summaryrefslogtreecommitdiff
path: root/Thronefall_v1.0/Decompile/PlayerUpgradeManager.cs
blob: 5a0781569df871d6d5ec26c3590d8105445c191e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
using UnityEngine;

public class PlayerUpgradeManager : MonoBehaviour, DayNightCycle.IDaytimeSensitive
{
	public static PlayerUpgradeManager instance;

	public float playerDamageMultiplyer = 1f;

	public bool assassinsTraining;

	public bool godlyCurse;

	public bool magicArmor;

	public bool commander;

	public float godlyCurseDamageMultiplyer = 1.5f;

	private int damageIncreases;

	[SerializeField]
	private Equippable glassCanon;

	[SerializeField]
	private float glassCanon_dmgMulti = 1.5f;

	private void Awake()
	{
		instance = this;
	}

	private void Start()
	{
		if ((bool)DayNightCycle.Instance)
		{
			DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
		}
		if (PerkManager.instance.CommanderModeActive)
		{
			playerDamageMultiplyer *= PerkManager.instance.commanderModeSelfDmgMulti;
		}
		if (PerkManager.instance.GlassCanonActive)
		{
			playerDamageMultiplyer *= PerkManager.instance.glassCanon_dmgMulti;
		}
	}

	public void OnDusk()
	{
		GetStrongerIfInWarriorMode();
	}

	public void OnDawn_AfterSunrise()
	{
	}

	public void OnDawn_BeforeSunrise()
	{
		GetStrongerIfInWarriorMode();
	}

	public void GetStrongerIfInWarriorMode()
	{
		while (PerkManager.instance.WarriorModeActive && damageIncreases < EnemySpawner.instance.Wavenumber)
		{
			damageIncreases++;
			playerDamageMultiplyer *= Mathf.Pow(PerkManager.instance.warriorModeSelfDmgMultiMax, 1f / (float)EnemySpawner.instance.WaveCount);
		}
	}
}