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-rw-r--r--Thronefall_v1.0/Decompile/PlayerUpgradeManager.cs70
1 files changed, 70 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/PlayerUpgradeManager.cs b/Thronefall_v1.0/Decompile/PlayerUpgradeManager.cs
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+++ b/Thronefall_v1.0/Decompile/PlayerUpgradeManager.cs
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+using UnityEngine;
+
+public class PlayerUpgradeManager : MonoBehaviour, DayNightCycle.IDaytimeSensitive
+{
+ public static PlayerUpgradeManager instance;
+
+ public float playerDamageMultiplyer = 1f;
+
+ public bool assassinsTraining;
+
+ public bool godlyCurse;
+
+ public bool magicArmor;
+
+ public bool commander;
+
+ public float godlyCurseDamageMultiplyer = 1.5f;
+
+ private int damageIncreases;
+
+ [SerializeField]
+ private Equippable glassCanon;
+
+ [SerializeField]
+ private float glassCanon_dmgMulti = 1.5f;
+
+ private void Awake()
+ {
+ instance = this;
+ }
+
+ private void Start()
+ {
+ if ((bool)DayNightCycle.Instance)
+ {
+ DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
+ }
+ if (PerkManager.instance.CommanderModeActive)
+ {
+ playerDamageMultiplyer *= PerkManager.instance.commanderModeSelfDmgMulti;
+ }
+ if (PerkManager.instance.GlassCanonActive)
+ {
+ playerDamageMultiplyer *= PerkManager.instance.glassCanon_dmgMulti;
+ }
+ }
+
+ public void OnDusk()
+ {
+ GetStrongerIfInWarriorMode();
+ }
+
+ public void OnDawn_AfterSunrise()
+ {
+ }
+
+ public void OnDawn_BeforeSunrise()
+ {
+ GetStrongerIfInWarriorMode();
+ }
+
+ public void GetStrongerIfInWarriorMode()
+ {
+ while (PerkManager.instance.WarriorModeActive && damageIncreases < EnemySpawner.instance.Wavenumber)
+ {
+ damageIncreases++;
+ playerDamageMultiplyer *= Mathf.Pow(PerkManager.instance.warriorModeSelfDmgMultiMax, 1f / (float)EnemySpawner.instance.WaveCount);
+ }
+ }
+}