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Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/TouchInputModule.cs')
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/TouchInputModule.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/TouchInputModule.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/TouchInputModule.cs
index 4f04f42..58ac97c 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/TouchInputModule.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/TouchInputModule.cs
@@ -4,13 +4,15 @@ using UnityEngine.Serialization;
namespace UnityEngine.EventSystems
{
- [Obsolete("TouchInputModule is no longer required as Touch input is now handled in StandaloneInputModule.")]
+ //c TouchInputModule被废弃了,统一在standaloneInputModule中处理
+ [Obsolete("TouchInputModule is no longer required as Touch input is now handled in StandaloneInputModule.")]
[AddComponentMenu("Event/Touch Input Module")]
public class TouchInputModule : PointerInputModule
{
protected TouchInputModule()
{}
+ // 触摸点位置
private Vector2 m_LastMousePosition;
private Vector2 m_MousePosition;
@@ -31,6 +33,7 @@ namespace UnityEngine.EventSystems
set { m_ForceModuleActive = value; }
}
+ //c 更新鼠标(触摸点)位置
public override void UpdateModule()
{
m_LastMousePosition = m_MousePosition;