diff options
Diffstat (limited to 'GameCode/SelfDestructWhenInRangeOf.cs')
| -rw-r--r-- | GameCode/SelfDestructWhenInRangeOf.cs | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/GameCode/SelfDestructWhenInRangeOf.cs b/GameCode/SelfDestructWhenInRangeOf.cs deleted file mode 100644 index 8ab0e29..0000000 --- a/GameCode/SelfDestructWhenInRangeOf.cs +++ /dev/null @@ -1,33 +0,0 @@ -using UnityEngine; - -public class SelfDestructWhenInRangeOf : MonoBehaviour -{ - [SerializeField] - private TargetPriority selfDestructIfInRangeOf; - - [SerializeField] - private float checkInterval = 0.5f; - - private float timeTillNextCheck; - - private Hp hp; - - private void Start() - { - hp = GetComponent<Hp>(); - timeTillNextCheck = checkInterval; - } - - private void Update() - { - timeTillNextCheck -= Time.deltaTime; - if (timeTillNextCheck <= 0f) - { - timeTillNextCheck = checkInterval; - if (selfDestructIfInRangeOf.FindClosestTaggedObject(base.transform.position) != null && (bool)hp) - { - hp.TakeDamage(1E+09f); - } - } - } -} |
