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Diffstat (limited to 'Thronefall_v1.0/Decompile/TooltipManager.cs')
-rw-r--r--Thronefall_v1.0/Decompile/TooltipManager.cs102
1 files changed, 102 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/TooltipManager.cs b/Thronefall_v1.0/Decompile/TooltipManager.cs
new file mode 100644
index 0000000..54be2e3
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/TooltipManager.cs
@@ -0,0 +1,102 @@
+using UnityEngine;
+
+public class TooltipManager : MonoBehaviour
+{
+ public Tooltip targetTooltip;
+
+ private PlayerInteraction playerInteraction;
+
+ private string tutorialOverridePriority = "";
+
+ private string tutorialOverride = "";
+
+ private string nextTooltipText = "";
+
+ private InteractorBase lastFocus;
+
+ private int lastFocusLevel = -9999;
+
+ private bool interactorRefreshFlag;
+
+ public static TooltipManager instance;
+
+ public void SetTutorialOverride(string _text, bool _priorityText = true)
+ {
+ if (_priorityText)
+ {
+ tutorialOverridePriority = _text;
+ }
+ else
+ {
+ tutorialOverride = _text;
+ }
+ }
+
+ private void Awake()
+ {
+ instance = this;
+ }
+
+ private void Start()
+ {
+ playerInteraction = PlayerInteraction.instance;
+ SceneTransitionManager.instance.onSceneChange.AddListener(ResetAfterSceneLoad);
+ }
+
+ private void ResetAfterSceneLoad()
+ {
+ tutorialOverride = "";
+ tutorialOverridePriority = "";
+ nextTooltipText = "";
+ }
+
+ private void Update()
+ {
+ if (playerInteraction != PlayerInteraction.instance)
+ {
+ playerInteraction = PlayerInteraction.instance;
+ }
+ if (playerInteraction == null)
+ {
+ return;
+ }
+ if (UIFrameManager.instance.ActiveFrame != null)
+ {
+ nextTooltipText = "";
+ interactorRefreshFlag = true;
+ }
+ else if (tutorialOverridePriority != "")
+ {
+ nextTooltipText = tutorialOverridePriority;
+ interactorRefreshFlag = true;
+ }
+ else if ((bool)playerInteraction.FocussedInteractor)
+ {
+ if (lastFocus != playerInteraction.FocussedInteractor || interactorRefreshFlag)
+ {
+ nextTooltipText = playerInteraction.FocussedInteractor.ReturnTooltip();
+ lastFocus = playerInteraction.FocussedInteractor;
+ interactorRefreshFlag = false;
+ }
+ }
+ else if (tutorialOverride != "")
+ {
+ nextTooltipText = tutorialOverride;
+ interactorRefreshFlag = true;
+ }
+ else
+ {
+ nextTooltipText = "";
+ lastFocus = null;
+ }
+ if (nextTooltipText != targetTooltip.currentText)
+ {
+ targetTooltip.SetTooltip(nextTooltipText);
+ }
+ }
+
+ public void SetInteractorRefreshFlag()
+ {
+ interactorRefreshFlag = true;
+ }
+}