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-rw-r--r--GameCode/MillRotor.cs44
1 files changed, 0 insertions, 44 deletions
diff --git a/GameCode/MillRotor.cs b/GameCode/MillRotor.cs
deleted file mode 100644
index b2ddb0e..0000000
--- a/GameCode/MillRotor.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-using UnityEngine;
-
-public class MillRotor : MonoBehaviour
-{
- public float rotationSpeed = 90f;
-
- private float acceleration = 10f;
-
- private float currentSpeed;
-
- private DayNightCycle daynight;
-
- private void Start()
- {
- daynight = DayNightCycle.Instance;
- }
-
- private void Update()
- {
- if (daynight.CurrentTimestate == DayNightCycle.Timestate.Day)
- {
- if (currentSpeed < rotationSpeed)
- {
- currentSpeed += acceleration * Time.deltaTime;
- }
- if (currentSpeed > rotationSpeed)
- {
- currentSpeed = rotationSpeed;
- }
- }
- else if (daynight.CurrentTimestate == DayNightCycle.Timestate.Night)
- {
- if (currentSpeed > 0f)
- {
- currentSpeed -= acceleration * Time.deltaTime;
- }
- if (currentSpeed < 0f)
- {
- currentSpeed = 0f;
- }
- }
- base.transform.Rotate(0f, currentSpeed * Time.deltaTime, 0f, Space.Self);
- }
-}