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Diffstat (limited to 'Thronefall_v1.0/Decompile/EndOfMatchUI.cs')
-rw-r--r--Thronefall_v1.0/Decompile/EndOfMatchUI.cs39
1 files changed, 39 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/EndOfMatchUI.cs b/Thronefall_v1.0/Decompile/EndOfMatchUI.cs
new file mode 100644
index 0000000..2dac632
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/EndOfMatchUI.cs
@@ -0,0 +1,39 @@
+using TMPro;
+using UnityEngine;
+
+public class EndOfMatchUI : MonoBehaviour
+{
+ public GameObject victoryScreen;
+
+ public GameObject defeatScreen;
+
+ public TextMeshProUGUI scorePanel;
+
+ private void Start()
+ {
+ victoryScreen.SetActive(value: false);
+ defeatScreen.SetActive(value: false);
+ scorePanel.gameObject.SetActive(value: false);
+ if ((bool)LocalGamestate.Instance)
+ {
+ LocalGamestate.Instance.OnGameStateChange.AddListener(GamestateHasChanged);
+ }
+ }
+
+ private void GamestateHasChanged()
+ {
+ switch (LocalGamestate.Instance.CurrentState)
+ {
+ case LocalGamestate.State.AfterMatchDefeat:
+ defeatScreen.SetActive(value: true);
+ scorePanel.gameObject.SetActive(value: true);
+ scorePanel.text = "score: " + ScoreManager.Instance.CurrentScore;
+ break;
+ case LocalGamestate.State.AfterMatchVictory:
+ victoryScreen.SetActive(value: true);
+ scorePanel.gameObject.SetActive(value: true);
+ scorePanel.text = "score: " + ScoreManager.Instance.CurrentScore;
+ break;
+ }
+ }
+}