diff options
| author | chai <chaifix@163.com> | 2020-10-11 09:12:08 +0800 |
|---|---|---|
| committer | chai <chaifix@163.com> | 2020-10-11 09:12:08 +0800 |
| commit | b1276a1b76ac3b87add90e0c6b887d5afea1cfea (patch) | |
| tree | ae12e1bc24f6907c9870bf062d020d6ce1db6fa1 /Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/TouchInputModule.cs | |
| parent | 8d89ca7b0662cff2a93b33ed92205ff3f6170436 (diff) | |
*event system鍒濇帰
Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/TouchInputModule.cs')
| -rw-r--r-- | Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/TouchInputModule.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/TouchInputModule.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/TouchInputModule.cs index 4f04f42..58ac97c 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/TouchInputModule.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/TouchInputModule.cs @@ -4,13 +4,15 @@ using UnityEngine.Serialization; namespace UnityEngine.EventSystems { - [Obsolete("TouchInputModule is no longer required as Touch input is now handled in StandaloneInputModule.")] + //c TouchInputModule被废弃了,统一在standaloneInputModule中处理 + [Obsolete("TouchInputModule is no longer required as Touch input is now handled in StandaloneInputModule.")] [AddComponentMenu("Event/Touch Input Module")] public class TouchInputModule : PointerInputModule { protected TouchInputModule() {} + // 触摸点位置 private Vector2 m_LastMousePosition; private Vector2 m_MousePosition; @@ -31,6 +33,7 @@ namespace UnityEngine.EventSystems set { m_ForceModuleActive = value; } } + //c 更新鼠标(触摸点)位置 public override void UpdateModule() { m_LastMousePosition = m_MousePosition; |
