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-rw-r--r--GameCode/RevivePanel.cs29
1 files changed, 0 insertions, 29 deletions
diff --git a/GameCode/RevivePanel.cs b/GameCode/RevivePanel.cs
deleted file mode 100644
index d1e6c6e..0000000
--- a/GameCode/RevivePanel.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-using MPUIKIT;
-using TMPro;
-using UnityEngine;
-
-public class RevivePanel : MonoBehaviour
-{
- public GameObject revivePanel;
-
- public TMP_Text counterText;
-
- public MPImage fill;
-
- public AutoRevive playerReviveComponent;
-
- private void Update()
- {
- float timeTillRevive = playerReviveComponent.TimeTillRevive;
- if (timeTillRevive > 0f && LocalGamestate.Instance.CurrentState == LocalGamestate.State.InMatch)
- {
- revivePanel.SetActive(value: true);
- counterText.text = Mathf.Floor(timeTillRevive).ToString();
- fill.fillAmount = Mathf.InverseLerp(playerReviveComponent.reviveAfterBeingKnockedOutFor, 0f, timeTillRevive);
- }
- else
- {
- revivePanel.SetActive(value: false);
- }
- }
-}