diff options
Diffstat (limited to 'Thronefall_v1.0/Decompile/Quest.cs')
-rw-r--r-- | Thronefall_v1.0/Decompile/Quest.cs | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/Quest.cs b/Thronefall_v1.0/Decompile/Quest.cs new file mode 100644 index 0000000..2532576 --- /dev/null +++ b/Thronefall_v1.0/Decompile/Quest.cs @@ -0,0 +1,114 @@ +using System; +using System.Collections.Generic; +using I2.Loc; + +[Serializable] +public class Quest +{ + public enum EType + { + BeatTheLevel = 0, + AchieveScoreOf = 2, + BeatTheLevelWith = 1, + BeatTheLevelWithout = 3 + } + + public EType questType; + + public List<Equippable> beatTheLevelWith = new List<Equippable>(); + + public int achieveScoreOf; + + public List<Equippable> beatTheLevelWithout = new List<Equippable>(); + + private bool IsBeatLevelWith => questType == EType.BeatTheLevelWith; + + private bool IsAchieveScoreOf => questType == EType.AchieveScoreOf; + + private bool IsBeatLevelWithout => questType == EType.BeatTheLevelWithout; + + public bool CheckBeaten(LevelData _myLevelData) + { + switch (questType) + { + case EType.BeatTheLevel: + return _myLevelData.beatenBest; + case EType.AchieveScoreOf: + return _myLevelData.highscoreBest >= achieveScoreOf; + case EType.BeatTheLevelWith: + { + for (int k = 0; k < _myLevelData.levelHasBeenBeatenWith.Count; k++) + { + List<Equippable> list2 = _myLevelData.levelHasBeenBeatenWith[k]; + int num = beatTheLevelWith.Count; + for (int l = 0; l < list2.Count; l++) + { + if (beatTheLevelWith.Contains(list2[l])) + { + num--; + } + if (num <= 0) + { + return true; + } + } + } + return false; + } + case EType.BeatTheLevelWithout: + { + for (int i = 0; i < _myLevelData.levelHasBeenBeatenWith.Count; i++) + { + List<Equippable> list = _myLevelData.levelHasBeenBeatenWith[i]; + bool flag = true; + for (int j = 0; j < list.Count; j++) + { + if (beatTheLevelWithout.Contains(list[j])) + { + flag = false; + break; + } + } + if (flag) + { + return true; + } + } + return false; + } + default: + return false; + } + } + + public string GetMissionStatement() + { + string result = ""; + switch (questType) + { + case EType.AchieveScoreOf: + result = LocalizationManager.GetTranslation("Achieve Score") + " " + achieveScoreOf; + break; + case EType.BeatTheLevel: + result = LocalizationManager.GetTranslation("Achieve Victory"); + break; + case EType.BeatTheLevelWith: + result = LocalizationManager.GetTranslation("Achieve Victory With"); + foreach (Equippable item in beatTheLevelWith) + { + result = result + " " + item.displayName + " +"; + } + result = result.Remove(result.Length - 1, 1); + break; + case EType.BeatTheLevelWithout: + result = LocalizationManager.GetTranslation("Achieve Victory Without"); + foreach (Equippable item2 in beatTheLevelWithout) + { + result = result + " " + item2.displayName + " +"; + } + result = result.Remove(result.Length - 1, 1); + break; + } + return result; + } +} |