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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /GameCode/SelfDestructWhenInRangeOf.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'GameCode/SelfDestructWhenInRangeOf.cs')
-rw-r--r--GameCode/SelfDestructWhenInRangeOf.cs33
1 files changed, 0 insertions, 33 deletions
diff --git a/GameCode/SelfDestructWhenInRangeOf.cs b/GameCode/SelfDestructWhenInRangeOf.cs
deleted file mode 100644
index 8ab0e29..0000000
--- a/GameCode/SelfDestructWhenInRangeOf.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-using UnityEngine;
-
-public class SelfDestructWhenInRangeOf : MonoBehaviour
-{
- [SerializeField]
- private TargetPriority selfDestructIfInRangeOf;
-
- [SerializeField]
- private float checkInterval = 0.5f;
-
- private float timeTillNextCheck;
-
- private Hp hp;
-
- private void Start()
- {
- hp = GetComponent<Hp>();
- timeTillNextCheck = checkInterval;
- }
-
- private void Update()
- {
- timeTillNextCheck -= Time.deltaTime;
- if (timeTillNextCheck <= 0f)
- {
- timeTillNextCheck = checkInterval;
- if (selfDestructIfInRangeOf.FindClosestTaggedObject(base.transform.position) != null && (bool)hp)
- {
- hp.TakeDamage(1E+09f);
- }
- }
- }
-}