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using System;
using UnityEngine;
public class SuperSimpleOceanAnimation : MonoBehaviour
{
private Vector3 startPosition;
private float time;
[SerializeField]
private Vector3 waveHeight;
[SerializeField]
private float waveFrequency = 0.5f;
[SerializeField]
private Vector3 waveSideways;
[SerializeField]
private float waveSidewaysFrequency = 0.5f;
[SerializeField]
private Material targetMaterial;
[SerializeField]
private float panSpeed = 2f;
private Vector2 offset;
private void Start()
{
startPosition = base.transform.position;
}
private void Update()
{
time += Time.deltaTime;
offset.x = time * panSpeed;
base.transform.position = startPosition;
base.transform.position += waveHeight * Mathf.Sin(time * waveFrequency * MathF.PI);
base.transform.position += waveSideways * Mathf.Sin(time * waveSidewaysFrequency * MathF.PI);
if (targetMaterial != null)
{
targetMaterial.SetTextureOffset("_BaseMap", offset);
}
}
}
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