diff options
Diffstat (limited to 'Thronefall_1_0/GameCode/WigglerAnimatedVelocity.cs')
| -rw-r--r-- | Thronefall_1_0/GameCode/WigglerAnimatedVelocity.cs | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/Thronefall_1_0/GameCode/WigglerAnimatedVelocity.cs b/Thronefall_1_0/GameCode/WigglerAnimatedVelocity.cs deleted file mode 100644 index 2106d1b..0000000 --- a/Thronefall_1_0/GameCode/WigglerAnimatedVelocity.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -public class WigglerAnimatedVelocity : MonoBehaviour -{ - [SerializeField] - private int stateCondition = -1; - - [SerializeField] - private Vector3 direction; - - [SerializeField] - private float timeSpeed = 1f; - - private Wiggler wiggler; - - private float time; - - private WigglerAnimationState wigglerAnimState; - - private void Start() - { - wiggler = GetComponent<Wiggler>(); - wigglerAnimState = wiggler.parentOverride.GetComponentInParent<WigglerAnimationState>(); - time = Random.Range(0f, 1000f); - } - - private void Update() - { - if (stateCondition == -1) - { - PerformUpdate(); - } - else if ((bool)wigglerAnimState && wigglerAnimState.animationState == stateCondition) - { - PerformUpdate(); - } - } - - private void PerformUpdate() - { - time += Time.deltaTime * timeSpeed; - float num = Mathf.Sin(time) * Time.deltaTime; - wiggler.velocity += wiggler.parentOverride.rotation * direction * num; - } -} |
