summaryrefslogtreecommitdiff
path: root/Thronefall_v1.0/Decompile/DebugBuildingDestroyer.cs
blob: 4e9d10cd6680928f1e5e5cd9d8bd0a41dcbf5885 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
using UnityEngine;

public class DebugBuildingDestroyer : MonoBehaviour
{
	public LayerMask interactionLayer;

	public float interactionRadius = 4f;

	private void Update()
	{
		Collider[] array = Physics.OverlapSphere(base.transform.position, interactionRadius, interactionLayer);
		Hp hp = null;
		float num = float.PositiveInfinity;
		Collider[] array2 = array;
		foreach (Collider collider in array2)
		{
			Hp componentInParent = collider.GetComponentInParent<Hp>();
			if (!(componentInParent.gameObject == base.gameObject) && (bool)componentInParent)
			{
				float num2 = Vector3.Distance(base.transform.position, collider.ClosestPoint(base.transform.position));
				if (num2 < num)
				{
					hp = componentInParent;
					num = num2;
				}
			}
		}
		if ((bool)hp && Input.GetKeyDown(KeyCode.LeftShift))
		{
			hp.TakeDamage(hp.maxHp);
		}
	}
}