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path: root/Thronefall_v1.0/Decompile/SuperSimpleOceanAnimation.cs
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using System;
using UnityEngine;

public class SuperSimpleOceanAnimation : MonoBehaviour
{
	private Vector3 startPosition;

	private float time;

	[SerializeField]
	private Vector3 waveHeight;

	[SerializeField]
	private float waveFrequency = 0.5f;

	[SerializeField]
	private Vector3 waveSideways;

	[SerializeField]
	private float waveSidewaysFrequency = 0.5f;

	[SerializeField]
	private Material targetMaterial;

	[SerializeField]
	private float panSpeed = 2f;

	private Vector2 offset;

	private void Start()
	{
		startPosition = base.transform.position;
	}

	private void Update()
	{
		time += Time.deltaTime;
		offset.x = time * panSpeed;
		base.transform.position = startPosition;
		base.transform.position += waveHeight * Mathf.Sin(time * waveFrequency * MathF.PI);
		base.transform.position += waveSideways * Mathf.Sin(time * waveSidewaysFrequency * MathF.PI);
		if (targetMaterial != null)
		{
			targetMaterial.SetTextureOffset("_BaseMap", offset);
		}
	}
}