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Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/ExecuteEvents.cs')
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/ExecuteEvents.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/ExecuteEvents.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/ExecuteEvents.cs
index 71fd9f3..a749ce8 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/ExecuteEvents.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/ExecuteEvents.cs
@@ -4,6 +4,7 @@ using UnityEngine.UI;
namespace UnityEngine.EventSystems
{
+ // 最关键的类,调用gameobject对应的回调函数
public static class ExecuteEvents
{
public delegate void EventFunction<T1>(T1 handler, BaseEventData eventData);