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-rw-r--r--Thronefall_v1.0/Rewired/Rewired.Demos.GamepadTemplateUI/ControllerUIEffect.cs57
1 files changed, 57 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Rewired/Rewired.Demos.GamepadTemplateUI/ControllerUIEffect.cs b/Thronefall_v1.0/Rewired/Rewired.Demos.GamepadTemplateUI/ControllerUIEffect.cs
new file mode 100644
index 0000000..695aa76
--- /dev/null
+++ b/Thronefall_v1.0/Rewired/Rewired.Demos.GamepadTemplateUI/ControllerUIEffect.cs
@@ -0,0 +1,57 @@
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Rewired.Demos.GamepadTemplateUI;
+
+[RequireComponent(typeof(Image))]
+public class ControllerUIEffect : MonoBehaviour
+{
+ [SerializeField]
+ private Color _highlightColor = Color.white;
+
+ private Image _image;
+
+ private Color _color;
+
+ private Color _origColor;
+
+ private bool _isActive;
+
+ private float _highlightAmount;
+
+ private void Awake()
+ {
+ _image = GetComponent<Image>();
+ _origColor = _image.color;
+ _color = _origColor;
+ }
+
+ public void Activate(float amount)
+ {
+ amount = Mathf.Clamp01(amount);
+ if (!_isActive || amount != _highlightAmount)
+ {
+ _highlightAmount = amount;
+ _color = Color.Lerp(_origColor, _highlightColor, _highlightAmount);
+ _isActive = true;
+ RedrawImage();
+ }
+ }
+
+ public void Deactivate()
+ {
+ if (_isActive)
+ {
+ _color = _origColor;
+ _highlightAmount = 0f;
+ _isActive = false;
+ RedrawImage();
+ }
+ }
+
+ private void RedrawImage()
+ {
+ _image.color = _color;
+ _image.enabled = _isActive;
+ }
+}