diff options
Diffstat (limited to 'Assets/Test/UIEffect/Program/Editor/UIDissolveEditor.cs')
-rw-r--r-- | Assets/Test/UIEffect/Program/Editor/UIDissolveEditor.cs | 121 |
1 files changed, 0 insertions, 121 deletions
diff --git a/Assets/Test/UIEffect/Program/Editor/UIDissolveEditor.cs b/Assets/Test/UIEffect/Program/Editor/UIDissolveEditor.cs deleted file mode 100644 index 29c2782..0000000 --- a/Assets/Test/UIEffect/Program/Editor/UIDissolveEditor.cs +++ /dev/null @@ -1,121 +0,0 @@ -using UnityEditor; -using UnityEditorInternal; -using UnityEngine; -using System.Linq; -using System.Collections.Generic; -using UnityEngine.UI; - -namespace Coffee.UIEffects.Editors -{ - /// <summary> - /// UIEffect editor. - /// </summary> - [CustomEditor(typeof(UIDissolve))] - [CanEditMultipleObjects] - public class UIDissolveEditor : Editor - { - SerializedProperty _spEffectFactor; - SerializedProperty _spWidth; - SerializedProperty _spColor; - SerializedProperty _spSoftness; - SerializedProperty _spColorMode; - SerializedProperty _spTransitionTexture; - SerializedProperty _spEffectArea; - SerializedProperty _spKeepAspectRatio; - SerializedProperty _spReverse; - SerializedProperty _spPlay; - SerializedProperty _spLoop; - SerializedProperty _spLoopDelay; - SerializedProperty _spDuration; - SerializedProperty _spInitialPlayDelay; - SerializedProperty _spUpdateMode; - - //################################ - // Public/Protected Members. - //################################ - /// <summary> - /// This function is called when the object becomes enabled and active. - /// </summary> - protected void OnEnable() - { - _spEffectFactor = serializedObject.FindProperty("m_EffectFactor"); - _spEffectArea = serializedObject.FindProperty("m_EffectArea"); - _spKeepAspectRatio = serializedObject.FindProperty("m_KeepAspectRatio"); - _spWidth = serializedObject.FindProperty("m_Width"); - _spColor = serializedObject.FindProperty("m_Color"); - _spSoftness = serializedObject.FindProperty("m_Softness"); - _spColorMode = serializedObject.FindProperty("m_ColorMode"); - _spTransitionTexture = serializedObject.FindProperty("m_TransitionTexture"); - _spKeepAspectRatio = serializedObject.FindProperty("m_KeepAspectRatio"); - _spReverse = serializedObject.FindProperty("m_Reverse"); - var player = serializedObject.FindProperty("m_Player"); - _spPlay = player.FindPropertyRelative("play"); - _spDuration = player.FindPropertyRelative("duration"); - _spInitialPlayDelay = player.FindPropertyRelative("initialPlayDelay"); - _spLoop = player.FindPropertyRelative("loop"); - _spLoopDelay = player.FindPropertyRelative("loopDelay"); - _spUpdateMode = player.FindPropertyRelative("updateMode"); - } - - /// <summary> - /// Implement this function to make a custom inspector. - /// </summary> - public override void OnInspectorGUI() - { - serializedObject.Update(); - - //================ - // Effect setting. - //================ - EditorGUILayout.PropertyField(_spEffectFactor); - EditorGUILayout.PropertyField(_spWidth); - EditorGUILayout.PropertyField(_spSoftness); - EditorGUILayout.PropertyField(_spColor); - - using (new MaterialDirtyScope(targets)) - { - EditorGUILayout.PropertyField(_spColorMode); - EditorGUILayout.PropertyField(_spTransitionTexture); - } - - - //================ - // Advanced option. - //================ - EditorGUILayout.PropertyField(_spEffectArea); - EditorGUILayout.PropertyField(_spKeepAspectRatio); - - - //================ - // Effect player. - //================ - EditorGUILayout.PropertyField(_spPlay); - EditorGUILayout.PropertyField(_spDuration); - EditorGUILayout.PropertyField(_spInitialPlayDelay); - EditorGUILayout.PropertyField(_spLoop); - EditorGUILayout.PropertyField(_spLoopDelay); - EditorGUILayout.PropertyField(_spUpdateMode); - EditorGUILayout.PropertyField(_spReverse); - - - // Debug. - using (new EditorGUI.DisabledGroupScope(!Application.isPlaying)) - using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox)) - { - GUILayout.Label("Debug"); - - if (GUILayout.Button("Play", "ButtonLeft")) - { - (target as UIDissolve).Play(); - } - - if (GUILayout.Button("Stop", "ButtonRight")) - { - (target as UIDissolve).Stop(); - } - } - - serializedObject.ApplyModifiedProperties(); - } - } -}
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