diff options
Diffstat (limited to 'Thronefall_1_57/Decompile/FlatKit/FogSettings.cs')
| -rw-r--r-- | Thronefall_1_57/Decompile/FlatKit/FogSettings.cs | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/Thronefall_1_57/Decompile/FlatKit/FogSettings.cs b/Thronefall_1_57/Decompile/FlatKit/FogSettings.cs deleted file mode 100644 index 60e5eb0..0000000 --- a/Thronefall_1_57/Decompile/FlatKit/FogSettings.cs +++ /dev/null @@ -1,59 +0,0 @@ -using UnityEngine; -using UnityEngine.Rendering.Universal; - -namespace FlatKit; - -[CreateAssetMenu(fileName = "FogSettings", menuName = "FlatKit/Fog Settings")] -public class FogSettings : ScriptableObject -{ - [Header("Distance Fog")] - public bool useDistance = true; - - public Gradient distanceGradient; - - public float near; - - public float far = 100f; - - [Range(0f, 1f)] - public float distanceFogIntensity = 1f; - - public bool useDistanceFogOnSky; - - [Header("Height Fog")] - [Space] - public bool useHeight; - - public Gradient heightGradient; - - public float low; - - public float high = 10f; - - [Range(0f, 1f)] - public float heightFogIntensity = 1f; - - public bool useHeightFogOnSky; - - [Header("Blending")] - [Space] - [Range(0f, 1f)] - public float distanceHeightBlend = 0.5f; - - [Header("Advanced settings")] - [Space] - [Tooltip("The render stage at which the effect is applied. To exclude transparent objects, like water or UI elements, set this to \"Before Transparent\".")] - public RenderPassEvent renderEvent = RenderPassEvent.BeforeRenderingPostProcessing; - - private void OnValidate() - { - if (low > high) - { - Debug.LogWarning("[FlatKit] Fog Height configuration error: 'Low' must not be greater than 'High'"); - } - if (near > far) - { - Debug.LogWarning("[FlatKit] Fog Distance configuration error: 'Near' must not be greater than 'Far'"); - } - } -} |
