diff options
Diffstat (limited to 'Thronefall_v1.0/Decompile/CoinSpawner.cs')
-rw-r--r-- | Thronefall_v1.0/Decompile/CoinSpawner.cs | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/CoinSpawner.cs b/Thronefall_v1.0/Decompile/CoinSpawner.cs new file mode 100644 index 0000000..0de0c20 --- /dev/null +++ b/Thronefall_v1.0/Decompile/CoinSpawner.cs @@ -0,0 +1,63 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CoinSpawner : MonoBehaviour +{ + public GameObject coinPrefab; + + public float interval = 0.5f; + + private int coinsLeft; + + public static List<CoinSpawner> allCoinSpawners = new List<CoinSpawner>(); + + public int CoinsLeft => coinsLeft; + + public static int AllCoinsLeftToBeSpawned + { + get + { + int num = 0; + for (int num2 = allCoinSpawners.Count - 1; num2 >= 0; num2--) + { + if (allCoinSpawners[num2] == null) + { + allCoinSpawners.RemoveAt(num2); + } + else + { + num += allCoinSpawners[num2].CoinsLeft; + } + } + return num; + } + } + + private void OnEnable() + { + allCoinSpawners.Add(this); + } + + private void OnDisable() + { + allCoinSpawners.Remove(this); + } + + public void TriggerCoinSpawn(int amount, PlayerInteraction player) + { + StartCoroutine(SpawnCoins(amount, interval, player)); + } + + private IEnumerator SpawnCoins(int amount, float delay, PlayerInteraction player) + { + coinsLeft = amount; + WaitForSeconds wait = new WaitForSeconds(delay); + for (int i = 0; i < amount; i++) + { + coinsLeft--; + Object.Instantiate(coinPrefab, base.transform.position, Quaternion.identity).GetComponent<Coin>().SetTarget(player); + yield return wait; + } + } +} |