diff options
Diffstat (limited to 'Thronefall_1_0/GameCode/HealBoostMA.cs')
| -rw-r--r-- | Thronefall_1_0/GameCode/HealBoostMA.cs | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/Thronefall_1_0/GameCode/HealBoostMA.cs b/Thronefall_1_0/GameCode/HealBoostMA.cs deleted file mode 100644 index 48cdbbb..0000000 --- a/Thronefall_1_0/GameCode/HealBoostMA.cs +++ /dev/null @@ -1,55 +0,0 @@ -using UnityEngine; - -public class HealBoostMA : ManualAttack -{ - public float attackSpeedBoost = 20f; - - public ManualAttack manualAttackToBoost; - - public ParticleSystem boostParticles; - - public float attackSpeedDuration = 2f; - - public float timeToFillUpHealth = 3f; - - public float attackSpeedDurationWhenLowHealth = 4f; - - private float disableBoostIn; - - private float attackSpeedOriginal; - - public override void Start() - { - base.Start(); - } - - public override void Attack() - { - attackSpeedOriginal = manualAttackToBoost.cooldownTime; - manualAttackToBoost.cooldownTime /= attackSpeedBoost; - ParticleSystem.EmissionModule emission = boostParticles.emission; - emission.enabled = true; - disableBoostIn = attackSpeedDuration; - if (hpPlayer.HpPercentage <= 0.33f) - { - disableBoostIn = attackSpeedDurationWhenLowHealth; - } - } - - public override void Update() - { - base.Update(); - disableBoostIn -= Time.deltaTime; - if (disableBoostIn > 0f) - { - hpPlayer.Heal(hpPlayer.maxHp * Time.deltaTime / timeToFillUpHealth); - cooldown = cooldownTime; - } - if (disableBoostIn + Time.deltaTime > 0f && disableBoostIn <= Time.deltaTime) - { - manualAttackToBoost.cooldownTime = attackSpeedOriginal; - ParticleSystem.EmissionModule emission = boostParticles.emission; - emission.enabled = false; - } - } -} |
