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Diffstat (limited to 'Thronefall_v1.0/Decompile/SetWidthToTarget.cs')
-rw-r--r--Thronefall_v1.0/Decompile/SetWidthToTarget.cs29
1 files changed, 29 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/SetWidthToTarget.cs b/Thronefall_v1.0/Decompile/SetWidthToTarget.cs
new file mode 100644
index 0000000..fa5c6b6
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/SetWidthToTarget.cs
@@ -0,0 +1,29 @@
+using UnityEngine;
+
+public class SetWidthToTarget : MonoBehaviour
+{
+ public RectTransform target;
+
+ public float padding;
+
+ public float minWidth = 800f;
+
+ private RectTransform rt;
+
+ private void Awake()
+ {
+ rt = GetComponent<RectTransform>();
+ if (rt.sizeDelta.x < minWidth)
+ {
+ rt.sizeDelta = new Vector2(minWidth, rt.sizeDelta.y);
+ }
+ }
+
+ private void Update()
+ {
+ if (target.sizeDelta.x + padding * 2f > minWidth && !Mathf.Approximately(rt.sizeDelta.x - padding * 2f, target.sizeDelta.x))
+ {
+ rt.sizeDelta = new Vector2(target.sizeDelta.x + padding * 2f, rt.sizeDelta.y);
+ }
+ }
+}