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-rw-r--r--GameCode/SizeRectangleToMeshBounds.cs20
1 files changed, 0 insertions, 20 deletions
diff --git a/GameCode/SizeRectangleToMeshBounds.cs b/GameCode/SizeRectangleToMeshBounds.cs
deleted file mode 100644
index 8962f24..0000000
--- a/GameCode/SizeRectangleToMeshBounds.cs
+++ /dev/null
@@ -1,20 +0,0 @@
-using Shapes;
-using UnityEngine;
-
-[RequireComponent(typeof(Rectangle))]
-public class SizeRectangleToMeshBounds : MonoBehaviour
-{
- public float xMargin = 1f;
-
- public float yMargin = 1f;
-
- public MeshFilter meshFilter;
-
- [ContextMenu("RESIZE")]
- private void OnEnable()
- {
- Rectangle component = GetComponent<Rectangle>();
- component.Height = meshFilter.sharedMesh.bounds.size.y + 2f * yMargin;
- component.Width = meshFilter.sharedMesh.bounds.size.x + 2f * xMargin;
- }
-}