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using System.Collections.Generic;
using UnityEngine;
public class PlayerAttackAnimator : MonoBehaviour
{
public List<OneShotAnimationBase> animations = new List<OneShotAnimationBase>();
private ManualAttack playerAttack;
public void AssignAttack(ManualAttack attack)
{
playerAttack = attack;
playerAttack.onAttack.AddListener(TriggerAnimations);
}
private void TriggerAnimations()
{
if (!base.gameObject.activeInHierarchy)
{
return;
}
foreach (OneShotAnimationBase animation in animations)
{
animation.Trigger();
}
}
}
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