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-rw-r--r--Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityStandard_Prefab.cs108
1 files changed, 108 insertions, 0 deletions
diff --git a/Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityStandard_Prefab.cs b/Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityStandard_Prefab.cs
new file mode 100644
index 0000000..a4c9d7e
--- /dev/null
+++ b/Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityStandard_Prefab.cs
@@ -0,0 +1,108 @@
+using UnityEngine;
+
+namespace I2.Loc;
+
+public class LocalizeTarget_UnityStandard_Prefab : LocalizeTarget<GameObject>
+{
+ static LocalizeTarget_UnityStandard_Prefab()
+ {
+ AutoRegister();
+ }
+
+ [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
+ private static void AutoRegister()
+ {
+ LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Prefab
+ {
+ Name = "Prefab",
+ Priority = 250
+ });
+ }
+
+ public override bool IsValid(Localize cmp)
+ {
+ return true;
+ }
+
+ public override eTermType GetPrimaryTermType(Localize cmp)
+ {
+ return eTermType.GameObject;
+ }
+
+ public override eTermType GetSecondaryTermType(Localize cmp)
+ {
+ return eTermType.Text;
+ }
+
+ public override bool CanUseSecondaryTerm()
+ {
+ return false;
+ }
+
+ public override bool AllowMainTermToBeRTL()
+ {
+ return false;
+ }
+
+ public override bool AllowSecondTermToBeRTL()
+ {
+ return false;
+ }
+
+ public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
+ {
+ primaryTerm = cmp.name;
+ secondaryTerm = null;
+ }
+
+ public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
+ {
+ if (string.IsNullOrEmpty(mainTranslation) || ((bool)mTarget && mTarget.name == mainTranslation))
+ {
+ return;
+ }
+ Transform transform = cmp.transform;
+ string text = mainTranslation;
+ int num = mainTranslation.LastIndexOfAny(LanguageSourceData.CategorySeparators);
+ if (num >= 0)
+ {
+ text = text.Substring(num + 1);
+ }
+ Transform transform2 = InstantiateNewPrefab(cmp, mainTranslation);
+ if (transform2 == null)
+ {
+ return;
+ }
+ transform2.name = text;
+ for (int num2 = transform.childCount - 1; num2 >= 0; num2--)
+ {
+ Transform child = transform.GetChild(num2);
+ if (child != transform2)
+ {
+ Object.Destroy(child.gameObject);
+ }
+ }
+ }
+
+ private Transform InstantiateNewPrefab(Localize cmp, string mainTranslation)
+ {
+ GameObject gameObject = cmp.FindTranslatedObject<GameObject>(mainTranslation);
+ if (gameObject == null)
+ {
+ return null;
+ }
+ GameObject gameObject2 = mTarget;
+ mTarget = Object.Instantiate(gameObject);
+ if (mTarget == null)
+ {
+ return null;
+ }
+ Transform transform = cmp.transform;
+ Transform transform2 = mTarget.transform;
+ transform2.SetParent(transform);
+ Transform transform3 = (gameObject2 ? gameObject2.transform : transform);
+ transform2.rotation = transform3.rotation;
+ transform2.position = transform3.position;
+ return transform2;
+ }
+}