {
+ if (m_TrackedButtons[i].button == button)
+ {
+ buttonState = m_TrackedButtons[i];
+ break;
+ }
+ }
+ if (buttonState == null)
+ {
+ buttonState = new ButtonState
+ {
+ button = button,
+ eventData = new MouseButtonEventData()
+ };
+ m_TrackedButtons.Add(buttonState);
+ }
+ return buttonState;
+ }
+
+ public void SetButtonState(int button, PointerEventData.FramePressState stateForMouseButton, PlayerPointerEventData data)
+ {
+ ButtonState buttonState = GetButtonState(button);
+ buttonState.eventData.buttonState = stateForMouseButton;
+ buttonState.eventData.buttonData = data;
+ }
+ }
+
+ public class MouseButtonEventData
+ {
+ public PointerEventData.FramePressState buttonState;
+
+ public PlayerPointerEventData buttonData;
+
+ public bool PressedThisFrame()
+ {
+ if (buttonState != 0)
+ {
+ return buttonState == PointerEventData.FramePressState.PressedAndReleased;
+ }
+ return true;
+ }
+
+ public bool ReleasedThisFrame()
+ {
+ if (buttonState != PointerEventData.FramePressState.Released)
+ {
+ return buttonState == PointerEventData.FramePressState.PressedAndReleased;
+ }
+ return true;
+ }
+ }
+
+ protected class ButtonState
+ {
+ private int m_Button;
+
+ private MouseButtonEventData m_EventData;
+
+ public MouseButtonEventData eventData
+ {
+ get
+ {
+ return m_EventData;
+ }
+ set
+ {
+ m_EventData = value;
+ }
+ }
+
+ public int button
+ {
+ get
+ {
+ return m_Button;
+ }
+ set
+ {
+ m_Button = value;
+ }
+ }
+ }
+
+ private sealed class UnityInputSource : IMouseInputSource, ITouchInputSource
+ {
+ private Vector2 m_MousePosition;
+
+ private Vector2 m_MousePositionPrev;
+
+ private int m_LastUpdatedFrame = -1;
+
+ int IMouseInputSource.playerId
+ {
+ get
+ {
+ TryUpdate();
+ return 0;
+ }
+ }
+
+ int ITouchInputSource.playerId
+ {
+ get
+ {
+ TryUpdate();
+ return 0;
+ }
+ }
+
+ bool IMouseInputSource.enabled
+ {
+ get
+ {
+ TryUpdate();
+ return Input.mousePresent;
+ }
+ }
+
+ bool IMouseInputSource.locked
+ {
+ get
+ {
+ TryUpdate();
+ return Cursor.lockState == CursorLockMode.Locked;
+ }
+ }
+
+ int IMouseInputSource.buttonCount
+ {
+ get
+ {
+ TryUpdate();
+ return 3;
+ }
+ }
+
+ Vector2 IMouseInputSource.screenPosition
+ {
+ get
+ {
+ TryUpdate();
+ return Input.mousePosition;
+ }
+ }
+
+ Vector2 IMouseInputSource.screenPositionDelta
+ {
+ get
+ {
+ TryUpdate();
+ return m_MousePosition - m_MousePositionPrev;
+ }
+ }
+
+ Vector2 IMouseInputSource.wheelDelta
+ {
+ get
+ {
+ TryUpdate();
+ return Input.mouseScrollDelta;
+ }
+ }
+
+ bool ITouchInputSource.touchSupported
+ {
+ get
+ {
+ TryUpdate();
+ return Input.touchSupported;
+ }
+ }
+
+ int ITouchInputSource.touchCount
+ {
+ get
+ {
+ TryUpdate();
+ return Input.touchCount;
+ }
+ }
+
+ bool IMouseInputSource.GetButtonDown(int button)
+ {
+ TryUpdate();
+ return Input.GetMouseButtonDown(button);
+ }
+
+ bool IMouseInputSource.GetButtonUp(int button)
+ {
+ TryUpdate();
+ return Input.GetMouseButtonUp(button);
+ }
+
+ bool IMouseInputSource.GetButton(int button)
+ {
+ TryUpdate();
+ return Input.GetMouseButton(button);
+ }
+
+ Touch ITouchInputSource.GetTouch(int index)
+ {
+ TryUpdate();
+ return Input.GetTouch(index);
+ }
+
+ private void TryUpdate()
+ {
+ if (Time.frameCount != m_LastUpdatedFrame)
+ {
+ m_LastUpdatedFrame = Time.frameCount;
+ m_MousePositionPrev = m_MousePosition;
+ m_MousePosition = Input.mousePosition;
+ }
+ }
+ }
+
+ public const int kMouseLeftId = -1;
+
+ public const int kMouseRightId = -2;
+
+ public const int kMouseMiddleId = -3;
+
+ public const int kFakeTouchesId = -4;
+
+ private const int customButtonsStartingId = -2147483520;
+
+ private const int customButtonsMaxCount = 128;
+
+ private const int customButtonsLastId = -2147483392;
+
+ private readonly List<IMouseInputSource> m_MouseInputSourcesList = new List<IMouseInputSource>();
+
+ private Dictionary<int, Dictionary<int, PlayerPointerEventData>[]> m_PlayerPointerData = new Dictionary<int, Dictionary<int, PlayerPointerEventData>[]>();
+
+ private ITouchInputSource m_UserDefaultTouchInputSource;
+
+ private UnityInputSource __m_DefaultInputSource;
+
+ private readonly MouseState m_MouseState = new MouseState();
+
+ private UnityInputSource defaultInputSource
+ {
+ get
+ {
+ if (__m_DefaultInputSource == null)
+ {
+ return __m_DefaultInputSource = new UnityInputSource();
+ }
+ return __m_DefaultInputSource;
+ }
+ }
+
+ private IMouseInputSource defaultMouseInputSource => defaultInputSource;
+
+ protected ITouchInputSource defaultTouchInputSource => defaultInputSource;
+
+ protected virtual bool isMouseSupported
+ {
+ get
+ {
+ int count = m_MouseInputSourcesList.Count;
+ if (count == 0)
+ {
+ return defaultMouseInputSource.enabled;
+ }
+ for (int i = 0; i < count; i++)
+ {
+ if (m_MouseInputSourcesList[i].enabled)
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+ }
+
+ protected bool IsDefaultMouse(IMouseInputSource mouse)
+ {
+ return defaultMouseInputSource == mouse;
+ }
+
+ public IMouseInputSource GetMouseInputSource(int playerId, int mouseIndex)
+ {
+ if (mouseIndex < 0)
+ {
+ throw new ArgumentOutOfRangeException("mouseIndex");
+ }
+ if (m_MouseInputSourcesList.Count == 0 && IsDefaultPlayer(playerId))
+ {
+ return defaultMouseInputSource;
+ }
+ int count = m_MouseInputSourcesList.Count;
+ int num = 0;
+ for (int i = 0; i < count; i++)
+ {
+ IMouseInputSource mouseInputSource = m_MouseInputSourcesList[i];
+ if (!UnityTools.IsNullOrDestroyed(mouseInputSource) && mouseInputSource.playerId == playerId)
+ {
+ if (mouseIndex == num)
+ {
+ return mouseInputSource;
+ }
+ num++;
+ }
+ }
+ return null;
+ }
+
+ public void RemoveMouseInputSource(IMouseInputSource source)
+ {
+ if (source == null)
+ {
+ throw new ArgumentNullException("source");
+ }
+ m_MouseInputSourcesList.Remove(source);
+ }
+
+ public void AddMouseInputSource(IMouseInputSource source)
+ {
+ if (UnityTools.IsNullOrDestroyed(source))
+ {
+ throw new ArgumentNullException("source");
+ }
+ m_MouseInputSourcesList.Add(source);
+ }
+
+ public int GetMouseInputSourceCount(int playerId)
+ {
+ if (m_MouseInputSourcesList.Count == 0 && IsDefaultPlayer(playerId))
+ {
+ return 1;
+ }
+ int count = m_MouseInputSourcesList.Count;
+ int num = 0;
+ for (int i = 0; i < count; i++)
+ {
+ IMouseInputSource mouseInputSource = m_MouseInputSourcesList[i];
+ if (!UnityTools.IsNullOrDestroyed(mouseInputSource) && mouseInputSource.playerId == playerId)
+ {
+ num++;
+ }
+ }
+ return num;
+ }
+
+ public ITouchInputSource GetTouchInputSource(int playerId, int sourceIndex)
+ {
+ if (!UnityTools.IsNullOrDestroyed(m_UserDefaultTouchInputSource))
+ {
+ return m_UserDefaultTouchInputSource;
+ }
+ return defaultTouchInputSource;
+ }
+
+ public void RemoveTouchInputSource(ITouchInputSource source)
+ {
+ if (source == null)
+ {
+ throw new ArgumentNullException("source");
+ }
+ if (m_UserDefaultTouchInputSource == source)
+ {
+ m_UserDefaultTouchInputSource = null;
+ }
+ }
+
+ public void AddTouchInputSource(ITouchInputSource source)
+ {
+ if (UnityTools.IsNullOrDestroyed(source))
+ {
+ throw new ArgumentNullException("source");
+ }
+ m_UserDefaultTouchInputSource = source;
+ }
+
+ public int GetTouchInputSourceCount(int playerId)
+ {
+ if (!IsDefaultPlayer(playerId))
+ {
+ return 0;
+ }
+ return 1;
+ }
+
+ protected void ClearMouseInputSources()
+ {
+ m_MouseInputSourcesList.Clear();
+ }
+
+ protected abstract bool IsDefaultPlayer(int playerId);
+
+ protected bool GetPointerData(int playerId, int pointerIndex, int pointerTypeId, out PlayerPointerEventData data, bool create, PointerEventType pointerEventType)
+ {
+ if (!m_PlayerPointerData.TryGetValue(playerId, out var value))
+ {
+ value = new Dictionary<int, PlayerPointerEventData>[pointerIndex + 1];
+ for (int i = 0; i < value.Length; i++)
+ {
+ value[i] = new Dictionary<int, PlayerPointerEventData>();
+ }
+ m_PlayerPointerData.Add(playerId, value);
+ }
+ if (pointerIndex >= value.Length)
+ {
+ Dictionary<int, PlayerPointerEventData>[] array = new Dictionary<int, PlayerPointerEventData>[pointerIndex + 1];
+ for (int j = 0; j < value.Length; j++)
+ {
+ array[j] = value[j];
+ }
+ array[pointerIndex] = new Dictionary<int, PlayerPointerEventData>();
+ value = array;
+ m_PlayerPointerData[playerId] = value;
+ }
+ Dictionary<int, PlayerPointerEventData> dictionary = value[pointerIndex];
+ if (!dictionary.TryGetValue(pointerTypeId, out data))
+ {
+ if (!create)
+ {
+ return false;
+ }
+ data = CreatePointerEventData(playerId, pointerIndex, pointerTypeId, pointerEventType);
+ dictionary.Add(pointerTypeId, data);
+ return true;
+ }
+ data.mouseSource = ((pointerEventType == PointerEventType.Mouse) ? GetMouseInputSource(playerId, pointerIndex) : null);
+ data.touchSource = ((pointerEventType == PointerEventType.Touch) ? GetTouchInputSource(playerId, pointerIndex) : null);
+ return false;
+ }
+
+ private PlayerPointerEventData CreatePointerEventData(int playerId, int pointerIndex, int pointerTypeId, PointerEventType pointerEventType)
+ {
+ PlayerPointerEventData playerPointerEventData = new PlayerPointerEventData(base.eventSystem)
+ {
+ playerId = playerId,
+ inputSourceIndex = pointerIndex,
+ pointerId = pointerTypeId,
+ sourceType = pointerEventType
+ };
+ switch (pointerEventType)
+ {
+ case PointerEventType.Mouse:
+ playerPointerEventData.mouseSource = GetMouseInputSource(playerId, pointerIndex);
+ break;
+ case PointerEventType.Touch:
+ playerPointerEventData.touchSource = GetTouchInputSource(playerId, pointerIndex);
+ break;
+ }
+ if (pointerTypeId == -1)
+ {
+ playerPointerEventData.buttonIndex = 0;
+ }
+ else if (pointerTypeId == -2)
+ {
+ playerPointerEventData.buttonIndex = 1;
+ }
+ else if (pointerTypeId == -3)
+ {
+ playerPointerEventData.buttonIndex = 2;
+ }
+ else if (pointerTypeId >= -2147483520 && pointerTypeId <= -2147483392)
+ {
+ playerPointerEventData.buttonIndex = pointerTypeId - -2147483520;
+ }
+ return playerPointerEventData;
+ }
+
+ protected void RemovePointerData(PlayerPointerEventData data)
+ {
+ if (m_PlayerPointerData.TryGetValue(data.playerId, out var value) && (uint)data.inputSourceIndex < (uint)value.Length)
+ {
+ value[data.inputSourceIndex].Remove(data.pointerId);
+ }
+ }
+
+ protected PlayerPointerEventData GetTouchPointerEventData(int playerId, int touchDeviceIndex, Touch input, out bool pressed, out bool released)
+ {
+ PlayerPointerEventData data;
+ bool pointerData = GetPointerData(playerId, touchDeviceIndex, input.fingerId, out data, create: true, PointerEventType.Touch);
+ data.Reset();
+ pressed = pointerData || input.phase == TouchPhase.Began;
+ released = input.phase == TouchPhase.Canceled || input.phase == TouchPhase.Ended;
+ if (pointerData)
+ {
+ data.position = input.position;
+ }
+ if (pressed)
+ {
+ data.delta = Vector2.zero;
+ }
+ else
+ {
+ data.delta = input.position - data.position;
+ }
+ data.position = input.position;
+ data.button = PointerEventData.InputButton.Left;
+ base.eventSystem.RaycastAll(data, m_RaycastResultCache);
+ RaycastResult pointerCurrentRaycast = BaseInputModule.FindFirstRaycast(m_RaycastResultCache);
+ data.pointerCurrentRaycast = pointerCurrentRaycast;
+ m_RaycastResultCache.Clear();
+ return data;
+ }
+
+ protected virtual MouseState GetMousePointerEventData(int playerId, int mouseIndex)
+ {
+ IMouseInputSource mouseInputSource = GetMouseInputSource(playerId, mouseIndex);
+ if (mouseInputSource == null)
+ {
+ return null;
+ }
+ PlayerPointerEventData data;
+ bool pointerData = GetPointerData(playerId, mouseIndex, -1, out data, create: true, PointerEventType.Mouse);
+ data.Reset();
+ if (pointerData)
+ {
+ data.position = mouseInputSource.screenPosition;
+ }
+ Vector2 screenPosition = mouseInputSource.screenPosition;
+ if (mouseInputSource.locked || !mouseInputSource.enabled)
+ {
+ data.position = new Vector2(-1f, -1f);
+ data.delta = Vector2.zero;
+ }
+ else
+ {
+ data.delta = screenPosition - data.position;
+ data.position = screenPosition;
+ }
+ data.scrollDelta = mouseInputSource.wheelDelta;
+ data.button = PointerEventData.InputButton.Left;
+ base.eventSystem.RaycastAll(data, m_RaycastResultCache);
+ RaycastResult pointerCurrentRaycast = BaseInputModule.FindFirstRaycast(m_RaycastResultCache);
+ data.pointerCurrentRaycast = pointerCurrentRaycast;
+ m_RaycastResultCache.Clear();
+ GetPointerData(playerId, mouseIndex, -2, out var data2, create: true, PointerEventType.Mouse);
+ CopyFromTo(data, data2);
+ data2.button = PointerEventData.InputButton.Right;
+ GetPointerData(playerId, mouseIndex, -3, out var data3, create: true, PointerEventType.Mouse);
+ CopyFromTo(data, data3);
+ data3.button = PointerEventData.InputButton.Middle;
+ for (int i = 3; i < mouseInputSource.buttonCount; i++)
+ {
+ GetPointerData(playerId, mouseIndex, -2147483520 + i, out var data4, create: true, PointerEventType.Mouse);
+ CopyFromTo(data, data4);
+ data4.button = (PointerEventData.InputButton)(-1);
+ }
+ m_MouseState.SetButtonState(0, StateForMouseButton(playerId, mouseIndex, 0), data);
+ m_MouseState.SetButtonState(1, StateForMouseButton(playerId, mouseIndex, 1), data2);
+ m_MouseState.SetButtonState(2, StateForMouseButton(playerId, mouseIndex, 2), data3);
+ for (int j = 3; j < mouseInputSource.buttonCount; j++)
+ {
+ GetPointerData(playerId, mouseIndex, -2147483520 + j, out var data5, create: false, PointerEventType.Mouse);
+ m_MouseState.SetButtonState(j, StateForMouseButton(playerId, mouseIndex, j), data5);
+ }
+ return m_MouseState;
+ }
+
+ protected PlayerPointerEventData GetLastPointerEventData(int playerId, int pointerIndex, int pointerTypeId, bool ignorePointerTypeId, PointerEventType pointerEventType)
+ {
+ if (!ignorePointerTypeId)
+ {
+ GetPointerData(playerId, pointerIndex, pointerTypeId, out var data, create: false, pointerEventType);
+ return data;
+ }
+ if (!m_PlayerPointerData.TryGetValue(playerId, out var value))
+ {
+ return null;
+ }
+ if ((uint)pointerIndex >= (uint)value.Length)
+ {
+ return null;
+ }
+ using (Dictionary<int, PlayerPointerEventData>.Enumerator enumerator = value[pointerIndex].GetEnumerator())
+ {
+ if (enumerator.MoveNext())
+ {
+ return enumerator.Current.Value;
+ }
+ }
+ return null;
+ }
+
+ private static bool ShouldStartDrag(Vector2 pressPos, Vector2 currentPos, float threshold, bool useDragThreshold)
+ {
+ if (!useDragThreshold)
+ {
+ return true;
+ }
+ return (pressPos - currentPos).sqrMagnitude >= threshold * threshold;
+ }
+
+ protected virtual void ProcessMove(PlayerPointerEventData pointerEvent)
+ {
+ GameObject newEnterTarget;
+ if (pointerEvent.sourceType == PointerEventType.Mouse)
+ {
+ IMouseInputSource mouseInputSource = GetMouseInputSource(pointerEvent.playerId, pointerEvent.inputSourceIndex);
+ newEnterTarget = ((mouseInputSource == null) ? null : ((!mouseInputSource.enabled || mouseInputSource.locked) ? null : pointerEvent.pointerCurrentRaycast.gameObject));
+ }
+ else
+ {
+ if (pointerEvent.sourceType != PointerEventType.Touch)
+ {
+ throw new NotImplementedException();
+ }
+ newEnterTarget = pointerEvent.pointerCurrentRaycast.gameObject;
+ }
+ HandlePointerExitAndEnter(pointerEvent, newEnterTarget);
+ }
+
+ protected virtual void ProcessDrag(PlayerPointerEventData pointerEvent)
+ {
+ if (!pointerEvent.IsPointerMoving() || pointerEvent.pointerDrag == null)
+ {
+ return;
+ }
+ if (pointerEvent.sourceType == PointerEventType.Mouse)
+ {
+ IMouseInputSource mouseInputSource = GetMouseInputSource(pointerEvent.playerId, pointerEvent.inputSourceIndex);
+ if (mouseInputSource == null || mouseInputSource.locked || !mouseInputSource.enabled)
+ {
+ return;
+ }
+ }
+ if (!pointerEvent.dragging && ShouldStartDrag(pointerEvent.pressPosition, pointerEvent.position, base.eventSystem.pixelDragThreshold, pointerEvent.useDragThreshold))
+ {
+ ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.beginDragHandler);
+ pointerEvent.dragging = true;
+ }
+ if (pointerEvent.dragging)
+ {
+ if (pointerEvent.pointerPress != pointerEvent.pointerDrag)
+ {
+ ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler);
+ pointerEvent.eligibleForClick = false;
+ pointerEvent.pointerPress = null;
+ pointerEvent.rawPointerPress = null;
+ }
+ ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.dragHandler);
+ }
+ }
+
+ public override bool IsPointerOverGameObject(int pointerTypeId)
+ {
+ foreach (KeyValuePair<int, Dictionary<int, PlayerPointerEventData>[]> playerPointerDatum in m_PlayerPointerData)
+ {
+ Dictionary<int, PlayerPointerEventData>[] value = playerPointerDatum.Value;
+ for (int i = 0; i < value.Length; i++)
+ {
+ if (value[i].TryGetValue(pointerTypeId, out var value2) && value2.pointerEnter != null)
+ {
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+
+ protected void ClearSelection()
+ {
+ BaseEventData baseEventData = GetBaseEventData();
+ foreach (KeyValuePair<int, Dictionary<int, PlayerPointerEventData>[]> playerPointerDatum in m_PlayerPointerData)
+ {
+ Dictionary<int, PlayerPointerEventData>[] value = playerPointerDatum.Value;
+ for (int i = 0; i < value.Length; i++)
+ {
+ foreach (KeyValuePair<int, PlayerPointerEventData> item in value[i])
+ {
+ HandlePointerExitAndEnter(item.Value, null);
+ }
+ value[i].Clear();
+ }
+ }
+ base.eventSystem.SetSelectedGameObject(null, baseEventData);
+ }
+
+ public override string ToString()
+ {
+ StringBuilder stringBuilder = new StringBuilder("<b>Pointer Input Module of type: </b>" + GetType());
+ stringBuilder.AppendLine();
+ foreach (KeyValuePair<int, Dictionary<int, PlayerPointerEventData>[]> playerPointerDatum in m_PlayerPointerData)
+ {
+ stringBuilder.AppendLine("<B>Player Id:</b> " + playerPointerDatum.Key);
+ Dictionary<int, PlayerPointerEventData>[] value = playerPointerDatum.Value;
+ for (int i = 0; i < value.Length; i++)
+ {
+ stringBuilder.AppendLine("<B>Pointer Index:</b> " + i);
+ foreach (KeyValuePair<int, PlayerPointerEventData> item in value[i])
+ {
+ stringBuilder.AppendLine("<B>Button Id:</b> " + item.Key);
+ stringBuilder.AppendLine(item.Value.ToString());
+ }
+ }
+ }
+ return stringBuilder.ToString();
+ }
+
+ protected void DeselectIfSelectionChanged(GameObject currentOverGo, BaseEventData pointerEvent)
+ {
+ if (ExecuteEvents.GetEventHandler<ISelectHandler>(currentOverGo) != base.eventSystem.currentSelectedGameObject)
+ {
+ base.eventSystem.SetSelectedGameObject(null, pointerEvent);
+ }
+ }
+
+ protected void CopyFromTo(PointerEventData from, PointerEventData to)
+ {
+ to.position = from.position;
+ to.delta = from.delta;
+ to.scrollDelta = from.scrollDelta;
+ to.pointerCurrentRaycast = from.pointerCurrentRaycast;
+ to.pointerEnter = from.pointerEnter;
+ }
+
+ protected PointerEventData.FramePressState StateForMouseButton(int playerId, int mouseIndex, int buttonId)
+ {
+ IMouseInputSource mouseInputSource = GetMouseInputSource(playerId, mouseIndex);
+ if (mouseInputSource == null)
+ {
+ return PointerEventData.FramePressState.NotChanged;
+ }
+ bool buttonDown = mouseInputSource.GetButtonDown(buttonId);
+ bool buttonUp = mouseInputSource.GetButtonUp(buttonId);
+ if (buttonDown && buttonUp)
+ {
+ return PointerEventData.FramePressState.PressedAndReleased;
+ }
+ if (buttonDown)
+ {
+ return PointerEventData.FramePressState.Pressed;
+ }
+ if (buttonUp)
+ {
+ return PointerEventData.FramePressState.Released;
+ }
+ return PointerEventData.FramePressState.NotChanged;
+ }
+}
diff --git a/Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/RewiredStandaloneInputModule.cs b/Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/RewiredStandaloneInputModule.cs
new file mode 100644
index 0000000..02245ab
--- /dev/null
+++ b/Thronefall_v1.0/Rewired/Rewired.Integration.UnityUI/RewiredStandaloneInputModule.cs
@@ -0,0 +1,1415 @@
+using System;
+using System.Collections.Generic;
+using Rewired.Components;
+using Rewired.UI;
+using Rewired.Utils;
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.Serialization;
+
+namespace Rewired.Integration.UnityUI;
+
+[AddComponentMenu("Rewired/Rewired Standalone Input Module")]
+public sealed class RewiredStandaloneInputModule : RewiredPointerInputModule
+{
+ [Serializable]
+ public class PlayerSetting
+ {
+ public int playerId;
+
+ public List<Rewired.Components.PlayerMouse> playerMice = new List<Rewired.Components.PlayerMouse>();
+
+ public PlayerSetting()
+ {
+ }
+
+ private PlayerSetting(PlayerSetting other)
+ {
+ if (other == null)
+ {
+ throw new ArgumentNullException("other");
+ }
+ playerId = other.playerId;
+ playerMice = new List<Rewired.Components.PlayerMouse>();
+ if (other.playerMice == null)
+ {
+ return;
+ }
+ foreach (Rewired.Components.PlayerMouse item in other.playerMice)
+ {
+ playerMice.Add(item);
+ }
+ }
+
+ public PlayerSetting Clone()
+ {
+ return new PlayerSetting(this);
+ }
+ }
+
+ private const string DEFAULT_ACTION_MOVE_HORIZONTAL = "UIHorizontal";
+
+ private const string DEFAULT_ACTION_MOVE_VERTICAL = "UIVertical";
+
+ private const string DEFAULT_ACTION_SUBMIT = "UISubmit";
+
+ private const string DEFAULT_ACTION_CANCEL = "UICancel";
+
+ [Tooltip("(Optional) Link the Rewired Input Manager here for easier access to Player ids, etc.")]
+ [SerializeField]
+ private InputManager_Base rewiredInputManager;
+
+ [SerializeField]
+ [Tooltip("Use all Rewired game Players to control the UI. This does not include the System Player. If enabled, this setting overrides individual Player Ids set in Rewired Player Ids.")]
+ private bool useAllRewiredGamePlayers;
+
+ [SerializeField]
+ [Tooltip("Allow the Rewired System Player to control the UI.")]
+ private bool useRewiredSystemPlayer;
+
+ [SerializeField]
+ [Tooltip("A list of Player Ids that are allowed to control the UI. If Use All Rewired Game Players = True, this list will be ignored.")]
+ private int[] rewiredPlayerIds = new int[1];
+
+ [SerializeField]
+ [Tooltip("Allow only Players with Player.isPlaying = true to control the UI.")]
+ private bool usePlayingPlayersOnly;
+
+ [SerializeField]
+ [Tooltip("Player Mice allowed to interact with the UI. Each Player that owns a Player Mouse must also be allowed to control the UI or the Player Mouse will not function.")]
+ private List<Rewired.Components.PlayerMouse> playerMice = new List<Rewired.Components.PlayerMouse>();
+
+ [SerializeField]
+ [Tooltip("Makes an axis press always move only one UI selection. Enable if you do not want to allow scrolling through UI elements by holding an axis direction.")]
+ private bool moveOneElementPerAxisPress;
+
+ [SerializeField]
+ [Tooltip("If enabled, Action Ids will be used to set the Actions. If disabled, string names will be used to set the Actions.")]
+ private bool setActionsById;
+
+ [SerializeField]
+ [Tooltip("Id of the horizontal Action for movement (if axis events are used).")]
+ private int horizontalActionId = -1;
+
+ [SerializeField]
+ [Tooltip("Id of the vertical Action for movement (if axis events are used).")]
+ private int verticalActionId = -1;
+
+ [SerializeField]
+ [Tooltip("Id of the Action used to submit.")]
+ private int submitActionId = -1;
+
+ [SerializeField]
+ [Tooltip("Id of the Action used to cancel.")]
+ private int cancelActionId = -1;
+
+ [SerializeField]
+ [Tooltip("Name of the horizontal axis for movement (if axis events are used).")]
+ private string m_HorizontalAxis = "UIHorizontal";
+
+ [SerializeField]
+ [Tooltip("Name of the vertical axis for movement (if axis events are used).")]
+ private string m_VerticalAxis = "UIVertical";
+
+ [SerializeField]
+ [Tooltip("Name of the action used to submit.")]
+ private string m_SubmitButton = "UISubmit";
+
+ [SerializeField]
+ [Tooltip("Name of the action used to cancel.")]
+ private string m_CancelButton = "UICancel";
+
+ [SerializeField]
+ [Tooltip("Number of selection changes allowed per second when a movement button/axis is held in a direction.")]
+ private float m_InputActionsPerSecond = 10f;
+
+ [SerializeField]
+ [Tooltip("Delay in seconds before vertical/horizontal movement starts repeating continouously when a movement direction is held.")]
+ private float m_RepeatDelay;
+
+ [SerializeField]
+ [Tooltip("Allows the mouse to be used to select elements.")]
+ private bool m_allowMouseInput = true;
+
+ [SerializeField]
+ [Tooltip("Allows the mouse to be used to select elements if the device also supports touch control.")]
+ private bool m_allowMouseInputIfTouchSupported = true;
+
+ [SerializeField]
+ [Tooltip("Allows touch input to be used to select elements.")]
+ private bool m_allowTouchInput = true;
+
+ [SerializeField]
+ [Tooltip("Deselects the current selection on mouse/touch click when the pointer is not over a selectable object.")]
+ private bool m_deselectIfBackgroundClicked = true;
+
+ [SerializeField]
+ [Tooltip("Deselects the current selection on mouse/touch click before selecting the next object.")]
+ private bool m_deselectBeforeSelecting = true;
+
+ [SerializeField]
+ [FormerlySerializedAs("m_AllowActivationOnMobileDevice")]
+ [Tooltip("Forces the module to always be active.")]
+ private bool m_ForceModuleActive;
+
+ [NonSerialized]
+ private int[] playerIds;
+
+ private bool recompiling;
+
+ [NonSerialized]
+ private bool isTouchSupported;
+
+ [NonSerialized]
+ private double m_PrevActionTime;
+
+ [NonSerialized]
+ private Vector2 m_LastMoveVector;
+
+ [NonSerialized]
+ private int m_ConsecutiveMoveCount;
+
+ [NonSerialized]
+ private bool m_HasFocus = true;
+
+ public InputManager_Base RewiredInputManager
+ {
+ get
+ {
+ return rewiredInputManager;
+ }
+ set
+ {
+ rewiredInputManager = value;
+ }
+ }
+
+ public bool UseAllRewiredGamePlayers
+ {
+ get
+ {
+ return useAllRewiredGamePlayers;
+ }
+ set
+ {
+ bool num = value != useAllRewiredGamePlayers;
+ useAllRewiredGamePlayers = value;
+ if (num)
+ {
+ SetupRewiredVars();
+ }
+ }
+ }
+
+ public bool UseRewiredSystemPlayer
+ {
+ get
+ {
+ return useRewiredSystemPlayer;
+ }
+ set
+ {
+ bool num = value != useRewiredSystemPlayer;
+ useRewiredSystemPlayer = value;
+ if (num)
+ {
+ SetupRewiredVars();
+ }
+ }
+ }
+
+ public int[] RewiredPlayerIds
+ {
+ get
+ {
+ return (int[])rewiredPlayerIds.Clone();
+ }
+ set
+ {
+ rewiredPlayerIds = ((value != null) ? ((int[])value.Clone()) : new int[0]);
+ SetupRewiredVars();
+ }
+ }
+
+ public bool UsePlayingPlayersOnly
+ {
+ get
+ {
+ return usePlayingPlayersOnly;
+ }
+ set
+ {
+ usePlayingPlayersOnly = value;
+ }
+ }
+
+ public List<Rewired.Components.PlayerMouse> PlayerMice
+ {
+ get
+ {
+ return new List<Rewired.Components.PlayerMouse>(playerMice);
+ }
+ set
+ {
+ if (value == null)
+ {
+ playerMice = new List<Rewired.Components.PlayerMouse>();
+ SetupRewiredVars();
+ }
+ else
+ {
+ playerMice = new List<Rewired.Components.PlayerMouse>(value);
+ SetupRewiredVars();
+ }
+ }
+ }
+
+ public bool MoveOneElementPerAxisPress
+ {
+ get
+ {
+ return moveOneElementPerAxisPress;
+ }
+ set
+ {
+ moveOneElementPerAxisPress = value;
+ }
+ }
+
+ public bool allowMouseInput
+ {
+ get
+ {
+ return m_allowMouseInput;
+ }
+ set
+ {
+ m_allowMouseInput = value;
+ }
+ }
+
+ public bool allowMouseInputIfTouchSupported
+ {
+ get
+ {
+ return m_allowMouseInputIfTouchSupported;
+ }
+ set
+ {
+ m_allowMouseInputIfTouchSupported = value;
+ }
+ }
+
+ public bool allowTouchInput
+ {
+ get
+ {
+ return m_allowTouchInput;
+ }
+ set
+ {
+ m_allowTouchInput = value;
+ }
+ }
+
+ public bool deselectIfBackgroundClicked
+ {
+ get
+ {
+ return m_deselectIfBackgroundClicked;
+ }
+ set
+ {
+ m_deselectIfBackgroundClicked = value;
+ }
+ }
+
+ private bool deselectBeforeSelecting
+ {
+ get
+ {
+ return m_deselectBeforeSelecting;
+ }
+ set
+ {
+ m_deselectBeforeSelecting = value;
+ }
+ }
+
+ public bool SetActionsById
+ {
+ get
+ {
+ return setActionsById;
+ }
+ set
+ {
+ if (setActionsById != value)
+ {
+ setActionsById = value;
+ SetupRewiredVars();
+ }
+ }
+ }
+
+ public int HorizontalActionId
+ {
+ get
+ {
+ return horizontalActionId;
+ }
+ set
+ {
+ if (value != horizontalActionId)
+ {
+ horizontalActionId = value;
+ if (ReInput.isReady)
+ {
+ m_HorizontalAxis = ((ReInput.mapping.GetAction(value) != null) ? ReInput.mapping.GetAction(value).name : string.Empty);
+ }
+ }
+ }
+ }
+
+ public int VerticalActionId
+ {
+ get
+ {
+ return verticalActionId;
+ }
+ set
+ {
+ if (value != verticalActionId)
+ {
+ verticalActionId = value;
+ if (ReInput.isReady)
+ {
+ m_VerticalAxis = ((ReInput.mapping.GetAction(value) != null) ? ReInput.mapping.GetAction(value).name : string.Empty);
+ }
+ }
+ }
+ }
+
+ public int SubmitActionId
+ {
+ get
+ {
+ return submitActionId;
+ }
+ set
+ {
+ if (value != submitActionId)
+ {
+ submitActionId = value;
+ if (ReInput.isReady)
+ {
+ m_SubmitButton = ((ReInput.mapping.GetAction(value) != null) ? ReInput.mapping.GetAction(value).name : string.Empty);
+ }
+ }
+ }
+ }
+
+ public int CancelActionId
+ {
+ get
+ {
+ return cancelActionId;
+ }
+ set
+ {
+ if (value != cancelActionId)
+ {
+ cancelActionId = value;
+ if (ReInput.isReady)
+ {
+ m_CancelButton = ((ReInput.mapping.GetAction(value) != null) ? ReInput.mapping.GetAction(value).name : string.Empty);
+ }
+ }
+ }
+ }
+
+ protected override bool isMouseSupported
+ {
+ get
+ {
+ if (!base.isMouseSupported)
+ {
+ return false;
+ }
+ if (!m_allowMouseInput)
+ {
+ return false;
+ }
+ if (!isTouchSupported)
+ {
+ return true;
+ }
+ return m_allowMouseInputIfTouchSupported;
+ }
+ }
+
+ private bool isTouchAllowed => m_allowTouchInput;
+
+ [Obsolete("allowActivationOnMobileDevice has been deprecated. Use forceModuleActive instead")]
+ public bool allowActivationOnMobileDevice
+ {
+ get
+ {
+ return m_ForceModuleActive;
+ }
+ set
+ {
+ m_ForceModuleActive = value;
+ }
+ }
+
+ public bool forceModuleActive
+ {
+ get
+ {
+ return m_ForceModuleActive;
+ }
+ set
+ {
+ m_ForceModuleActive = value;
+ }
+ }
+
+ public float inputActionsPerSecond
+ {
+ get
+ {
+ return m_InputActionsPerSecond;
+ }
+ set
+ {
+ m_InputActionsPerSecond = value;
+ }
+ }
+
+ public float repeatDelay
+ {
+ get
+ {
+ return m_RepeatDelay;
+ }
+ set
+ {
+ m_RepeatDelay = value;
+ }
+ }
+
+ public string horizontalAxis
+ {
+ get
+ {
+ return m_HorizontalAxis;
+ }
+ set
+ {
+ if (!(m_HorizontalAxis == value))
+ {
+ m_HorizontalAxis = value;
+ if (ReInput.isReady)
+ {
+ horizontalActionId = ReInput.mapping.GetActionId(value);
+ }
+ }
+ }
+ }
+
+ public string verticalAxis
+ {
+ get
+ {
+ return m_VerticalAxis;
+ }
+ set
+ {
+ if (!(m_VerticalAxis == value))
+ {
+ m_VerticalAxis = value;
+ if (ReInput.isReady)
+ {
+ verticalActionId = ReInput.mapping.GetActionId(value);
+ }
+ }
+ }
+ }
+
+ public string submitButton
+ {
+ get
+ {
+ return m_SubmitButton;
+ }
+ set
+ {
+ if (!(m_SubmitButton == value))
+ {
+ m_SubmitButton = value;
+ if (ReInput.isReady)
+ {
+ submitActionId = ReInput.mapping.GetActionId(value);
+ }
+ }
+ }
+ }
+
+ public string cancelButton
+ {
+ get
+ {
+ return m_CancelButton;
+ }
+ set
+ {
+ if (!(m_CancelButton == value))
+ {
+ m_CancelButton = value;
+ if (ReInput.isReady)
+ {
+ cancelActionId = ReInput.mapping.GetActionId(value);
+ }
+ }
+ }
+ }
+
+ private RewiredStandaloneInputModule()
+ {
+ }
+
+ protected override void Awake()
+ {
+ base.Awake();
+ isTouchSupported = base.defaultTouchInputSource.touchSupported;
+ TouchInputModule component = GetComponent<TouchInputModule>();
+ if (component != null)
+ {
+ component.enabled = false;
+ }
+ ReInput.InitializedEvent += OnRewiredInitialized;
+ InitializeRewired();
+ }
+
+ public override void UpdateModule()
+ {
+ CheckEditorRecompile();
+ if (!recompiling && ReInput.isReady && !m_HasFocus)
+ {
+ ShouldIgnoreEventsOnNoFocus();
+ }
+ }
+
+ public override bool IsModuleSupported()
+ {
+ return true;
+ }
+
+ public override bool ShouldActivateModule()
+ {
+ if (!base.ShouldActivateModule())
+ {
+ return false;
+ }
+ if (recompiling)
+ {
+ return false;
+ }
+ if (!ReInput.isReady)
+ {
+ return false;
+ }
+ bool flag = m_ForceModuleActive;
+ for (int i = 0; i < playerIds.Length; i++)
+ {
+ Player player = ReInput.players.GetPlayer(playerIds[i]);
+ if (player != null && (!usePlayingPlayersOnly || player.isPlaying))
+ {
+ flag |= GetButtonDown(player, submitActionId);
+ flag |= GetButtonDown(player, cancelActionId);
+ if (moveOneElementPerAxisPress)
+ {
+ flag |= GetButtonDown(player, horizontalActionId) || GetNegativeButtonDown(player, horizontalActionId);
+ flag |= GetButtonDown(player, verticalActionId) || GetNegativeButtonDown(player, verticalActionId);
+ }
+ else
+ {
+ flag |= !Mathf.Approximately(GetAxis(player, horizontalActionId), 0f);
+ flag |= !Mathf.Approximately(GetAxis(player, verticalActionId), 0f);
+ }
+ }
+ }
+ if (isMouseSupported)
+ {
+ flag |= DidAnyMouseMove();
+ flag |= GetMouseButtonDownOnAnyMouse(0);
+ }
+ if (isTouchAllowed)
+ {
+ for (int j = 0; j < base.defaultTouchInputSource.touchCount; j++)
+ {
+ Touch touch = base.defaultTouchInputSource.GetTouch(j);
+ flag |= touch.phase == TouchPhase.Began || touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary;
+ }
+ }
+ return flag;
+ }
+
+ public override void ActivateModule()
+ {
+ if (m_HasFocus || !ShouldIgnoreEventsOnNoFocus())
+ {
+ base.ActivateModule();
+ GameObject gameObject = base.eventSystem.currentSelectedGameObject;
+ if (gameObject == null)
+ {
+ gameObject = base.eventSystem.firstSelectedGameObject;
+ }
+ base.eventSystem.SetSelectedGameObject(gameObject, GetBaseEventData());
+ }
+ }
+
+ public override void DeactivateModule()
+ {
+ base.DeactivateModule();
+ ClearSelection();
+ }
+
+ public override void Process()
+ {
+ if (!ReInput.isReady || (!m_HasFocus && ShouldIgnoreEventsOnNoFocus()) || !base.enabled || !base.gameObject.activeInHierarchy)
+ {
+ return;
+ }
+ bool flag = SendUpdateEventToSelectedObject();
+ if (base.eventSystem.sendNavigationEvents)
+ {
+ if (!flag)
+ {
+ flag |= SendMoveEventToSelectedObject();
+ }
+ if (!flag)
+ {
+ SendSubmitEventToSelectedObject();
+ }
+ }
+ if (!ProcessTouchEvents() && isMouseSupported)
+ {
+ ProcessMouseEvents();
+ }
+ }
+
+ private bool ProcessTouchEvents()
+ {
+ if (!isTouchAllowed)
+ {
+ return false;
+ }
+ for (int i = 0; i < base.defaultTouchInputSource.touchCount; i++)
+ {
+ Touch touch = base.defaultTouchInputSource.GetTouch(i);
+ if (touch.type != TouchType.Indirect)
+ {
+ bool pressed;
+ bool released;
+ PlayerPointerEventData touchPointerEventData = GetTouchPointerEventData(0, 0, touch, out pressed, out released);
+ ProcessTouchPress(touchPointerEventData, pressed, released);
+ if (!released)
+ {
+ ProcessMove(touchPointerEventData);
+ ProcessDrag(touchPointerEventData);
+ }
+ else
+ {
+ RemovePointerData(touchPointerEventData);
+ }
+ }
+ }
+ return base.defaultTouchInputSource.touchCount > 0;
+ }
+
+ private void ProcessTouchPress(PointerEventData pointerEvent, bool pressed, bool released)
+ {
+ GameObject gameObject = pointerEvent.pointerCurrentRaycast.gameObject;
+ if (pressed)
+ {
+ pointerEvent.eligibleForClick = true;
+ pointerEvent.delta = Vector2.zero;
+ pointerEvent.dragging = false;
+ pointerEvent.useDragThreshold = true;
+ pointerEvent.pressPosition = pointerEvent.position;
+ pointerEvent.pointerPressRaycast = pointerEvent.pointerCurrentRaycast;
+ HandleMouseTouchDeselectionOnSelectionChanged(gameObject, pointerEvent);
+ if (pointerEvent.pointerEnter != gameObject)
+ {
+ HandlePointerExitAndEnter(pointerEvent, gameObject);
+ pointerEvent.pointerEnter = gameObject;
+ }
+ GameObject gameObject2 = ExecuteEvents.ExecuteHierarchy(gameObject, pointerEvent, ExecuteEvents.pointerDownHandler);
+ if (gameObject2 == null)
+ {
+ gameObject2 = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
+ }
+ double unscaledTime = ReInput.time.unscaledTime;
+ if (gameObject2 == pointerEvent.lastPress)
+ {
+ if (unscaledTime - (double)pointerEvent.clickTime < 0.30000001192092896)
+ {
+ int clickCount = pointerEvent.clickCount + 1;
+ pointerEvent.clickCount = clickCount;
+ }
+ else
+ {
+ pointerEvent.clickCount = 1;
+ }
+ pointerEvent.clickTime = (float)unscaledTime;
+ }
+ else
+ {
+ pointerEvent.clickCount = 1;
+ }
+ pointerEvent.pointerPress = gameObject2;
+ pointerEvent.rawPointerPress = gameObject;
+ pointerEvent.clickTime = (float)unscaledTime;
+ pointerEvent.pointerDrag = ExecuteEvents.GetEventHandler<IDragHandler>(gameObject);
+ if (pointerEvent.pointerDrag != null)
+ {
+ ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.initializePotentialDrag);
+ }
+ }
+ if (released)
+ {
+ ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler);
+ GameObject eventHandler = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
+ if (pointerEvent.pointerPress == eventHandler && pointerEvent.eligibleForClick)
+ {
+ ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerClickHandler);
+ }
+ else if (pointerEvent.pointerDrag != null && pointerEvent.dragging)
+ {
+ ExecuteEvents.ExecuteHierarchy(gameObject, pointerEvent, ExecuteEvents.dropHandler);
+ }
+ pointerEvent.eligibleForClick = false;
+ pointerEvent.pointerPress = null;
+ pointerEvent.rawPointerPress = null;
+ if (pointerEvent.pointerDrag != null && pointerEvent.dragging)
+ {
+ ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.endDragHandler);
+ }
+ pointerEvent.dragging = false;
+ pointerEvent.pointerDrag = null;
+ if (pointerEvent.pointerDrag != null)
+ {
+ ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.endDragHandler);
+ }
+ pointerEvent.pointerDrag = null;
+ ExecuteEvents.ExecuteHierarchy(pointerEvent.pointerEnter, pointerEvent, ExecuteEvents.pointerExitHandler);
+ pointerEvent.pointerEnter = null;
+ }
+ }
+
+ private bool SendSubmitEventToSelectedObject()
+ {
+ if (base.eventSystem.currentSelectedGameObject == null)
+ {
+ return false;
+ }
+ if (recompiling)
+ {
+ return false;
+ }
+ BaseEventData baseEventData = GetBaseEventData();
+ for (int i = 0; i < playerIds.Length; i++)
+ {
+ Player player = ReInput.players.GetPlayer(playerIds[i]);
+ if (player != null && (!usePlayingPlayersOnly || player.isPlaying))
+ {
+ if (GetButtonDown(player, submitActionId))
+ {
+ ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.submitHandler);
+ break;
+ }
+ if (GetButtonDown(player, cancelActionId))
+ {
+ ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.cancelHandler);
+ break;
+ }
+ }
+ }
+ return baseEventData.used;
+ }
+
+ private Vector2 GetRawMoveVector()
+ {
+ if (recompiling)
+ {
+ return Vector2.zero;
+ }
+ Vector2 zero = Vector2.zero;
+ for (int i = 0; i < playerIds.Length; i++)
+ {
+ Player player = ReInput.players.GetPlayer(playerIds[i]);
+ if (player == null || (usePlayingPlayersOnly && !player.isPlaying))
+ {
+ continue;
+ }
+ float num = GetAxis(player, horizontalActionId);
+ float num2 = GetAxis(player, verticalActionId);
+ if (Mathf.Approximately(num, 0f))
+ {
+ num = 0f;
+ }
+ if (Mathf.Approximately(num2, 0f))
+ {
+ num2 = 0f;
+ }
+ if (moveOneElementPerAxisPress)
+ {
+ if (GetButtonDown(player, horizontalActionId) && num > 0f)
+ {
+ zero.x += 1f;
+ }
+ if (GetNegativeButtonDown(player, horizontalActionId) && num < 0f)
+ {
+ zero.x -= 1f;
+ }
+ if (GetButtonDown(player, verticalActionId) && num2 > 0f)
+ {
+ zero.y += 1f;
+ }
+ if (GetNegativeButtonDown(player, verticalActionId) && num2 < 0f)
+ {
+ zero.y -= 1f;
+ }
+ }
+ else
+ {
+ if (GetButton(player, horizontalActionId) && num > 0f)
+ {
+ zero.x += 1f;
+ }
+ if (GetNegativeButton(player, horizontalActionId) && num < 0f)
+ {
+ zero.x -= 1f;
+ }
+ if (GetButton(player, verticalActionId) && num2 > 0f)
+ {
+ zero.y += 1f;
+ }
+ if (GetNegativeButton(player, verticalActionId) && num2 < 0f)
+ {
+ zero.y -= 1f;
+ }
+ }
+ }
+ return zero;
+ }
+
+ private bool SendMoveEventToSelectedObject()
+ {
+ if (recompiling)
+ {
+ return false;
+ }
+ double unscaledTime = ReInput.time.unscaledTime;
+ Vector2 rawMoveVector = GetRawMoveVector();
+ if (Mathf.Approximately(rawMoveVector.x, 0f) && Mathf.Approximately(rawMoveVector.y, 0f))
+ {
+ m_ConsecutiveMoveCount = 0;
+ return false;
+ }
+ bool flag = Vector2.Dot(rawMoveVector, m_LastMoveVector) > 0f;
+ CheckButtonOrKeyMovement(out var downHorizontal, out var downVertical);
+ AxisEventData axisEventData = null;
+ bool flag2 = downHorizontal || downVertical;
+ if (flag2)
+ {
+ axisEventData = GetAxisEventData(rawMoveVector.x, rawMoveVector.y, 0f);
+ MoveDirection moveDir = axisEventData.moveDir;
+ flag2 = ((moveDir == MoveDirection.Up || moveDir == MoveDirection.Down) && downVertical) || ((moveDir == MoveDirection.Left || moveDir == MoveDirection.Right) && downHorizontal);
+ }
+ if (!flag2)
+ {
+ flag2 = ((!(m_RepeatDelay > 0f)) ? (unscaledTime > m_PrevActionTime + (double)(1f / m_InputActionsPerSecond)) : ((!flag || m_ConsecutiveMoveCount != 1) ? (unscaledTime > m_PrevActionTime + (double)(1f / m_InputActionsPerSecond)) : (unscaledTime > m_PrevActionTime + (double)m_RepeatDelay)));
+ }
+ if (!flag2)
+ {
+ return false;
+ }
+ if (axisEventData == null)
+ {
+ axisEventData = GetAxisEventData(rawMoveVector.x, rawMoveVector.y, 0f);
+ }
+ if (axisEventData.moveDir != MoveDirection.None)
+ {
+ ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, axisEventData, ExecuteEvents.moveHandler);
+ if (!flag)
+ {
+ m_ConsecutiveMoveCount = 0;
+ }
+ if (m_ConsecutiveMoveCount == 0 || !(downHorizontal || downVertical))
+ {
+ m_ConsecutiveMoveCount++;
+ }
+ m_PrevActionTime = unscaledTime;
+ m_LastMoveVector = rawMoveVector;
+ }
+ else
+ {
+ m_ConsecutiveMoveCount = 0;
+ }
+ return axisEventData.used;
+ }
+
+ private void CheckButtonOrKeyMovement(out bool downHorizontal, out bool downVertical)
+ {
+ downHorizontal = false;
+ downVertical = false;
+ for (int i = 0; i < playerIds.Length; i++)
+ {
+ Player player = ReInput.players.GetPlayer(playerIds[i]);
+ if (player != null && (!usePlayingPlayersOnly || player.isPlaying))
+ {
+ downHorizontal |= GetButtonDown(player, horizontalActionId) || GetNegativeButtonDown(player, horizontalActionId);
+ downVertical |= GetButtonDown(player, verticalActionId) || GetNegativeButtonDown(player, verticalActionId);
+ }
+ }
+ }
+
+ private void ProcessMouseEvents()
+ {
+ for (int i = 0; i < playerIds.Length; i++)
+ {
+ Player player = ReInput.players.GetPlayer(playerIds[i]);
+ if (player != null && (!usePlayingPlayersOnly || player.isPlaying))
+ {
+ int mouseInputSourceCount = GetMouseInputSourceCount(playerIds[i]);
+ for (int j = 0; j < mouseInputSourceCount; j++)
+ {
+ ProcessMouseEvent(playerIds[i], j);
+ }
+ }
+ }
+ }
+
+ private void ProcessMouseEvent(int playerId, int pointerIndex)
+ {
+ MouseState mousePointerEventData = GetMousePointerEventData(playerId, pointerIndex);
+ if (mousePointerEventData == null)
+ {
+ return;
+ }
+ MouseButtonEventData eventData = mousePointerEventData.GetButtonState(0).eventData;
+ ProcessMousePress(eventData);
+ ProcessMove(eventData.buttonData);
+ ProcessDrag(eventData.buttonData);
+ ProcessMousePress(mousePointerEventData.GetButtonState(1).eventData);
+ ProcessDrag(mousePointerEventData.GetButtonState(1).eventData.buttonData);
+ ProcessMousePress(mousePointerEventData.GetButtonState(2).eventData);
+ ProcessDrag(mousePointerEventData.GetButtonState(2).eventData.buttonData);
+ IMouseInputSource mouseInputSource = GetMouseInputSource(playerId, pointerIndex);
+ if (mouseInputSource != null)
+ {
+ for (int i = 3; i < mouseInputSource.buttonCount; i++)
+ {
+ ProcessMousePress(mousePointerEventData.GetButtonState(i).eventData);
+ ProcessDrag(mousePointerEventData.GetButtonState(i).eventData.buttonData);
+ }
+ if (!Mathf.Approximately(eventData.buttonData.scrollDelta.sqrMagnitude, 0f))
+ {
+ ExecuteEvents.ExecuteHierarchy(ExecuteEvents.GetEventHandler<IScrollHandler>(eventData.buttonData.pointerCurrentRaycast.gameObject), eventData.buttonData, ExecuteEvents.scrollHandler);
+ }
+ }
+ }
+
+ private bool SendUpdateEventToSelectedObject()
+ {
+ if (base.eventSystem.currentSelectedGameObject == null)
+ {
+ return false;
+ }
+ BaseEventData baseEventData = GetBaseEventData();
+ ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.updateSelectedHandler);
+ return baseEventData.used;
+ }
+
+ private void ProcessMousePress(MouseButtonEventData data)
+ {
+ PlayerPointerEventData buttonData = data.buttonData;
+ if (GetMouseInputSource(buttonData.playerId, buttonData.inputSourceIndex) == null)
+ {
+ return;
+ }
+ GameObject gameObject = buttonData.pointerCurrentRaycast.gameObject;
+ if (data.PressedThisFrame())
+ {
+ buttonData.eligibleForClick = true;
+ buttonData.delta = Vector2.zero;
+ buttonData.dragging = false;
+ buttonData.useDragThreshold = true;
+ buttonData.pressPosition = buttonData.position;
+ buttonData.pointerPressRaycast = buttonData.pointerCurrentRaycast;
+ HandleMouseTouchDeselectionOnSelectionChanged(gameObject, buttonData);
+ GameObject gameObject2 = ExecuteEvents.ExecuteHierarchy(gameObject, buttonData, ExecuteEvents.pointerDownHandler);
+ if (gameObject2 == null)
+ {
+ gameObject2 = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
+ }
+ double unscaledTime = ReInput.time.unscaledTime;
+ if (gameObject2 == buttonData.lastPress)
+ {
+ if (unscaledTime - (double)buttonData.clickTime < 0.30000001192092896)
+ {
+ int clickCount = buttonData.clickCount + 1;
+ buttonData.clickCount = clickCount;
+ }
+ else
+ {
+ buttonData.clickCount = 1;
+ }
+ buttonData.clickTime = (float)unscaledTime;
+ }
+ else
+ {
+ buttonData.clickCount = 1;
+ }
+ buttonData.pointerPress = gameObject2;
+ buttonData.rawPointerPress = gameObject;
+ buttonData.clickTime = (float)unscaledTime;
+ buttonData.pointerDrag = ExecuteEvents.GetEventHandler<IDragHandler>(gameObject);
+ if (buttonData.pointerDrag != null)
+ {
+ ExecuteEvents.Execute(buttonData.pointerDrag, buttonData, ExecuteEvents.initializePotentialDrag);
+ }
+ }
+ if (data.ReleasedThisFrame())
+ {
+ ExecuteEvents.Execute(buttonData.pointerPress, buttonData, ExecuteEvents.pointerUpHandler);
+ GameObject eventHandler = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
+ if (buttonData.pointerPress == eventHandler && buttonData.eligibleForClick)
+ {
+ ExecuteEvents.Execute(buttonData.pointerPress, buttonData, ExecuteEvents.pointerClickHandler);
+ }
+ else if (buttonData.pointerDrag != null && buttonData.dragging)
+ {
+ ExecuteEvents.ExecuteHierarchy(gameObject, buttonData, ExecuteEvents.dropHandler);
+ }
+ buttonData.eligibleForClick = false;
+ buttonData.pointerPress = null;
+ buttonData.rawPointerPress = null;
+ if (buttonData.pointerDrag != null && buttonData.dragging)
+ {
+ ExecuteEvents.Execute(buttonData.pointerDrag, buttonData, ExecuteEvents.endDragHandler);
+ }
+ buttonData.dragging = false;
+ buttonData.pointerDrag = null;
+ if (gameObject != buttonData.pointerEnter)
+ {
+ HandlePointerExitAndEnter(buttonData, null);
+ HandlePointerExitAndEnter(buttonData, gameObject);
+ }
+ }
+ }
+
+ private void HandleMouseTouchDeselectionOnSelectionChanged(GameObject currentOverGo, BaseEventData pointerEvent)
+ {
+ if (m_deselectIfBackgroundClicked && m_deselectBeforeSelecting)
+ {
+ DeselectIfSelectionChanged(currentOverGo, pointerEvent);
+ return;
+ }
+ GameObject eventHandler = ExecuteEvents.GetEventHandler<ISelectHandler>(currentOverGo);
+ if (m_deselectIfBackgroundClicked)
+ {
+ if (eventHandler != base.eventSystem.currentSelectedGameObject && eventHandler != null)
+ {
+ base.eventSystem.SetSelectedGameObject(null, pointerEvent);
+ }
+ }
+ else if (m_deselectBeforeSelecting && eventHandler != null && eventHandler != base.eventSystem.currentSelectedGameObject)
+ {
+ base.eventSystem.SetSelectedGameObject(null, pointerEvent);
+ }
+ }
+
+ private void OnApplicationFocus(bool hasFocus)
+ {
+ m_HasFocus = hasFocus;
+ }
+
+ private bool ShouldIgnoreEventsOnNoFocus()
+ {
+ if (!ReInput.isReady)
+ {
+ return true;
+ }
+ return ReInput.configuration.ignoreInputWhenAppNotInFocus;
+ }
+
+ protected override void OnDestroy()
+ {
+ base.OnDestroy();
+ ReInput.InitializedEvent -= OnRewiredInitialized;
+ ReInput.ShutDownEvent -= OnRewiredShutDown;
+ ReInput.EditorRecompileEvent -= OnEditorRecompile;
+ }
+
+ protected override bool IsDefaultPlayer(int playerId)
+ {
+ if (playerIds == null)
+ {
+ return false;
+ }
+ if (!ReInput.isReady)
+ {
+ return false;
+ }
+ for (int i = 0; i < 3; i++)
+ {
+ for (int j = 0; j < playerIds.Length; j++)
+ {
+ Player player = ReInput.players.GetPlayer(playerIds[j]);
+ if (player != null && (i >= 1 || !usePlayingPlayersOnly || player.isPlaying) && (i >= 2 || player.controllers.hasMouse))
+ {
+ return playerIds[j] == playerId;
+ }
+ }
+ }
+ return false;
+ }
+
+ private void InitializeRewired()
+ {
+ if (!ReInput.isReady)
+ {
+ Debug.LogError("Rewired is not initialized! Are you missing a Rewired Input Manager in your scene?");
+ return;
+ }
+ ReInput.ShutDownEvent -= OnRewiredShutDown;
+ ReInput.ShutDownEvent += OnRewiredShutDown;
+ ReInput.EditorRecompileEvent -= OnEditorRecompile;
+ ReInput.EditorRecompileEvent += OnEditorRecompile;
+ SetupRewiredVars();
+ }
+
+ private void SetupRewiredVars()
+ {
+ if (!ReInput.isReady)
+ {
+ return;
+ }
+ SetUpRewiredActions();
+ if (useAllRewiredGamePlayers)
+ {
+ IList<Player> list = (useRewiredSystemPlayer ? ReInput.players.AllPlayers : ReInput.players.Players);
+ playerIds = new int[list.Count];
+ for (int i = 0; i < list.Count; i++)
+ {
+ playerIds[i] = list[i].id;
+ }
+ }
+ else
+ {
+ bool flag = false;
+ List<int> list2 = new List<int>(rewiredPlayerIds.Length + 1);
+ for (int j = 0; j < rewiredPlayerIds.Length; j++)
+ {
+ Player player = ReInput.players.GetPlayer(rewiredPlayerIds[j]);
+ if (player != null && !list2.Contains(player.id))
+ {
+ list2.Add(player.id);
+ if (player.id == 9999999)
+ {
+ flag = true;
+ }
+ }
+ }
+ if (useRewiredSystemPlayer && !flag)
+ {
+ list2.Insert(0, ReInput.players.GetSystemPlayer().id);
+ }
+ playerIds = list2.ToArray();
+ }
+ SetUpRewiredPlayerMice();
+ }
+
+ private void SetUpRewiredPlayerMice()
+ {
+ if (!ReInput.isReady)
+ {
+ return;
+ }
+ ClearMouseInputSources();
+ for (int i = 0; i < playerMice.Count; i++)
+ {
+ Rewired.Components.PlayerMouse playerMouse = playerMice[i];
+ if (!UnityTools.IsNullOrDestroyed(playerMouse))
+ {
+ AddMouseInputSource(playerMouse);
+ }
+ }
+ }
+
+ private void SetUpRewiredActions()
+ {
+ if (!ReInput.isReady)
+ {
+ return;
+ }
+ if (!setActionsById)
+ {
+ horizontalActionId = ReInput.mapping.GetActionId(m_HorizontalAxis);
+ verticalActionId = ReInput.mapping.GetActionId(m_VerticalAxis);
+ submitActionId = ReInput.mapping.GetActionId(m_SubmitButton);
+ cancelActionId = ReInput.mapping.GetActionId(m_CancelButton);
+ return;
+ }
+ InputAction action = ReInput.mapping.GetAction(horizontalActionId);
+ m_HorizontalAxis = ((action != null) ? action.name : string.Empty);
+ if (action == null)
+ {
+ horizontalActionId = -1;
+ }
+ action = ReInput.mapping.GetAction(verticalActionId);
+ m_VerticalAxis = ((action != null) ? action.name : string.Empty);
+ if (action == null)
+ {
+ verticalActionId = -1;
+ }
+ action = ReInput.mapping.GetAction(submitActionId);
+ m_SubmitButton = ((action != null) ? action.name : string.Empty);
+ if (action == null)
+ {
+ submitActionId = -1;
+ }
+ action = ReInput.mapping.GetAction(cancelActionId);
+ m_CancelButton = ((action != null) ? action.name : string.Empty);
+ if (action == null)
+ {
+ cancelActionId = -1;
+ }
+ }
+
+ private bool GetButton(Player player, int actionId)
+ {
+ if (actionId < 0)
+ {
+ return false;
+ }
+ return player.GetButton(actionId);
+ }
+
+ private bool GetButtonDown(Player player, int actionId)
+ {
+ if (actionId < 0)
+ {
+ return false;
+ }
+ return player.GetButtonDown(actionId);
+ }
+
+ private bool GetNegativeButton(Player player, int actionId)
+ {
+ if (actionId < 0)
+ {
+ return false;
+ }
+ return player.GetNegativeButton(actionId);
+ }
+
+ private bool GetNegativeButtonDown(Player player, int actionId)
+ {
+ if (actionId < 0)
+ {
+ return false;
+ }
+ return player.GetNegativeButtonDown(actionId);
+ }
+
+ private float GetAxis(Player player, int actionId)
+ {
+ if (actionId < 0)
+ {
+ return 0f;
+ }
+ return player.GetAxis(actionId);
+ }
+
+ private void CheckEditorRecompile()
+ {
+ if (recompiling && ReInput.isReady)
+ {
+ recompiling = false;
+ InitializeRewired();
+ }
+ }
+
+ private void OnEditorRecompile()
+ {
+ recompiling = true;
+ ClearRewiredVars();
+ }
+
+ private void ClearRewiredVars()
+ {
+ Array.Clear(playerIds, 0, playerIds.Length);
+ ClearMouseInputSources();
+ }
+
+ private bool DidAnyMouseMove()
+ {
+ for (int i = 0; i < playerIds.Length; i++)
+ {
+ int playerId = playerIds[i];
+ Player player = ReInput.players.GetPlayer(playerId);
+ if (player == null || (usePlayingPlayersOnly && !player.isPlaying))
+ {
+ continue;
+ }
+ int mouseInputSourceCount = GetMouseInputSourceCount(playerId);
+ for (int j = 0; j < mouseInputSourceCount; j++)
+ {
+ IMouseInputSource mouseInputSource = GetMouseInputSource(playerId, j);
+ if (mouseInputSource != null && mouseInputSource.screenPositionDelta.sqrMagnitude > 0f)
+ {
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+
+ private bool GetMouseButtonDownOnAnyMouse(int buttonIndex)
+ {
+ for (int i = 0; i < playerIds.Length; i++)
+ {
+ int playerId = playerIds[i];
+ Player player = ReInput.players.GetPlayer(playerId);
+ if (player == null || (usePlayingPlayersOnly && !player.isPlaying))
+ {
+ continue;
+ }
+ int mouseInputSourceCount = GetMouseInputSourceCount(playerId);
+ for (int j = 0; j < mouseInputSourceCount; j++)
+ {
+ IMouseInputSource mouseInputSource = GetMouseInputSource(playerId, j);
+ if (mouseInputSource != null && mouseInputSource.GetButtonDown(buttonIndex))
+ {
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+
+ private void OnRewiredInitialized()
+ {
+ InitializeRewired();
+ }
+
+ private void OnRewiredShutDown()
+ {
+ ClearRewiredVars();
+ }
+}