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using MPUIKIT;
using UnityEngine;
public class ProductionBar : MonoBehaviour
{
[SerializeField]
private GameObject canvasParent;
[SerializeField]
private MPImage fill;
private float fillAmount = -1f;
public void UpdateVisual(float _fillAmount)
{
if (fillAmount != _fillAmount)
{
canvasParent.SetActive(_fillAmount > 0f);
fill.fillAmount = _fillAmount;
fillAmount = _fillAmount;
}
}
}
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