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using UnityEngine;
public class Mill_ImprovedPlow : MonoBehaviour
{
[SerializeField]
private BuildSlot buildSlot;
public Mesh lvl2Mesh;
public Mesh lvl3Mesh;
private void OnEnable()
{
buildSlot.upgrades[1].upgradeBranches[0].replacementMesh = lvl2Mesh;
buildSlot.upgrades[2].upgradeBranches[0].replacementMesh = lvl3Mesh;
foreach (BuildSlot.UpgradeBranch upgradeBranch in buildSlot.Upgrades[1].upgradeBranches)
{
upgradeBranch.goldIncomeChange++;
}
foreach (BuildSlot.UpgradeBranch upgradeBranch2 in buildSlot.Upgrades[2].upgradeBranches)
{
upgradeBranch2.goldIncomeChange++;
}
Object.Destroy(base.gameObject);
}
}
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