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Diffstat (limited to 'Thronefall_v1.0/Decompile/UnitAttackAnimator.cs')
-rw-r--r--Thronefall_v1.0/Decompile/UnitAttackAnimator.cs31
1 files changed, 31 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/UnitAttackAnimator.cs b/Thronefall_v1.0/Decompile/UnitAttackAnimator.cs
new file mode 100644
index 0000000..01b95c2
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/UnitAttackAnimator.cs
@@ -0,0 +1,31 @@
+using UnityEngine;
+
+public class UnitAttackAnimator : MonoBehaviour
+{
+ public AutoAttack unit;
+
+ public OneShotAnimationBase attackAnimation;
+
+ public OneShotAnimationBase[] additionalAttackAnimations;
+
+ private void Start()
+ {
+ if ((bool)unit)
+ {
+ unit.onAttackTriggered.AddListener(OnAttack);
+ }
+ }
+
+ private void OnAttack()
+ {
+ if ((bool)attackAnimation)
+ {
+ attackAnimation.Trigger();
+ }
+ OneShotAnimationBase[] array = additionalAttackAnimations;
+ for (int i = 0; i < array.Length; i++)
+ {
+ array[i].Trigger();
+ }
+ }
+}