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Diffstat (limited to 'Thronefall_v1.0/Decompile/SuperSimpleOceanAnimation.cs')
-rw-r--r--Thronefall_v1.0/Decompile/SuperSimpleOceanAnimation.cs47
1 files changed, 47 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/SuperSimpleOceanAnimation.cs b/Thronefall_v1.0/Decompile/SuperSimpleOceanAnimation.cs
new file mode 100644
index 0000000..f30e181
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/SuperSimpleOceanAnimation.cs
@@ -0,0 +1,47 @@
+using System;
+using UnityEngine;
+
+public class SuperSimpleOceanAnimation : MonoBehaviour
+{
+ private Vector3 startPosition;
+
+ private float time;
+
+ [SerializeField]
+ private Vector3 waveHeight;
+
+ [SerializeField]
+ private float waveFrequency = 0.5f;
+
+ [SerializeField]
+ private Vector3 waveSideways;
+
+ [SerializeField]
+ private float waveSidewaysFrequency = 0.5f;
+
+ [SerializeField]
+ private Material targetMaterial;
+
+ [SerializeField]
+ private float panSpeed = 2f;
+
+ private Vector2 offset;
+
+ private void Start()
+ {
+ startPosition = base.transform.position;
+ }
+
+ private void Update()
+ {
+ time += Time.deltaTime;
+ offset.x = time * panSpeed;
+ base.transform.position = startPosition;
+ base.transform.position += waveHeight * Mathf.Sin(time * waveFrequency * MathF.PI);
+ base.transform.position += waveSideways * Mathf.Sin(time * waveSidewaysFrequency * MathF.PI);
+ if (targetMaterial != null)
+ {
+ targetMaterial.SetTextureOffset("_BaseMap", offset);
+ }
+ }
+}