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using UnityEngine;

public class PerkDestroyGameObjectModifyer : MonoBehaviour
{
	[SerializeField]
	private Equippable perk;

	[SerializeField]
	private bool destroyIfPerkIsEquipped;

	[SerializeField]
	private bool destroyIfPerkIsNotEquipped;

	private void Start()
	{
		if (PerkManager.IsEquipped(perk))
		{
			if (destroyIfPerkIsEquipped)
			{
				Object.Destroy(base.gameObject);
			}
		}
		else if (destroyIfPerkIsNotEquipped)
		{
			Object.Destroy(base.gameObject);
		}
	}
}