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using System;
using System.Collections.Generic;
using I2.Loc;

[Serializable]
public class Quest
{
	public enum EType
	{
		BeatTheLevel = 0,
		AchieveScoreOf = 2,
		BeatTheLevelWith = 1,
		BeatTheLevelWithout = 3
	}

	public EType questType;

	public List<Equippable> beatTheLevelWith = new List<Equippable>();

	public int achieveScoreOf;

	public List<Equippable> beatTheLevelWithout = new List<Equippable>();

	private bool IsBeatLevelWith => questType == EType.BeatTheLevelWith;

	private bool IsAchieveScoreOf => questType == EType.AchieveScoreOf;

	private bool IsBeatLevelWithout => questType == EType.BeatTheLevelWithout;

	public bool CheckBeaten(LevelData _myLevelData)
	{
		switch (questType)
		{
		case EType.BeatTheLevel:
			return _myLevelData.beatenBest;
		case EType.AchieveScoreOf:
			return _myLevelData.highscoreBest >= achieveScoreOf;
		case EType.BeatTheLevelWith:
		{
			for (int k = 0; k < _myLevelData.levelHasBeenBeatenWith.Count; k++)
			{
				List<Equippable> list2 = _myLevelData.levelHasBeenBeatenWith[k];
				int num = beatTheLevelWith.Count;
				for (int l = 0; l < list2.Count; l++)
				{
					if (beatTheLevelWith.Contains(list2[l]))
					{
						num--;
					}
					if (num <= 0)
					{
						return true;
					}
				}
			}
			return false;
		}
		case EType.BeatTheLevelWithout:
		{
			for (int i = 0; i < _myLevelData.levelHasBeenBeatenWith.Count; i++)
			{
				List<Equippable> list = _myLevelData.levelHasBeenBeatenWith[i];
				bool flag = true;
				for (int j = 0; j < list.Count; j++)
				{
					if (beatTheLevelWithout.Contains(list[j]))
					{
						flag = false;
						break;
					}
				}
				if (flag)
				{
					return true;
				}
			}
			return false;
		}
		default:
			return false;
		}
	}

	public string GetMissionStatement()
	{
		string result = "";
		switch (questType)
		{
		case EType.AchieveScoreOf:
			result = LocalizationManager.GetTranslation("Achieve Score") + " " + achieveScoreOf;
			break;
		case EType.BeatTheLevel:
			result = LocalizationManager.GetTranslation("Achieve Victory");
			break;
		case EType.BeatTheLevelWith:
			result = LocalizationManager.GetTranslation("Achieve Victory With");
			foreach (Equippable item in beatTheLevelWith)
			{
				result = result + " " + item.displayName + " +";
			}
			result = result.Remove(result.Length - 1, 1);
			break;
		case EType.BeatTheLevelWithout:
			result = LocalizationManager.GetTranslation("Achieve Victory Without");
			foreach (Equippable item2 in beatTheLevelWithout)
			{
				result = result + " " + item2.displayName + " +";
			}
			result = result.Remove(result.Length - 1, 1);
			break;
		}
		return result;
	}
}