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Diffstat (limited to 'Thronefall_v1.0/Decompile/CoinSpawner.cs')
-rw-r--r--Thronefall_v1.0/Decompile/CoinSpawner.cs63
1 files changed, 63 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/CoinSpawner.cs b/Thronefall_v1.0/Decompile/CoinSpawner.cs
new file mode 100644
index 0000000..0de0c20
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/CoinSpawner.cs
@@ -0,0 +1,63 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class CoinSpawner : MonoBehaviour
+{
+ public GameObject coinPrefab;
+
+ public float interval = 0.5f;
+
+ private int coinsLeft;
+
+ public static List<CoinSpawner> allCoinSpawners = new List<CoinSpawner>();
+
+ public int CoinsLeft => coinsLeft;
+
+ public static int AllCoinsLeftToBeSpawned
+ {
+ get
+ {
+ int num = 0;
+ for (int num2 = allCoinSpawners.Count - 1; num2 >= 0; num2--)
+ {
+ if (allCoinSpawners[num2] == null)
+ {
+ allCoinSpawners.RemoveAt(num2);
+ }
+ else
+ {
+ num += allCoinSpawners[num2].CoinsLeft;
+ }
+ }
+ return num;
+ }
+ }
+
+ private void OnEnable()
+ {
+ allCoinSpawners.Add(this);
+ }
+
+ private void OnDisable()
+ {
+ allCoinSpawners.Remove(this);
+ }
+
+ public void TriggerCoinSpawn(int amount, PlayerInteraction player)
+ {
+ StartCoroutine(SpawnCoins(amount, interval, player));
+ }
+
+ private IEnumerator SpawnCoins(int amount, float delay, PlayerInteraction player)
+ {
+ coinsLeft = amount;
+ WaitForSeconds wait = new WaitForSeconds(delay);
+ for (int i = 0; i < amount; i++)
+ {
+ coinsLeft--;
+ Object.Instantiate(coinPrefab, base.transform.position, Quaternion.identity).GetComponent<Coin>().SetTarget(player);
+ yield return wait;
+ }
+ }
+}