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using UnityEngine;
namespace Rewired.Demos;
[AddComponentMenu("")]
public class Bullet : MonoBehaviour
{
public float lifeTime = 3f;
private bool die;
private float deathTime;
private void Start()
{
if (lifeTime > 0f)
{
deathTime = Time.time + lifeTime;
die = true;
}
}
private void Update()
{
if (die && Time.time >= deathTime)
{
Object.Destroy(base.gameObject);
}
}
}
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