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using UnityEngine;
public class TooltipManager : MonoBehaviour
{
public Tooltip targetTooltip;
private PlayerInteraction playerInteraction;
private string tutorialOverridePriority = "";
private string tutorialOverride = "";
private string nextTooltipText = "";
private InteractorBase lastFocus;
private int lastFocusLevel = -9999;
private bool interactorRefreshFlag;
public static TooltipManager instance;
public void SetTutorialOverride(string _text, bool _priorityText = true)
{
if (_priorityText)
{
tutorialOverridePriority = _text;
}
else
{
tutorialOverride = _text;
}
}
private void Awake()
{
instance = this;
}
private void Start()
{
playerInteraction = PlayerInteraction.instance;
SceneTransitionManager.instance.onSceneChange.AddListener(ResetAfterSceneLoad);
}
private void ResetAfterSceneLoad()
{
tutorialOverride = "";
tutorialOverridePriority = "";
nextTooltipText = "";
}
private void Update()
{
if (playerInteraction != PlayerInteraction.instance)
{
playerInteraction = PlayerInteraction.instance;
}
if (playerInteraction == null)
{
return;
}
if (UIFrameManager.instance.ActiveFrame != null)
{
nextTooltipText = "";
interactorRefreshFlag = true;
}
else if (tutorialOverridePriority != "")
{
nextTooltipText = tutorialOverridePriority;
interactorRefreshFlag = true;
}
else if ((bool)playerInteraction.FocussedInteractor)
{
if (lastFocus != playerInteraction.FocussedInteractor || interactorRefreshFlag)
{
nextTooltipText = playerInteraction.FocussedInteractor.ReturnTooltip();
lastFocus = playerInteraction.FocussedInteractor;
interactorRefreshFlag = false;
}
}
else if (tutorialOverride != "")
{
nextTooltipText = tutorialOverride;
interactorRefreshFlag = true;
}
else
{
nextTooltipText = "";
lastFocus = null;
}
if (nextTooltipText != targetTooltip.currentText)
{
targetTooltip.SetTooltip(nextTooltipText);
}
}
public void SetInteractorRefreshFlag()
{
interactorRefreshFlag = true;
}
}
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