blob: 0de0c206bbf736c0463268cbf1ce18d76d2391f0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CoinSpawner : MonoBehaviour
{
public GameObject coinPrefab;
public float interval = 0.5f;
private int coinsLeft;
public static List<CoinSpawner> allCoinSpawners = new List<CoinSpawner>();
public int CoinsLeft => coinsLeft;
public static int AllCoinsLeftToBeSpawned
{
get
{
int num = 0;
for (int num2 = allCoinSpawners.Count - 1; num2 >= 0; num2--)
{
if (allCoinSpawners[num2] == null)
{
allCoinSpawners.RemoveAt(num2);
}
else
{
num += allCoinSpawners[num2].CoinsLeft;
}
}
return num;
}
}
private void OnEnable()
{
allCoinSpawners.Add(this);
}
private void OnDisable()
{
allCoinSpawners.Remove(this);
}
public void TriggerCoinSpawn(int amount, PlayerInteraction player)
{
StartCoroutine(SpawnCoins(amount, interval, player));
}
private IEnumerator SpawnCoins(int amount, float delay, PlayerInteraction player)
{
coinsLeft = amount;
WaitForSeconds wait = new WaitForSeconds(delay);
for (int i = 0; i < amount; i++)
{
coinsLeft--;
Object.Instantiate(coinPrefab, base.transform.position, Quaternion.identity).GetComponent<Coin>().SetTarget(player);
yield return wait;
}
}
}
|