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using System.Collections.Generic;
using UnityEngine;
public class RidingDamager : MonoBehaviour
{
public Equippable requiredUpgrade;
public LayerMask lmRecieveDamage;
public List<DamageModifyer> damage;
private BoxCollider myCollider;
private Collider[] tempColliders = new Collider[50];
public float cooldownPerObject = 4f;
private PlayerMovement playerMovement;
private PlayerUpgradeManager upgradeManager;
private BlacksmithUpgrades blacksmithUpgrades;
private List<TaggedObject> recentlyHit = new List<TaggedObject>();
private List<float> recentlyHitWhen = new List<float>();
private float time;
public float DamageMultiplyer => upgradeManager.playerDamageMultiplyer * blacksmithUpgrades.meleeDamage;
private void Start()
{
if (!PerkManager.IsEquipped(requiredUpgrade))
{
Object.Destroy(base.gameObject);
return;
}
myCollider = GetComponent<BoxCollider>();
playerMovement = GetComponentInParent<PlayerMovement>();
upgradeManager = PlayerUpgradeManager.instance;
blacksmithUpgrades = BlacksmithUpgrades.instance;
}
private void Update()
{
Vector3 center = base.transform.localToWorldMatrix.MultiplyPoint(myCollider.center);
Vector3 halfExtents = base.transform.localToWorldMatrix.MultiplyVector(myCollider.size);
if (playerMovement.Moving && playerMovement.enabled)
{
Physics.OverlapBoxNonAlloc(center, halfExtents, tempColliders, base.transform.rotation, lmRecieveDamage);
for (int i = 0; i < tempColliders.Length && !(tempColliders[i] == null); i++)
{
DealWithColliderHit(tempColliders[i]);
}
}
time += Time.deltaTime;
while (recentlyHitWhen.Count > 0 && time - recentlyHitWhen[0] > cooldownPerObject)
{
recentlyHitWhen.RemoveAt(0);
recentlyHit.RemoveAt(0);
}
}
private void DealWithColliderHit(Collider other)
{
TaggedObject componentInParent = other.GetComponentInParent<TaggedObject>();
if ((bool)componentInParent && !recentlyHit.Contains(componentInParent) && componentInParent.Tags.Contains(TagManager.ETag.EnemyOwned))
{
componentInParent.Hp.TakeDamage(Weapon.CalculateDamageGeneral(componentInParent, damage, DamageMultiplyer));
recentlyHit.Add(componentInParent);
recentlyHitWhen.Add(time);
}
}
}
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