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-rw-r--r--Assets/Art/Images/pico-big.png.meta13
-rw-r--r--Assets/Art/Images/star.pngbin0 -> 104921 bytes
-rw-r--r--Assets/Art/Images/star.png.meta85
-rw-r--r--Assets/Test/04_Graphic/04_Graphic_UIEffect.unity149
-rw-r--r--Assets/Test/04_Graphic/UI04_MeshModifierTest.cs23
-rw-r--r--Assets/Test/04_Graphic/UI04_Test.mat95
-rw-r--r--Assets/Test/04_Graphic/UI04_Test.mat.meta10
-rw-r--r--Assets/Test/04_Graphic/UI04_Test.shader95
-rw-r--r--Assets/Test/04_Graphic/UI04_Test.shader.meta10
-rw-r--r--Assets/Test/05_Mask.meta10
-rw-r--r--Assets/Test/05_Mask/05_Mask.unity817
-rw-r--r--Assets/Test/05_Mask/05_Mask.unity.meta9
-rw-r--r--Assets/UIEffects.meta10
-rw-r--r--Assets/UIEffects/BaseUIEffect.cs76
-rw-r--r--Assets/UIEffects/BaseUIEffect.cs.meta13
-rw-r--r--Assets/UIEffects/Effects.meta10
-rw-r--r--Assets/UIEffects/Effects/Test2.cs21
-rw-r--r--Assets/UIEffects/Effects/Test2.cs.meta13
-rw-r--r--Assets/UIEffects/Effects/UIShinyEffect.cs22
-rw-r--r--Assets/UIEffects/Effects/UIShinyEffect.cs.meta13
-rw-r--r--Assets/UIEffects/New Material.mat76
-rw-r--r--Assets/UIEffects/New Material.mat.meta10
-rw-r--r--Assets/UIEffects/UIEffects.unity496
-rw-r--r--Assets/UIEffects/UIEffects.unity.meta9
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs2
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Culling/Clipping.cs1
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Graphic.cs2
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/MaskableGraphic.cs6
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Mask/RectMask2D.cs7
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/VertexModifiers/Shadow.cs3
30 files changed, 2057 insertions, 49 deletions
diff --git a/Assets/Art/Images/pico-big.png.meta b/Assets/Art/Images/pico-big.png.meta
index 98e8de6..894e382 100644
--- a/Assets/Art/Images/pico-big.png.meta
+++ b/Assets/Art/Images/pico-big.png.meta
@@ -32,9 +32,9 @@ TextureImporter:
filterMode: -1
aniso: -1
mipBias: -1
- wrapU: 1
- wrapV: 1
- wrapW: -1
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
@@ -43,9 +43,8 @@ TextureImporter:
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
- spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
- spriteGenerateFallbackPhysicsShape: 1
+ spritePixelsToUnits: 100
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
@@ -64,7 +63,6 @@ TextureImporter:
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- androidETC2FallbackOverride: 0
- buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
@@ -74,7 +72,6 @@ TextureImporter:
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- androidETC2FallbackOverride: 0
- buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
@@ -84,7 +81,6 @@ TextureImporter:
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- androidETC2FallbackOverride: 0
- buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
@@ -94,7 +90,6 @@ TextureImporter:
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
diff --git a/Assets/Art/Images/star.png b/Assets/Art/Images/star.png
new file mode 100644
index 0000000..11c6f22
--- /dev/null
+++ b/Assets/Art/Images/star.png
Binary files differ
diff --git a/Assets/Art/Images/star.png.meta b/Assets/Art/Images/star.png.meta
new file mode 100644
index 0000000..517b375
--- /dev/null
+++ b/Assets/Art/Images/star.png.meta
@@ -0,0 +1,85 @@
+fileFormatVersion: 2
+guid: 88151fd8749ebb44781d0735f8dcd4e0
+timeCreated: 1618063080
+licenseType: Free
+TextureImporter:
+ fileIDToRecycleName: {}
+ externalObjects: {}
+ serializedVersion: 4
+ mipmaps:
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+ enableMipMap: 0
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: -1
+ aniso: -1
+ mipBias: -1
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 0
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 1
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spritePixelsToUnits: 100
+ alphaUsage: 1
+ alphaIsTransparency: 1
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ platformSettings:
+ - buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 0
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ - buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 0
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ spritePackingTag:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Test/04_Graphic/04_Graphic_UIEffect.unity b/Assets/Test/04_Graphic/04_Graphic_UIEffect.unity
index 83bf7d5..15cc48e 100644
--- a/Assets/Test/04_Graphic/04_Graphic_UIEffect.unity
+++ b/Assets/Test/04_Graphic/04_Graphic_UIEffect.unity
@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
- m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
+ m_IndirectSpecularColor: {r: 0.4465782, g: 0.49641252, b: 0.5748167, a: 1}
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
@@ -88,7 +88,6 @@ LightmapSettings:
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
- m_ShowResolutionOverlay: 1
m_LightingDataAsset: {fileID: 0}
m_UseShadowmask: 1
--- !u!196 &4
@@ -122,6 +121,7 @@ GameObject:
m_Component:
- component: {fileID: 647807671}
- component: {fileID: 647807673}
+ - component: {fileID: 647807674}
- component: {fileID: 647807672}
m_Layer: 5
m_Name: "Image \u626D\u66F2 (1)"
@@ -137,7 +137,7 @@ RectTransform:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 647807670}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalPosition: {x: -39.2, y: 2.5999985, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1637784079}
@@ -145,8 +145,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: 340, y: -349}
- m_SizeDelta: {x: 128.8, y: 100}
+ m_AnchoredPosition: {x: -39.2, y: 2.6}
+ m_SizeDelta: {x: 126.9, y: 114.67}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &647807672
MonoBehaviour:
@@ -156,10 +156,27 @@ MonoBehaviour:
m_GameObject: {fileID: 647807670}
m_Enabled: 1
m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 616df8ea32e94c2429a579cc2d4f956a, type: 3}
+ m_Script: {fileID: 11500000, guid: 19ed27a46ca366b439439e63862c762b, type: 3}
m_Name:
m_EditorClassIdentifier:
- m_Material: {fileID: 0}
+--- !u!222 &647807673
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 647807670}
+--- !u!114 &647807674
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 647807670}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 0cba8e295482e184f9f6a5a8f2b559c3, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 2100000, guid: c9d794cf597301347a7703a912ffb229, type: 2}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
@@ -175,13 +192,6 @@ MonoBehaviour:
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
- m_NormalMap: {fileID: 0}
---- !u!222 &647807673
-CanvasRenderer:
- m_ObjectHideFlags: 0
- m_PrefabParentObject: {fileID: 0}
- m_PrefabInternal: {fileID: 0}
- m_GameObject: {fileID: 647807670}
--- !u!1 &667326415
GameObject:
m_ObjectHideFlags: 0
@@ -349,7 +359,7 @@ Camera:
m_GameObject: {fileID: 1478468332}
m_Enabled: 1
serializedVersion: 2
- m_ClearFlags: 1
+ m_ClearFlags: 2
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
@@ -372,7 +382,6 @@ Camera:
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
- m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
@@ -390,6 +399,95 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1577534686
+GameObject:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
+ m_Component:
+ - component: {fileID: 1577534687}
+ - component: {fileID: 1577534690}
+ - component: {fileID: 1577534689}
+ - component: {fileID: 1577534688}
+ m_Layer: 5
+ m_Name: "Image \u626D\u66F2 (2)"
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1577534687
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1577534686}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 11.299999, y: 123.8, z: 0}
+ m_LocalScale: {x: 1.0000267, y: 1.0000267, z: 1.0000267}
+ m_Children: []
+ m_Father: {fileID: 1637784079}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 11.3, y: 123.8}
+ m_SizeDelta: {x: 126.9, y: 114.67}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &1577534688
+MonoBehaviour:
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+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1577534686}
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+ m_EffectColor: {r: 1, g: 0, b: 0, a: 0.5}
+ m_EffectDistance: {x: 1.67, y: 1.99}
+ m_UseGraphicAlpha: 1
+--- !u!114 &1577534689
+MonoBehaviour:
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+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1577534686}
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+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 48696ad002dcb2146ab8d6ad72d455d7, type: 3}
+ m_Name:
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+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, Assembly-CSharp,
+ Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 30
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 3
+ m_MaxSize: 40
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+ m_RichText: 1
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+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: "\u6D4B\u8BD5"
+--- !u!222 &1577534690
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1577534686}
--- !u!1 &1637784075
GameObject:
m_ObjectHideFlags: 0
@@ -398,9 +496,9 @@ GameObject:
serializedVersion: 5
m_Component:
- component: {fileID: 1637784079}
- - component: {fileID: 1637784078}
- component: {fileID: 1637784077}
- component: {fileID: 1637784076}
+ - component: {fileID: 1637784078}
m_Layer: 5
m_Name: Canvas
m_TagString: Untagged
@@ -453,15 +551,15 @@ Canvas:
m_GameObject: {fileID: 1637784075}
m_Enabled: 1
serializedVersion: 3
- m_RenderMode: 0
- m_Camera: {fileID: 0}
- m_PlaneDistance: 100
+ m_RenderMode: 1
+ m_Camera: {fileID: 1478468335}
+ m_PlaneDistance: 68.38
m_PixelPerfect: 0
m_ReceivesEvents: 1
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
- m_AdditionalShaderChannelsFlag: 0
+ m_AdditionalShaderChannelsFlag: -1
m_SortingLayerID: 0
m_SortingOrder: 0
m_TargetDisplay: 0
@@ -472,11 +570,12 @@ RectTransform:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1637784075}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: 0}
- m_LocalScale: {x: 0, y: 0, z: 0}
+ m_LocalPosition: {x: 0, y: 1, z: 58.379997}
+ m_LocalScale: {x: 0.12880656, y: 0.12880656, z: 0.12880656}
m_Children:
- {fileID: 1804801471}
- {fileID: 647807671}
+ - {fileID: 1577534687}
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -511,7 +610,7 @@ RectTransform:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1804801470}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalPosition: {x: 98.2, y: -47, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1637784079}
@@ -519,7 +618,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: 132, y: -349}
+ m_AnchoredPosition: {x: 98.2, y: -47}
m_SizeDelta: {x: 131.19, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1804801472
diff --git a/Assets/Test/04_Graphic/UI04_MeshModifierTest.cs b/Assets/Test/04_Graphic/UI04_MeshModifierTest.cs
index d1bad84..b679853 100644
--- a/Assets/Test/04_Graphic/UI04_MeshModifierTest.cs
+++ b/Assets/Test/04_Graphic/UI04_MeshModifierTest.cs
@@ -14,14 +14,19 @@ public class UI04_MeshModifierTest : UnityEngine.EventSystems.UIBehaviour, IMesh
public void ModifyMesh(VertexHelper verts)
{
Debug.Log("ModifyMesh");
- vert.position = new Vector3(100, 100);
- vert.color = Color.white;
- verts.AddVert(vert);
- vert.position = new Vector3(120, 100);
- verts.AddVert(vert);
- vert.position = new Vector3(120, 110);
- verts.AddVert(vert);
- verts.AddTriangle(4, 5, 6);
- }
+ //vert.position = new Vector3(100, 100);
+ //vert.color = Color.white;
+ //verts.AddVert(vert);
+ //vert.position = new Vector3(120, 100);
+ //verts.AddVert(vert);
+ //vert.position = new Vector3(120, 110);
+ //verts.AddVert(vert);
+ //verts.AddTriangle(4, 5, 6);
+
+ verts.m_Colors[0] = Color.red;
+ verts.m_Colors[1] = Color.yellow;
+ verts.m_Colors[2] = Color.black;
+ verts.m_Colors[3] = Color.white;
+ }
}
diff --git a/Assets/Test/04_Graphic/UI04_Test.mat b/Assets/Test/04_Graphic/UI04_Test.mat
new file mode 100644
index 0000000..c4bc7df
--- /dev/null
+++ b/Assets/Test/04_Graphic/UI04_Test.mat
@@ -0,0 +1,95 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
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diff --git a/Assets/Test/04_Graphic/UI04_Test.mat.meta b/Assets/Test/04_Graphic/UI04_Test.mat.meta
new file mode 100644
index 0000000..600fe05
--- /dev/null
+++ b/Assets/Test/04_Graphic/UI04_Test.mat.meta
@@ -0,0 +1,10 @@
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diff --git a/Assets/Test/04_Graphic/UI04_Test.shader b/Assets/Test/04_Graphic/UI04_Test.shader
new file mode 100644
index 0000000..976cd42
--- /dev/null
+++ b/Assets/Test/04_Graphic/UI04_Test.shader
@@ -0,0 +1,95 @@
+锘縎hader "Custom/UV1Sample" {
+ Properties
+ {
+ [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
+ _SubTex("SubTexture", 2D) = "white"{}
+ _Size("Size", Float) = 0.1
+
+ _StencilComp ("Stencil Comparison", Float) = 8
+ _Stencil ("Stencil ID", Float) = 0
+ _StencilOp ("Stencil Operation", Float) = 0
+ _StencilWriteMask ("Stencil Write Mask", Float) = 255
+ _StencilReadMask ("Stencil Read Mask", Float) = 255
+
+ _ColorMask ("Color Mask", Float) = 15
+ }
+
+ SubShader
+ {
+ Tags
+ {
+ "Queue"="Transparent"
+ "IgnoreProjector"="True"
+ "RenderType"="Transparent"
+ "PreviewType"="Plane"
+ "CanUseSpriteAtlas"="True"
+ }
+
+ Stencil
+ {
+ Ref [_Stencil]
+ Comp [_StencilComp]
+ Pass [_StencilOp]
+ ReadMask [_StencilReadMask]
+ WriteMask [_StencilWriteMask]
+ }
+
+ Cull Off
+ Lighting Off
+ ZWrite Off
+ ZTest [unity_GUIZTestMode]
+ Fog { Mode Off }
+ Blend One Zero
+ ColorMask [_ColorMask]
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ struct appdata_t
+ {
+ float4 vertex : POSITION;
+ float4 color : COLOR;
+ float2 texcoord : TEXCOORD0;
+ half2 texcoord1 : TEXCOORD1; // new!
+ };
+
+ struct v2f
+ {
+ float4 vertex : SV_POSITION;
+ fixed4 color : COLOR;
+ half2 uv1 : TEXCOORD0;
+ half2 uv2 : TEXCOORD1; // new!
+ };
+
+ v2f vert(appdata_t IN)
+ {
+ v2f OUT;
+ OUT.vertex = UnityObjectToClipPos(IN.vertex);
+ OUT.uv1 = IN.texcoord;
+ OUT.uv2 = IN.texcoord1; // new!
+#ifdef UNITY_HALF_TEXEL_OFFSET
+ OUT.vertex.xy -= (_ScreenParams.zw-1.0);
+#endif
+ OUT.color = IN.color;
+ return OUT;
+ }
+
+ sampler2D _MainTex;
+ sampler2D _SubTex;
+ float _Size;
+
+ fixed4 frag(v2f IN) : SV_Target
+ {
+ half4 color = tex2D(_MainTex, IN.uv1) * IN.color;
+ color.a = tex2D(_SubTex, IN.uv2 * _Size).a; // new!
+ clip (color.a - 0.01);
+ return color;
+ }
+ ENDCG
+ }
+ }
+} \ No newline at end of file
diff --git a/Assets/Test/04_Graphic/UI04_Test.shader.meta b/Assets/Test/04_Graphic/UI04_Test.shader.meta
new file mode 100644
index 0000000..22e2cfe
--- /dev/null
+++ b/Assets/Test/04_Graphic/UI04_Test.shader.meta
@@ -0,0 +1,10 @@
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+timeCreated: 1618041462
+licenseType: Free
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+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Test/05_Mask.meta b/Assets/Test/05_Mask.meta
new file mode 100644
index 0000000..6f9ff60
--- /dev/null
+++ b/Assets/Test/05_Mask.meta
@@ -0,0 +1,10 @@
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+folderAsset: yes
+timeCreated: 1618110390
+licenseType: Free
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+ userData:
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+ assetBundleVariant:
diff --git a/Assets/Test/05_Mask/05_Mask.unity b/Assets/Test/05_Mask/05_Mask.unity
new file mode 100644
index 0000000..2441bbc
--- /dev/null
+++ b/Assets/Test/05_Mask/05_Mask.unity
@@ -0,0 +1,817 @@
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diff --git a/Assets/Test/05_Mask/05_Mask.unity.meta b/Assets/Test/05_Mask/05_Mask.unity.meta
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diff --git a/Assets/UIEffects.meta b/Assets/UIEffects.meta
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diff --git a/Assets/UIEffects/BaseUIEffect.cs b/Assets/UIEffects/BaseUIEffect.cs
new file mode 100644
index 0000000..4ee46c9
--- /dev/null
+++ b/Assets/UIEffects/BaseUIEffect.cs
@@ -0,0 +1,76 @@
+锘縰sing System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.EventSystems;
+using UnityEditor;
+
+[ExecuteInEditMode]
+[RequireComponent(typeof(Graphic))]
+public abstract class BaseUIEffect : UIBehaviour, IMeshModifier, IMaterialModifier
+{
+ [NonSerialized]
+ private Graphic m_Graphic;
+
+ protected Graphic graphic
+ {
+ get
+ {
+ if (m_Graphic == null)
+ m_Graphic = GetComponent<Graphic>();
+
+ return m_Graphic;
+ }
+ }
+
+ protected override void OnEnable()
+ {
+ base.OnEnable();
+ if (graphic != null)
+ graphic.SetVerticesDirty();
+ }
+
+ protected override void OnDisable()
+ {
+ if (graphic != null)
+ graphic.SetVerticesDirty();
+ base.OnDisable();
+ }
+
+ protected override void OnDidApplyAnimationProperties()
+ {
+ if (graphic != null)
+ graphic.SetVerticesDirty();
+ base.OnDidApplyAnimationProperties();
+ }
+
+#if UNITY_EDITOR
+ protected override void OnValidate()
+ {
+ base.OnValidate();
+ if (graphic != null)
+ graphic.SetVerticesDirty();
+ }
+
+#endif
+
+ public void ModifyMesh(Mesh mesh)
+ {
+ using (var vh = new VertexHelper(mesh))
+ {
+ ModifyMesh(vh);
+ vh.FillMesh(mesh);
+ }
+ }
+
+ public virtual void ModifyMesh(VertexHelper vh)
+ {
+ }
+
+ public virtual Material GetModifiedMaterial(Material baseMaterial)
+ {
+ return baseMaterial;
+ }
+
+}
diff --git a/Assets/UIEffects/BaseUIEffect.cs.meta b/Assets/UIEffects/BaseUIEffect.cs.meta
new file mode 100644
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diff --git a/Assets/UIEffects/Effects.meta b/Assets/UIEffects/Effects.meta
new file mode 100644
index 0000000..3709f63
--- /dev/null
+++ b/Assets/UIEffects/Effects.meta
@@ -0,0 +1,10 @@
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diff --git a/Assets/UIEffects/Effects/Test2.cs b/Assets/UIEffects/Effects/Test2.cs
new file mode 100644
index 0000000..9664839
--- /dev/null
+++ b/Assets/UIEffects/Effects/Test2.cs
@@ -0,0 +1,21 @@
+锘縰sing System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Test2 : MonoBehaviour {
+
+ public Test2()
+ {
+ Debug.Log("Test2()");
+ }
+
+ // Use this for initialization
+ void Start () {
+
+ }
+
+ // Update is called once per frame
+ void Update () {
+
+ }
+}
diff --git a/Assets/UIEffects/Effects/Test2.cs.meta b/Assets/UIEffects/Effects/Test2.cs.meta
new file mode 100644
index 0000000..7f09d93
--- /dev/null
+++ b/Assets/UIEffects/Effects/Test2.cs.meta
@@ -0,0 +1,13 @@
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diff --git a/Assets/UIEffects/Effects/UIShinyEffect.cs b/Assets/UIEffects/Effects/UIShinyEffect.cs
new file mode 100644
index 0000000..b7edf2e
--- /dev/null
+++ b/Assets/UIEffects/Effects/UIShinyEffect.cs
@@ -0,0 +1,22 @@
+锘縰sing System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class UIShinyEffect : BaseUIEffect
+{
+ [SerializeField]
+ private float m_Width;
+
+ public override void ModifyMesh(VertexHelper vh)
+ {
+ vh.m_Colors[0] = Color.red;
+ }
+
+ public override Material GetModifiedMaterial(Material baseMaterial)
+ {
+
+ return baseMaterial;
+ }
+
+}
diff --git a/Assets/UIEffects/Effects/UIShinyEffect.cs.meta b/Assets/UIEffects/Effects/UIShinyEffect.cs.meta
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+++ b/Assets/UIEffects/New Material.mat
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diff --git a/Assets/UIEffects/UIEffects.unity.meta b/Assets/UIEffects/UIEffects.unity.meta
new file mode 100644
index 0000000..d8dfcb1
--- /dev/null
+++ b/Assets/UIEffects/UIEffects.unity.meta
@@ -0,0 +1,9 @@
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diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs
index d03d0e7..200b4e5 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs
@@ -150,7 +150,7 @@ namespace UnityEngine.UI
instance.m_LayoutRebuildQueue.Clear();
m_PerformingLayoutUpdate = false;
- // 做剔除(裁剪)
+ // 做剔除+裁剪
// now layout is complete do culling...
ClipperRegistry.instance.Cull();
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Culling/Clipping.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Culling/Clipping.cs
index 7707ecf..7dd39bf 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Culling/Clipping.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Culling/Clipping.cs
@@ -29,6 +29,7 @@ namespace UnityEngine.UI
return new Rect(point1.x, point1.y, point2.x - point1.x, point2.y - point1.y);
}
+ // 计算矩形交集
private static Rect RectIntersect(Rect a, Rect b)
{
float xMin = Mathf.Max(a.x, b.x);
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Graphic.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Graphic.cs
index 53cc1bd..e0d70f3 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Graphic.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/Graphic.cs
@@ -367,7 +367,7 @@ namespace UnityEngine.UI
canvasRenderer.materialCount = 1;
canvasRenderer.SetMaterial(materialForRendering, 0);
- canvasRenderer.SetTexture(mainTexture);
+ canvasRenderer.SetTexture(mainTexture); // 设置_MainTex,会覆盖材质上设置的_MainTex
}
//c 顶点重建
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/MaskableGraphic.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/MaskableGraphic.cs
index 4995dc1..51e2fe2 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/MaskableGraphic.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Graphics/MaskableGraphic.cs
@@ -101,15 +101,15 @@ namespace UnityEngine.UI
{
UISystemProfilerApi.AddMarker("MaskableGraphic.cullingChanged", this);
m_OnCullStateChanged.Invoke(cull);
- SetVerticesDirty();
+ SetVerticesDirty(); // 这里需要更新一下canvasRenderer的网格数据
}
}
public virtual void SetClipRect(Rect clipRect, bool validRect)
{
if (validRect)
- canvasRenderer.EnableRectClipping(clipRect);
- else
+ canvasRenderer.EnableRectClipping(clipRect);
+ else
canvasRenderer.DisableRectClipping();
}
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Mask/RectMask2D.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Mask/RectMask2D.cs
index 87d2dbf..5f8f2e7 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Mask/RectMask2D.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/Mask/RectMask2D.cs
@@ -22,6 +22,7 @@ namespace UnityEngine.UI
[NonSerialized]
private bool m_ShouldRecalculateClipRects;
+ // 父节点的所有RectMask2D,用来算交集
[NonSerialized]
private List<RectMask2D> m_Clippers = new List<RectMask2D>();
@@ -101,7 +102,7 @@ namespace UnityEngine.UI
public virtual void PerformClipping()
{
//TODO See if an IsActive() test would work well here or whether it might cause unexpected side effects (re case 776771)
-
+
// if the parents are changed
// or something similar we
// do a recalculate here
@@ -111,6 +112,8 @@ namespace UnityEngine.UI
m_ShouldRecalculateClipRects = false;
}
+ // 裁剪
+
// get the compound rects from
// the clippers that are valid
bool validRect = true;
@@ -125,6 +128,8 @@ namespace UnityEngine.UI
m_LastValidClipRect = validRect;
}
+ // 剔除
+
foreach (IClippable clipTarget in m_ClipTargets)
{
var maskable = clipTarget as MaskableGraphic;
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/VertexModifiers/Shadow.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/VertexModifiers/Shadow.cs
index c0b7cfb..e0a813c 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/VertexModifiers/Shadow.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/VertexModifiers/Shadow.cs
@@ -76,6 +76,7 @@ namespace UnityEngine.UI
}
}
+ //x,y是偏移量
protected void ApplyShadowZeroAlloc(List<UIVertex> verts, Color32 color, int start, int end, float x, float y)
{
UIVertex vt;
@@ -93,9 +94,11 @@ namespace UnityEngine.UI
v.x += x;
v.y += y;
vt.position = v;
+
var newColor = color;
if (m_UseGraphicAlpha)
newColor.a = (byte)((newColor.a * verts[i].color.a) / 255);
+
vt.color = newColor;
verts[i] = vt;
}