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path: root/Thronefall_1_0/GameCode/LoadSceneOnTop.cs
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Diffstat (limited to 'Thronefall_1_0/GameCode/LoadSceneOnTop.cs')
-rw-r--r--Thronefall_1_0/GameCode/LoadSceneOnTop.cs25
1 files changed, 0 insertions, 25 deletions
diff --git a/Thronefall_1_0/GameCode/LoadSceneOnTop.cs b/Thronefall_1_0/GameCode/LoadSceneOnTop.cs
deleted file mode 100644
index c514abe..0000000
--- a/Thronefall_1_0/GameCode/LoadSceneOnTop.cs
+++ /dev/null
@@ -1,25 +0,0 @@
-using UnityEngine;
-using UnityEngine.SceneManagement;
-
-public class LoadSceneOnTop : MonoBehaviour
-{
- [SerializeField]
- private string sceneNameToLoad;
-
- private void Start()
- {
- LoadScene();
- }
-
- public void LoadScene()
- {
- if (!string.IsNullOrEmpty(sceneNameToLoad))
- {
- SceneManager.LoadScene(sceneNameToLoad, LoadSceneMode.Additive);
- }
- else
- {
- Debug.LogError("Scene name is not specified. Please provide a valid scene name.");
- }
- }
-}