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path: root/Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityStandard_Prefab.cs
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using UnityEngine;

namespace I2.Loc;

public class LocalizeTarget_UnityStandard_Prefab : LocalizeTarget<GameObject>
{
	static LocalizeTarget_UnityStandard_Prefab()
	{
		AutoRegister();
	}

	[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
	private static void AutoRegister()
	{
		LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Prefab
		{
			Name = "Prefab",
			Priority = 250
		});
	}

	public override bool IsValid(Localize cmp)
	{
		return true;
	}

	public override eTermType GetPrimaryTermType(Localize cmp)
	{
		return eTermType.GameObject;
	}

	public override eTermType GetSecondaryTermType(Localize cmp)
	{
		return eTermType.Text;
	}

	public override bool CanUseSecondaryTerm()
	{
		return false;
	}

	public override bool AllowMainTermToBeRTL()
	{
		return false;
	}

	public override bool AllowSecondTermToBeRTL()
	{
		return false;
	}

	public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
	{
		primaryTerm = cmp.name;
		secondaryTerm = null;
	}

	public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
	{
		if (string.IsNullOrEmpty(mainTranslation) || ((bool)mTarget && mTarget.name == mainTranslation))
		{
			return;
		}
		Transform transform = cmp.transform;
		string text = mainTranslation;
		int num = mainTranslation.LastIndexOfAny(LanguageSourceData.CategorySeparators);
		if (num >= 0)
		{
			text = text.Substring(num + 1);
		}
		Transform transform2 = InstantiateNewPrefab(cmp, mainTranslation);
		if (transform2 == null)
		{
			return;
		}
		transform2.name = text;
		for (int num2 = transform.childCount - 1; num2 >= 0; num2--)
		{
			Transform child = transform.GetChild(num2);
			if (child != transform2)
			{
				Object.Destroy(child.gameObject);
			}
		}
	}

	private Transform InstantiateNewPrefab(Localize cmp, string mainTranslation)
	{
		GameObject gameObject = cmp.FindTranslatedObject<GameObject>(mainTranslation);
		if (gameObject == null)
		{
			return null;
		}
		GameObject gameObject2 = mTarget;
		mTarget = Object.Instantiate(gameObject);
		if (mTarget == null)
		{
			return null;
		}
		Transform transform = cmp.transform;
		Transform transform2 = mTarget.transform;
		transform2.SetParent(transform);
		Transform transform3 = (gameObject2 ? gameObject2.transform : transform);
		transform2.rotation = transform3.rotation;
		transform2.position = transform3.position;
		return transform2;
	}
}