diff options
Diffstat (limited to 'Thronefall_v1.0/Decompile/RidingDamager.cs')
-rw-r--r-- | Thronefall_v1.0/Decompile/RidingDamager.cs | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/RidingDamager.cs b/Thronefall_v1.0/Decompile/RidingDamager.cs new file mode 100644 index 0000000..ad8148d --- /dev/null +++ b/Thronefall_v1.0/Decompile/RidingDamager.cs @@ -0,0 +1,75 @@ +using System.Collections.Generic; +using UnityEngine; + +public class RidingDamager : MonoBehaviour +{ + public Equippable requiredUpgrade; + + public LayerMask lmRecieveDamage; + + public List<DamageModifyer> damage; + + private BoxCollider myCollider; + + private Collider[] tempColliders = new Collider[50]; + + public float cooldownPerObject = 4f; + + private PlayerMovement playerMovement; + + private PlayerUpgradeManager upgradeManager; + + private BlacksmithUpgrades blacksmithUpgrades; + + private List<TaggedObject> recentlyHit = new List<TaggedObject>(); + + private List<float> recentlyHitWhen = new List<float>(); + + private float time; + + public float DamageMultiplyer => upgradeManager.playerDamageMultiplyer * blacksmithUpgrades.meleeDamage; + + private void Start() + { + if (!PerkManager.IsEquipped(requiredUpgrade)) + { + Object.Destroy(base.gameObject); + return; + } + myCollider = GetComponent<BoxCollider>(); + playerMovement = GetComponentInParent<PlayerMovement>(); + upgradeManager = PlayerUpgradeManager.instance; + blacksmithUpgrades = BlacksmithUpgrades.instance; + } + + private void Update() + { + Vector3 center = base.transform.localToWorldMatrix.MultiplyPoint(myCollider.center); + Vector3 halfExtents = base.transform.localToWorldMatrix.MultiplyVector(myCollider.size); + if (playerMovement.Moving && playerMovement.enabled) + { + Physics.OverlapBoxNonAlloc(center, halfExtents, tempColliders, base.transform.rotation, lmRecieveDamage); + for (int i = 0; i < tempColliders.Length && !(tempColliders[i] == null); i++) + { + DealWithColliderHit(tempColliders[i]); + } + } + time += Time.deltaTime; + while (recentlyHitWhen.Count > 0 && time - recentlyHitWhen[0] > cooldownPerObject) + { + recentlyHitWhen.RemoveAt(0); + recentlyHit.RemoveAt(0); + } + } + + private void DealWithColliderHit(Collider other) + { + TaggedObject componentInParent = other.GetComponentInParent<TaggedObject>(); + if ((bool)componentInParent && !recentlyHit.Contains(componentInParent) && componentInParent.Tags.Contains(TagManager.ETag.EnemyOwned)) + { + componentInParent.Hp.TakeDamage(Weapon.CalculateDamageGeneral(componentInParent, damage, DamageMultiplyer)); + recentlyHit.Add(componentInParent); + recentlyHitWhen.Add(time); + } + } +} |