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using UnityEngine;
using UnityEngine.UI;
namespace Rewired.Demos.GamepadTemplateUI;
[RequireComponent(typeof(Image))]
public class ControllerUIEffect : MonoBehaviour
{
[SerializeField]
private Color _highlightColor = Color.white;
private Image _image;
private Color _color;
private Color _origColor;
private bool _isActive;
private float _highlightAmount;
private void Awake()
{
_image = GetComponent<Image>();
_origColor = _image.color;
_color = _origColor;
}
public void Activate(float amount)
{
amount = Mathf.Clamp01(amount);
if (!_isActive || amount != _highlightAmount)
{
_highlightAmount = amount;
_color = Color.Lerp(_origColor, _highlightColor, _highlightAmount);
_isActive = true;
RedrawImage();
}
}
public void Deactivate()
{
if (_isActive)
{
_color = _origColor;
_highlightAmount = 0f;
_isActive = false;
RedrawImage();
}
}
private void RedrawImage()
{
_image.color = _color;
_image.enabled = _isActive;
}
}
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