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authorchai <chaifix@163.com>2021-04-02 19:07:01 +0800
committerchai <chaifix@163.com>2021-04-02 19:07:01 +0800
commit6b25723ca33a657882588b2cc3a58101bb9d33e6 (patch)
treefa79c1e553f58586e4c659d0e71933f9f6ae3894 /Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/ExecuteEvents.cs
parentb1276a1b76ac3b87add90e0c6b887d5afea1cfea (diff)
+misc
Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/ExecuteEvents.cs')
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/ExecuteEvents.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/ExecuteEvents.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/ExecuteEvents.cs
index 71fd9f3..a749ce8 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/ExecuteEvents.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/ExecuteEvents.cs
@@ -4,6 +4,7 @@ using UnityEngine.UI;
namespace UnityEngine.EventSystems
{
+ // 最关键的类,调用gameobject对应的回调函数
public static class ExecuteEvents
{
public delegate void EventFunction<T1>(T1 handler, BaseEventData eventData);