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Diffstat (limited to 'Thronefall_v1.0/Decompile/DebugBuildingDestroyer.cs')
-rw-r--r--Thronefall_v1.0/Decompile/DebugBuildingDestroyer.cs33
1 files changed, 33 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/DebugBuildingDestroyer.cs b/Thronefall_v1.0/Decompile/DebugBuildingDestroyer.cs
new file mode 100644
index 0000000..4e9d10c
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/DebugBuildingDestroyer.cs
@@ -0,0 +1,33 @@
+using UnityEngine;
+
+public class DebugBuildingDestroyer : MonoBehaviour
+{
+ public LayerMask interactionLayer;
+
+ public float interactionRadius = 4f;
+
+ private void Update()
+ {
+ Collider[] array = Physics.OverlapSphere(base.transform.position, interactionRadius, interactionLayer);
+ Hp hp = null;
+ float num = float.PositiveInfinity;
+ Collider[] array2 = array;
+ foreach (Collider collider in array2)
+ {
+ Hp componentInParent = collider.GetComponentInParent<Hp>();
+ if (!(componentInParent.gameObject == base.gameObject) && (bool)componentInParent)
+ {
+ float num2 = Vector3.Distance(base.transform.position, collider.ClosestPoint(base.transform.position));
+ if (num2 < num)
+ {
+ hp = componentInParent;
+ num = num2;
+ }
+ }
+ }
+ if ((bool)hp && Input.GetKeyDown(KeyCode.LeftShift))
+ {
+ hp.TakeDamage(hp.maxHp);
+ }
+ }
+}