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path: root/Thronefall_1_57/Decompile/I2.Loc/LocalizeTarget_UnityStandard_TextMesh.cs
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using UnityEngine;

namespace I2.Loc;

public class LocalizeTarget_UnityStandard_TextMesh : LocalizeTarget<TextMesh>
{
	private TextAlignment mAlignment_RTL = TextAlignment.Right;

	private TextAlignment mAlignment_LTR;

	private bool mAlignmentWasRTL;

	private bool mInitializeAlignment = true;

	static LocalizeTarget_UnityStandard_TextMesh()
	{
		AutoRegister();
	}

	[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
	private static void AutoRegister()
	{
		LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<TextMesh, LocalizeTarget_UnityStandard_TextMesh>
		{
			Name = "TextMesh",
			Priority = 100
		});
	}

	public override eTermType GetPrimaryTermType(Localize cmp)
	{
		return eTermType.Text;
	}

	public override eTermType GetSecondaryTermType(Localize cmp)
	{
		return eTermType.Font;
	}

	public override bool CanUseSecondaryTerm()
	{
		return true;
	}

	public override bool AllowMainTermToBeRTL()
	{
		return true;
	}

	public override bool AllowSecondTermToBeRTL()
	{
		return false;
	}

	public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
	{
		primaryTerm = (mTarget ? mTarget.text : null);
		secondaryTerm = ((string.IsNullOrEmpty(Secondary) && mTarget.font != null) ? mTarget.font.name : null);
	}

	public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
	{
		Font secondaryTranslatedObj = cmp.GetSecondaryTranslatedObj<Font>(ref mainTranslation, ref secondaryTranslation);
		if (secondaryTranslatedObj != null && mTarget.font != secondaryTranslatedObj)
		{
			mTarget.font = secondaryTranslatedObj;
			mTarget.GetComponentInChildren<MeshRenderer>().material = secondaryTranslatedObj.material;
		}
		if (mInitializeAlignment)
		{
			mInitializeAlignment = false;
			mAlignment_LTR = (mAlignment_RTL = mTarget.alignment);
			if (LocalizationManager.IsRight2Left && mAlignment_RTL == TextAlignment.Right)
			{
				mAlignment_LTR = TextAlignment.Left;
			}
			if (!LocalizationManager.IsRight2Left && mAlignment_LTR == TextAlignment.Left)
			{
				mAlignment_RTL = TextAlignment.Right;
			}
		}
		if (mainTranslation != null && mTarget.text != mainTranslation)
		{
			if (cmp.CorrectAlignmentForRTL && mTarget.alignment != TextAlignment.Center)
			{
				mTarget.alignment = (LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR);
			}
			mTarget.font.RequestCharactersInTexture(mainTranslation);
			mTarget.text = mainTranslation;
		}
	}
}