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using System.Collections;
using UnityEngine;
public class LevelUpScreenAnimation : MonoBehaviour
{
public float animationTime = 0.5f;
public AnimationCurve scaleCurve;
public Transform target;
public void Trigger()
{
StopAllCoroutines();
StartCoroutine(Animation());
}
private IEnumerator Animation()
{
float timer = 0f;
while (timer < animationTime)
{
timer += Time.unscaledDeltaTime;
target.localScale = Vector3.one * scaleCurve.Evaluate(Mathf.InverseLerp(0f, animationTime, timer));
yield return null;
}
target.localScale = Vector3.one;
}
}
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