diff options
Diffstat (limited to 'Thronefall_v1.0/Rewired/Rewired.Demos.GamepadTemplateUI/ControllerUIEffect.cs')
-rw-r--r-- | Thronefall_v1.0/Rewired/Rewired.Demos.GamepadTemplateUI/ControllerUIEffect.cs | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Rewired/Rewired.Demos.GamepadTemplateUI/ControllerUIEffect.cs b/Thronefall_v1.0/Rewired/Rewired.Demos.GamepadTemplateUI/ControllerUIEffect.cs new file mode 100644 index 0000000..695aa76 --- /dev/null +++ b/Thronefall_v1.0/Rewired/Rewired.Demos.GamepadTemplateUI/ControllerUIEffect.cs @@ -0,0 +1,57 @@ +using UnityEngine; +using UnityEngine.UI; + +namespace Rewired.Demos.GamepadTemplateUI; + +[RequireComponent(typeof(Image))] +public class ControllerUIEffect : MonoBehaviour +{ + [SerializeField] + private Color _highlightColor = Color.white; + + private Image _image; + + private Color _color; + + private Color _origColor; + + private bool _isActive; + + private float _highlightAmount; + + private void Awake() + { + _image = GetComponent<Image>(); + _origColor = _image.color; + _color = _origColor; + } + + public void Activate(float amount) + { + amount = Mathf.Clamp01(amount); + if (!_isActive || amount != _highlightAmount) + { + _highlightAmount = amount; + _color = Color.Lerp(_origColor, _highlightColor, _highlightAmount); + _isActive = true; + RedrawImage(); + } + } + + public void Deactivate() + { + if (_isActive) + { + _color = _origColor; + _highlightAmount = 0f; + _isActive = false; + RedrawImage(); + } + } + + private void RedrawImage() + { + _image.color = _color; + _image.enabled = _isActive; + } +} |