diff options
Diffstat (limited to 'Thronefall_v1.0/Decompile/DebugBuildingDestroyer.cs')
-rw-r--r-- | Thronefall_v1.0/Decompile/DebugBuildingDestroyer.cs | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/DebugBuildingDestroyer.cs b/Thronefall_v1.0/Decompile/DebugBuildingDestroyer.cs new file mode 100644 index 0000000..4e9d10c --- /dev/null +++ b/Thronefall_v1.0/Decompile/DebugBuildingDestroyer.cs @@ -0,0 +1,33 @@ +using UnityEngine; + +public class DebugBuildingDestroyer : MonoBehaviour +{ + public LayerMask interactionLayer; + + public float interactionRadius = 4f; + + private void Update() + { + Collider[] array = Physics.OverlapSphere(base.transform.position, interactionRadius, interactionLayer); + Hp hp = null; + float num = float.PositiveInfinity; + Collider[] array2 = array; + foreach (Collider collider in array2) + { + Hp componentInParent = collider.GetComponentInParent<Hp>(); + if (!(componentInParent.gameObject == base.gameObject) && (bool)componentInParent) + { + float num2 = Vector3.Distance(base.transform.position, collider.ClosestPoint(base.transform.position)); + if (num2 < num) + { + hp = componentInParent; + num = num2; + } + } + } + if ((bool)hp && Input.GetKeyDown(KeyCode.LeftShift)) + { + hp.TakeDamage(hp.maxHp); + } + } +} |