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using System.Collections.Generic;
using UnityEngine;
public class LaunchableProjectile : MonoBehaviour
{
public float speed = 20f;
public float lifetime = 3f;
public bool groundedTranslation;
public LayerMask groundLayer;
public Vector3 groundingOfffset;
public List<DamageModifyer> dmgModifiers = new List<DamageModifyer>();
public LayerMask hitLayer;
public Vector3 damageBoxExtents;
private bool launched;
private float timer;
private List<Hp> touchedEnemies = new List<Hp>();
public void Launch()
{
launched = true;
if (groundedTranslation && Physics.Raycast(new Ray(base.transform.position, Vector3.down), out var hitInfo, float.PositiveInfinity, groundLayer))
{
base.transform.position = hitInfo.point + groundingOfffset;
}
}
private void Update()
{
if (!launched)
{
return;
}
timer += Time.deltaTime;
base.transform.position += base.transform.forward * speed * Time.deltaTime;
Collider[] array = Physics.OverlapBox(base.transform.position, damageBoxExtents / 2f, base.transform.rotation, hitLayer);
for (int i = 0; i < array.Length; i++)
{
Hp componentInParent = array[i].GetComponentInParent<Hp>();
if ((bool)componentInParent && !touchedEnemies.Contains(componentInParent))
{
touchedEnemies.Add(componentInParent);
componentInParent.TakeDamage(DamageModifyer.CalculateDamageOnTarget(componentInParent.TaggedObj, dmgModifiers));
}
}
if (timer >= lifetime)
{
Object.Destroy(base.gameObject);
}
}
private void OnDrawGizmos()
{
Gizmos.color = Color.magenta;
Gizmos.DrawWireCube(base.transform.position, damageBoxExtents);
}
}
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