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-rw-r--r--Assets/Test/04_Graphic/UI04_Test.shader95
1 files changed, 95 insertions, 0 deletions
diff --git a/Assets/Test/04_Graphic/UI04_Test.shader b/Assets/Test/04_Graphic/UI04_Test.shader
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+Shader "Custom/UV1Sample" {
+ Properties
+ {
+ [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
+ _SubTex("SubTexture", 2D) = "white"{}
+ _Size("Size", Float) = 0.1
+
+ _StencilComp ("Stencil Comparison", Float) = 8
+ _Stencil ("Stencil ID", Float) = 0
+ _StencilOp ("Stencil Operation", Float) = 0
+ _StencilWriteMask ("Stencil Write Mask", Float) = 255
+ _StencilReadMask ("Stencil Read Mask", Float) = 255
+
+ _ColorMask ("Color Mask", Float) = 15
+ }
+
+ SubShader
+ {
+ Tags
+ {
+ "Queue"="Transparent"
+ "IgnoreProjector"="True"
+ "RenderType"="Transparent"
+ "PreviewType"="Plane"
+ "CanUseSpriteAtlas"="True"
+ }
+
+ Stencil
+ {
+ Ref [_Stencil]
+ Comp [_StencilComp]
+ Pass [_StencilOp]
+ ReadMask [_StencilReadMask]
+ WriteMask [_StencilWriteMask]
+ }
+
+ Cull Off
+ Lighting Off
+ ZWrite Off
+ ZTest [unity_GUIZTestMode]
+ Fog { Mode Off }
+ Blend One Zero
+ ColorMask [_ColorMask]
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ struct appdata_t
+ {
+ float4 vertex : POSITION;
+ float4 color : COLOR;
+ float2 texcoord : TEXCOORD0;
+ half2 texcoord1 : TEXCOORD1; // new!
+ };
+
+ struct v2f
+ {
+ float4 vertex : SV_POSITION;
+ fixed4 color : COLOR;
+ half2 uv1 : TEXCOORD0;
+ half2 uv2 : TEXCOORD1; // new!
+ };
+
+ v2f vert(appdata_t IN)
+ {
+ v2f OUT;
+ OUT.vertex = UnityObjectToClipPos(IN.vertex);
+ OUT.uv1 = IN.texcoord;
+ OUT.uv2 = IN.texcoord1; // new!
+#ifdef UNITY_HALF_TEXEL_OFFSET
+ OUT.vertex.xy -= (_ScreenParams.zw-1.0);
+#endif
+ OUT.color = IN.color;
+ return OUT;
+ }
+
+ sampler2D _MainTex;
+ sampler2D _SubTex;
+ float _Size;
+
+ fixed4 frag(v2f IN) : SV_Target
+ {
+ half4 color = tex2D(_MainTex, IN.uv1) * IN.color;
+ color.a = tex2D(_SubTex, IN.uv2 * _Size).a; // new!
+ clip (color.a - 0.01);
+ return color;
+ }
+ ENDCG
+ }
+ }
+} \ No newline at end of file