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-rw-r--r--GameCode/PlayOneShotAfterSeconds.cs22
1 files changed, 0 insertions, 22 deletions
diff --git a/GameCode/PlayOneShotAfterSeconds.cs b/GameCode/PlayOneShotAfterSeconds.cs
deleted file mode 100644
index 1bf1a43..0000000
--- a/GameCode/PlayOneShotAfterSeconds.cs
+++ /dev/null
@@ -1,22 +0,0 @@
-using UnityEngine;
-
-public class PlayOneShotAfterSeconds : MonoBehaviour
-{
- public float initialDelay = 1f;
-
- public ThronefallAudioManager.AudioOneShot type;
-
- private float timer;
-
- private void Update()
- {
- if (timer <= initialDelay)
- {
- timer += Time.deltaTime;
- if (timer > initialDelay)
- {
- ThronefallAudioManager.WorldSpaceOneShot(type, base.transform.position);
- }
- }
- }
-}