diff options
Diffstat (limited to 'Assets/Test/UIEffect/Program/Editor')
18 files changed, 0 insertions, 921 deletions
diff --git a/Assets/Test/UIEffect/Program/Editor/ImportSampleMenu.cs b/Assets/Test/UIEffect/Program/Editor/ImportSampleMenu.cs deleted file mode 100644 index c53fc9b..0000000 --- a/Assets/Test/UIEffect/Program/Editor/ImportSampleMenu.cs +++ /dev/null @@ -1,75 +0,0 @@ -#if !UNITY_2019_1_OR_NEWER -using System.IO; -using System.Linq; -using System.Text.RegularExpressions; -using UnityEditor; - -namespace Coffee.UIEffects -{ - public static class ImportSampleMenu - { - private const string jsonGuid = "546af75b6221c4768be79d67c9cea1fb"; - - [MenuItem("Assets/Samples/UIEffect/Import Demo")] - private static void ImportDemo() - { - ImportSample(jsonGuid, "Demo"); - } - - private static void ImportSample(string jsonGuid, string sampleName) - { - var jsonPath = AssetDatabase.GUIDToAssetPath(jsonGuid); - var json = File.ReadAllText(jsonPath); - var version = Regex.Match(json, "\"version\"\\s*:\\s*\"([^\"]+)\"").Groups[1].Value; - var displayName = Regex.Match(json, "\"displayName\"\\s*:\\s*\"([^\"]+)\"").Groups[1].Value; - var src = string.Format("{0}/Samples~/{1}", Path.GetDirectoryName(jsonPath), sampleName); - var srcAlt = string.Format("{0}/Samples/{1}", Path.GetDirectoryName(jsonPath), sampleName); - var dst = string.Format("Assets/Samples/{0}/{1}/{2}", displayName, version, sampleName); - var previousPath = GetPreviousSamplePath(displayName, sampleName); - - // Remove the previous sample directory. - if (!string.IsNullOrEmpty(previousPath)) - { - var msg = "A different version of the sample is already imported at\n\n" - + previousPath - + "\n\nIt will be deleted when you update. Are you sure you want to continue?"; - if (!EditorUtility.DisplayDialog("Sample Importer", msg, "OK", "Cancel")) - return; - - FileUtil.DeleteFileOrDirectory(previousPath); - - var metaFile = previousPath + ".meta"; - if (File.Exists(metaFile)) - FileUtil.DeleteFileOrDirectory(metaFile); - } - - if (!Directory.Exists(dst)) - FileUtil.DeleteFileOrDirectory(dst); - - var dstDir = Path.GetDirectoryName(dst); - if (!Directory.Exists(dstDir)) - Directory.CreateDirectory(dstDir); - - if (Directory.Exists(src)) - FileUtil.CopyFileOrDirectory(src, dst); - else if (Directory.Exists(srcAlt)) - FileUtil.CopyFileOrDirectory(srcAlt, dst); - else - throw new DirectoryNotFoundException(src); - - AssetDatabase.Refresh(ImportAssetOptions.ImportRecursive); - } - - private static string GetPreviousSamplePath(string displayName, string sampleName) - { - var sampleRoot = string.Format("Assets/Samples/{0}", displayName); - var sampleRootInfo = new DirectoryInfo(sampleRoot); - if (!sampleRootInfo.Exists) return null; - - return sampleRootInfo.GetDirectories() - .Select(versionDir => Path.Combine(versionDir.ToString(), sampleName)) - .FirstOrDefault(Directory.Exists); - } - } -} -#endif diff --git a/Assets/Test/UIEffect/Program/Editor/ImportSampleMenu.cs.meta b/Assets/Test/UIEffect/Program/Editor/ImportSampleMenu.cs.meta deleted file mode 100644 index 5057915..0000000 --- a/Assets/Test/UIEffect/Program/Editor/ImportSampleMenu.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f1d002a431e7c4b1ca5db78469cb0d1c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Test/UIEffect/Program/Editor/MaterialDirtyScope.cs b/Assets/Test/UIEffect/Program/Editor/MaterialDirtyScope.cs deleted file mode 100644 index 435e66e..0000000 --- a/Assets/Test/UIEffect/Program/Editor/MaterialDirtyScope.cs +++ /dev/null @@ -1,33 +0,0 @@ -using System.Linq; -using UnityEditor; -using UnityEngine; - -namespace Coffee.UIEffects.Editors -{ - /// <summary> - /// Changes in this scope cause the graphic's material to be dirty. - /// When you change a property, it marks the material as dirty. - /// </summary> - internal class MaterialDirtyScope : EditorGUI.ChangeCheckScope - { - readonly Object[] targets; - - public MaterialDirtyScope(Object[] targets) - { - this.targets = targets; - } - - protected override void CloseScope() - { - if (changed) - { - foreach (var effect in targets.OfType<BaseMaterialEffect>()) - { - effect.SetMaterialDirty(); - } - } - - base.CloseScope(); - } - } -} diff --git a/Assets/Test/UIEffect/Program/Editor/MaterialDirtyScope.cs.meta b/Assets/Test/UIEffect/Program/Editor/MaterialDirtyScope.cs.meta deleted file mode 100644 index c0c5053..0000000 --- a/Assets/Test/UIEffect/Program/Editor/MaterialDirtyScope.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 16857cac7da564347876420ef55a734a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Test/UIEffect/Program/Editor/UIDissolveEditor.cs b/Assets/Test/UIEffect/Program/Editor/UIDissolveEditor.cs deleted file mode 100644 index 29c2782..0000000 --- a/Assets/Test/UIEffect/Program/Editor/UIDissolveEditor.cs +++ /dev/null @@ -1,121 +0,0 @@ -using UnityEditor; -using UnityEditorInternal; -using UnityEngine; -using System.Linq; -using System.Collections.Generic; -using UnityEngine.UI; - -namespace Coffee.UIEffects.Editors -{ - /// <summary> - /// UIEffect editor. - /// </summary> - [CustomEditor(typeof(UIDissolve))] - [CanEditMultipleObjects] - public class UIDissolveEditor : Editor - { - SerializedProperty _spEffectFactor; - SerializedProperty _spWidth; - SerializedProperty _spColor; - SerializedProperty _spSoftness; - SerializedProperty _spColorMode; - SerializedProperty _spTransitionTexture; - SerializedProperty _spEffectArea; - SerializedProperty _spKeepAspectRatio; - SerializedProperty _spReverse; - SerializedProperty _spPlay; - SerializedProperty _spLoop; - SerializedProperty _spLoopDelay; - SerializedProperty _spDuration; - SerializedProperty _spInitialPlayDelay; - SerializedProperty _spUpdateMode; - - //################################ - // Public/Protected Members. - //################################ - /// <summary> - /// This function is called when the object becomes enabled and active. - /// </summary> - protected void OnEnable() - { - _spEffectFactor = serializedObject.FindProperty("m_EffectFactor"); - _spEffectArea = serializedObject.FindProperty("m_EffectArea"); - _spKeepAspectRatio = serializedObject.FindProperty("m_KeepAspectRatio"); - _spWidth = serializedObject.FindProperty("m_Width"); - _spColor = serializedObject.FindProperty("m_Color"); - _spSoftness = serializedObject.FindProperty("m_Softness"); - _spColorMode = serializedObject.FindProperty("m_ColorMode"); - _spTransitionTexture = serializedObject.FindProperty("m_TransitionTexture"); - _spKeepAspectRatio = serializedObject.FindProperty("m_KeepAspectRatio"); - _spReverse = serializedObject.FindProperty("m_Reverse"); - var player = serializedObject.FindProperty("m_Player"); - _spPlay = player.FindPropertyRelative("play"); - _spDuration = player.FindPropertyRelative("duration"); - _spInitialPlayDelay = player.FindPropertyRelative("initialPlayDelay"); - _spLoop = player.FindPropertyRelative("loop"); - _spLoopDelay = player.FindPropertyRelative("loopDelay"); - _spUpdateMode = player.FindPropertyRelative("updateMode"); - } - - /// <summary> - /// Implement this function to make a custom inspector. - /// </summary> - public override void OnInspectorGUI() - { - serializedObject.Update(); - - //================ - // Effect setting. - //================ - EditorGUILayout.PropertyField(_spEffectFactor); - EditorGUILayout.PropertyField(_spWidth); - EditorGUILayout.PropertyField(_spSoftness); - EditorGUILayout.PropertyField(_spColor); - - using (new MaterialDirtyScope(targets)) - { - EditorGUILayout.PropertyField(_spColorMode); - EditorGUILayout.PropertyField(_spTransitionTexture); - } - - - //================ - // Advanced option. - //================ - EditorGUILayout.PropertyField(_spEffectArea); - EditorGUILayout.PropertyField(_spKeepAspectRatio); - - - //================ - // Effect player. - //================ - EditorGUILayout.PropertyField(_spPlay); - EditorGUILayout.PropertyField(_spDuration); - EditorGUILayout.PropertyField(_spInitialPlayDelay); - EditorGUILayout.PropertyField(_spLoop); - EditorGUILayout.PropertyField(_spLoopDelay); - EditorGUILayout.PropertyField(_spUpdateMode); - EditorGUILayout.PropertyField(_spReverse); - - - // Debug. - using (new EditorGUI.DisabledGroupScope(!Application.isPlaying)) - using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox)) - { - GUILayout.Label("Debug"); - - if (GUILayout.Button("Play", "ButtonLeft")) - { - (target as UIDissolve).Play(); - } - - if (GUILayout.Button("Stop", "ButtonRight")) - { - (target as UIDissolve).Stop(); - } - } - - serializedObject.ApplyModifiedProperties(); - } - } -}
\ No newline at end of file diff --git a/Assets/Test/UIEffect/Program/Editor/UIDissolveEditor.cs.meta b/Assets/Test/UIEffect/Program/Editor/UIDissolveEditor.cs.meta deleted file mode 100644 index edf071c..0000000 --- a/Assets/Test/UIEffect/Program/Editor/UIDissolveEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: f7f7349a5d61649b69946853317db047 -timeCreated: 1538806040 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Test/UIEffect/Program/Editor/UIEffectEditor.cs b/Assets/Test/UIEffect/Program/Editor/UIEffectEditor.cs deleted file mode 100644 index 028ee73..0000000 --- a/Assets/Test/UIEffect/Program/Editor/UIEffectEditor.cs +++ /dev/null @@ -1,114 +0,0 @@ -using UnityEditor; -using UnityEditorInternal; -using UnityEngine; -using System.Linq; -using System; - -namespace Coffee.UIEffects.Editors -{ - /// <summary> - /// UIEffect editor. - /// </summary> - [CustomEditor(typeof(UIEffect))] - [CanEditMultipleObjects] - public class UIEffectEditor : Editor - { - SerializedProperty _spEffectMode; - SerializedProperty _spEffectFactor; - SerializedProperty _spColorMode; - SerializedProperty _spColorFactor; - SerializedProperty _spBlurMode; - SerializedProperty _spBlurFactor; - SerializedProperty _spAdvancedBlur; - - protected void OnEnable() - { - _spEffectMode = serializedObject.FindProperty("m_EffectMode"); - _spEffectFactor = serializedObject.FindProperty("m_EffectFactor"); - _spColorMode = serializedObject.FindProperty("m_ColorMode"); - _spColorFactor = serializedObject.FindProperty("m_ColorFactor"); - _spBlurMode = serializedObject.FindProperty("m_BlurMode"); - _spBlurFactor = serializedObject.FindProperty("m_BlurFactor"); - _spAdvancedBlur = serializedObject.FindProperty("m_AdvancedBlur"); - } - - public override void OnInspectorGUI() - { - //================ - // Effect setting. - //================ - using (new MaterialDirtyScope(targets)) - EditorGUILayout.PropertyField(_spEffectMode); - - // When effect is enable, show parameters. - if (_spEffectMode.intValue != (int) EffectMode.None) - { - EditorGUI.indentLevel++; - EditorGUILayout.PropertyField(_spEffectFactor); - EditorGUI.indentLevel--; - } - - - //================ - // Color setting. - //================ - using (new MaterialDirtyScope(targets)) - EditorGUILayout.PropertyField(_spColorMode); - - // When color is enable, show parameters. - { - EditorGUI.indentLevel++; - EditorGUILayout.PropertyField(_spColorFactor); - EditorGUI.indentLevel--; - } - - - //================ - // Blur setting. - //================ - using (new MaterialDirtyScope(targets)) - EditorGUILayout.PropertyField(_spBlurMode); - - // When blur is enable, show parameters. - if (_spBlurMode.intValue != (int) BlurMode.None) - { - EditorGUI.indentLevel++; - EditorGUILayout.PropertyField(_spBlurFactor); - - // When you change a property, it marks the material as dirty. - using (new MaterialDirtyScope(targets)) - EditorGUILayout.PropertyField(_spAdvancedBlur); - EditorGUI.indentLevel--; - - // Advanced blur requires uv2 channel. - if (_spAdvancedBlur.boolValue) - { - ShowCanvasChannelsWarning(); - } - } - - serializedObject.ApplyModifiedProperties(); - } - - void ShowCanvasChannelsWarning() - { - var effect = target as UIEffect; - if (effect == null || !effect.graphic) return; - - var channel = effect.uvMaskChannel; - var canvas = effect.graphic.canvas; - if (canvas == null || (canvas.additionalShaderChannels & channel) == channel) return; - - EditorGUILayout.BeginHorizontal(); - { - var msg = string.Format("Enable '{0}' of Canvas.additionalShaderChannels to use 'UIEffect'.", channel); - EditorGUILayout.HelpBox(msg, MessageType.Warning); - if (GUILayout.Button("Fix")) - { - canvas.additionalShaderChannels |= channel; - } - } - EditorGUILayout.EndHorizontal(); - } - } -} diff --git a/Assets/Test/UIEffect/Program/Editor/UIEffectEditor.cs.meta b/Assets/Test/UIEffect/Program/Editor/UIEffectEditor.cs.meta deleted file mode 100644 index 02aa24f..0000000 --- a/Assets/Test/UIEffect/Program/Editor/UIEffectEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 4f7e9f2ce1cb543ca88606769affbe24 -timeCreated: 1487152293 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Test/UIEffect/Program/Editor/UIGradientEditor.cs b/Assets/Test/UIEffect/Program/Editor/UIGradientEditor.cs deleted file mode 100644 index 493c51d..0000000 --- a/Assets/Test/UIEffect/Program/Editor/UIGradientEditor.cs +++ /dev/null @@ -1,140 +0,0 @@ -using UnityEditor; -using UnityEngine; -using UnityEngine.UI; - -namespace Coffee.UIEffects.Editors -{ - /// <summary> - /// UIEffect editor. - /// </summary> - [CustomEditor(typeof(UIGradient))] - [CanEditMultipleObjects] - public class UIGradientEditor : Editor - { - private static readonly GUIContent k_TextVerticalOffset = new GUIContent("Vertical Offset"); - private static readonly GUIContent k_TextHorizontalOffset = new GUIContent("Horizontal Offset"); - private static readonly GUIContent k_TextOffset = new GUIContent("Offset"); - private static readonly GUIContent k_TextLeft = new GUIContent("Left"); - private static readonly GUIContent k_TextRight = new GUIContent("Right"); - private static readonly GUIContent k_TextTop = new GUIContent("Top"); - private static readonly GUIContent k_TextBottom = new GUIContent("Bottom"); - private static readonly GUIContent k_TextColor1 = new GUIContent("Color 1"); - private static readonly GUIContent k_TextColor2 = new GUIContent("Color 2"); - private static readonly GUIContent k_TextDiagonalColor = new GUIContent("Diagonal Color"); - - SerializedProperty _spDirection; - SerializedProperty _spColor1; - SerializedProperty _spColor2; - SerializedProperty _spColor3; - SerializedProperty _spColor4; - SerializedProperty _spRotation; - SerializedProperty _spOffset1; - SerializedProperty _spOffset2; - SerializedProperty _spIgnoreAspectRatio; - SerializedProperty _spGradientStyle; - SerializedProperty _spColorSpace; - - //################################ - // Public/Protected Members. - //################################ - /// <summary> - /// This function is called when the object becomes enabled and active. - /// </summary> - protected void OnEnable() - { - _spIgnoreAspectRatio = serializedObject.FindProperty("m_IgnoreAspectRatio"); - _spDirection = serializedObject.FindProperty("m_Direction"); - _spColor1 = serializedObject.FindProperty("m_Color1"); - _spColor2 = serializedObject.FindProperty("m_Color2"); - _spColor3 = serializedObject.FindProperty("m_Color3"); - _spColor4 = serializedObject.FindProperty("m_Color4"); - _spRotation = serializedObject.FindProperty("m_Rotation"); - _spOffset1 = serializedObject.FindProperty("m_Offset1"); - _spOffset2 = serializedObject.FindProperty("m_Offset2"); - _spGradientStyle = serializedObject.FindProperty("m_GradientStyle"); - _spColorSpace = serializedObject.FindProperty("m_ColorSpace"); - } - - public override void OnInspectorGUI() - { - serializedObject.Update(); - - //================ - // Direction. - //================ - EditorGUILayout.PropertyField(_spDirection); - - - //================ - // Color. - //================ - switch ((UIGradient.Direction) _spDirection.intValue) - { - case UIGradient.Direction.Horizontal: - EditorGUILayout.PropertyField(_spColor1, k_TextLeft); - EditorGUILayout.PropertyField(_spColor2, k_TextRight); - break; - case UIGradient.Direction.Vertical: - EditorGUILayout.PropertyField(_spColor1, k_TextTop); - EditorGUILayout.PropertyField(_spColor2, k_TextBottom); - break; - case UIGradient.Direction.Angle: - EditorGUILayout.PropertyField(_spColor1, k_TextColor1); - EditorGUILayout.PropertyField(_spColor2, k_TextColor2); - break; - case UIGradient.Direction.Diagonal: - Rect r = EditorGUILayout.GetControlRect(false, 34); - - r = EditorGUI.PrefixLabel(r, k_TextDiagonalColor); - float w = r.width / 2; - - EditorGUI.PropertyField(new Rect(r.x, r.y, w, 16), _spColor3, GUIContent.none); - EditorGUI.PropertyField(new Rect(r.x + w, r.y, w, 16), _spColor4, GUIContent.none); - EditorGUI.PropertyField(new Rect(r.x, r.y + 18, w, 16), _spColor1, GUIContent.none); - EditorGUI.PropertyField(new Rect(r.x + w, r.y + 18, w, 16), _spColor2, GUIContent.none); - break; - } - - - //================ - // Angle. - //================ - if ((int) UIGradient.Direction.Angle <= _spDirection.intValue) - { - EditorGUILayout.PropertyField(_spRotation); - } - - - //================ - // Offset. - //================ - if ((int) UIGradient.Direction.Diagonal == _spDirection.intValue) - { - EditorGUILayout.PropertyField(_spOffset1, k_TextVerticalOffset); - EditorGUILayout.PropertyField(_spOffset2, k_TextHorizontalOffset); - } - else - { - EditorGUILayout.PropertyField(_spOffset1, k_TextOffset); - } - - - //================ - // Advanced options. - //================ - EditorGUILayout.Space(); - EditorGUILayout.LabelField("Advanced Options", EditorStyles.boldLabel); - EditorGUI.indentLevel++; - { - //if ((target as UIGradient).targetGraphic is Text) - EditorGUILayout.PropertyField(_spGradientStyle); - - EditorGUILayout.PropertyField(_spColorSpace); - EditorGUILayout.PropertyField(_spIgnoreAspectRatio); - } - EditorGUI.indentLevel--; - - serializedObject.ApplyModifiedProperties(); - } - } -}
\ No newline at end of file diff --git a/Assets/Test/UIEffect/Program/Editor/UIGradientEditor.cs.meta b/Assets/Test/UIEffect/Program/Editor/UIGradientEditor.cs.meta deleted file mode 100644 index 5070c14..0000000 --- a/Assets/Test/UIEffect/Program/Editor/UIGradientEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c28dcc885fbba4a5187a6a1aa5fb1b3b -timeCreated: 1515895646 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Test/UIEffect/Program/Editor/UIHsvModifierEditor.cs b/Assets/Test/UIEffect/Program/Editor/UIHsvModifierEditor.cs deleted file mode 100644 index 6d54a55..0000000 --- a/Assets/Test/UIEffect/Program/Editor/UIHsvModifierEditor.cs +++ /dev/null @@ -1,53 +0,0 @@ -using UnityEditor; -using UnityEditorInternal; -using UnityEngine; -using System.Linq; - -namespace Coffee.UIEffects.Editors -{ - /// <summary> - /// UIEffect editor. - /// </summary> - [CustomEditor(typeof(UIHsvModifier))] - [CanEditMultipleObjects] - public class UIHsvModifierEditor : Editor - { - SerializedProperty _spTargetColor; - SerializedProperty _spRange; - SerializedProperty _spHue; - SerializedProperty _spSaturation; - SerializedProperty _spValue; - - /// <summary> - /// This function is called when the object becomes enabled and active. - /// </summary> - protected void OnEnable() - { - _spTargetColor = serializedObject.FindProperty("m_TargetColor"); - _spRange = serializedObject.FindProperty("m_Range"); - _spHue = serializedObject.FindProperty("m_Hue"); - _spSaturation = serializedObject.FindProperty("m_Saturation"); - _spValue = serializedObject.FindProperty("m_Value"); - } - - - /// <summary> - /// Implement this function to make a custom inspector. - /// </summary> - public override void OnInspectorGUI() - { - serializedObject.Update(); - - //================ - // Effect setting. - //================ - EditorGUILayout.PropertyField(_spTargetColor); - EditorGUILayout.PropertyField(_spRange); - EditorGUILayout.PropertyField(_spHue); - EditorGUILayout.PropertyField(_spSaturation); - EditorGUILayout.PropertyField(_spValue); - - serializedObject.ApplyModifiedProperties(); - } - } -} diff --git a/Assets/Test/UIEffect/Program/Editor/UIHsvModifierEditor.cs.meta b/Assets/Test/UIEffect/Program/Editor/UIHsvModifierEditor.cs.meta deleted file mode 100644 index 87f1694..0000000 --- a/Assets/Test/UIEffect/Program/Editor/UIHsvModifierEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: f002ba0ac474d487b936bc046dda56b4 -timeCreated: 1538806052 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Test/UIEffect/Program/Editor/UIShadowEditor.cs b/Assets/Test/UIEffect/Program/Editor/UIShadowEditor.cs deleted file mode 100644 index 64f01d6..0000000 --- a/Assets/Test/UIEffect/Program/Editor/UIShadowEditor.cs +++ /dev/null @@ -1,62 +0,0 @@ -using UnityEditor; -using UnityEditorInternal; -using UnityEngine; - -namespace Coffee.UIEffects.Editors -{ - /// <summary> - /// UIShadow editor. - /// </summary> - [CustomEditor(typeof(UIShadow))] - [CanEditMultipleObjects] - public class UIShadowEditor : Editor - { - UIEffect uiEffect; - SerializedProperty _spStyle; - SerializedProperty _spEffectDistance; - SerializedProperty _spEffectColor; - SerializedProperty _spUseGraphicAlpha; - SerializedProperty _spBlurFactor; - - void OnEnable() - { - uiEffect = (target as UIShadow).GetComponent<UIEffect>(); - _spStyle = serializedObject.FindProperty("m_Style"); - _spEffectDistance = serializedObject.FindProperty("m_EffectDistance"); - _spEffectColor = serializedObject.FindProperty("m_EffectColor"); - _spUseGraphicAlpha = serializedObject.FindProperty("m_UseGraphicAlpha"); - _spBlurFactor = serializedObject.FindProperty("m_BlurFactor"); - } - - /// <summary> - /// Implement this function to make a custom inspector. - /// </summary> - public override void OnInspectorGUI() - { - serializedObject.Update(); - - //================ - // Shadow setting. - //================ - EditorGUILayout.PropertyField(_spStyle); - - // When shadow is enable, show parameters. - if (_spStyle.intValue != (int) ShadowStyle.None) - { - EditorGUI.indentLevel++; - EditorGUILayout.PropertyField(_spEffectDistance); - EditorGUILayout.PropertyField(_spEffectColor); - EditorGUILayout.PropertyField(_spUseGraphicAlpha); - - if (uiEffect && uiEffect.blurMode != BlurMode.None) - { - EditorGUILayout.PropertyField(_spBlurFactor); - } - - EditorGUI.indentLevel--; - } - - serializedObject.ApplyModifiedProperties(); - } - } -} diff --git a/Assets/Test/UIEffect/Program/Editor/UIShadowEditor.cs.meta b/Assets/Test/UIEffect/Program/Editor/UIShadowEditor.cs.meta deleted file mode 100644 index bc6a832..0000000 --- a/Assets/Test/UIEffect/Program/Editor/UIShadowEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 6e76e7f628f09af449321b4776123f13 -timeCreated: 1487152293 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Test/UIEffect/Program/Editor/UIShinyEditor.cs b/Assets/Test/UIEffect/Program/Editor/UIShinyEditor.cs deleted file mode 100644 index e77432a..0000000 --- a/Assets/Test/UIEffect/Program/Editor/UIShinyEditor.cs +++ /dev/null @@ -1,102 +0,0 @@ -using UnityEditor; -using UnityEditorInternal; -using UnityEngine; -using System.Linq; - -namespace Coffee.UIEffects.Editors -{ - /// <summary> - /// UIEffect editor. - /// </summary> - [CustomEditor(typeof(UIShiny))] - [CanEditMultipleObjects] - public class UIShinyEditor : Editor - { - SerializedProperty _spEffectFactor; - SerializedProperty _spWidth; - SerializedProperty _spRotation; - SerializedProperty _spSoftness; - SerializedProperty _spBrightness; - SerializedProperty _spGloss; - SerializedProperty _spEffectArea; - SerializedProperty _spPlay; - SerializedProperty _spLoop; - SerializedProperty _spLoopDelay; - SerializedProperty _spDuration; - SerializedProperty _spInitialPlayDelay; - SerializedProperty _spUpdateMode; - - /// <summary> - /// This function is called when the object becomes enabled and active. - /// </summary> - protected void OnEnable() - { - _spEffectFactor = serializedObject.FindProperty("m_EffectFactor"); - _spEffectArea = serializedObject.FindProperty("m_EffectArea"); - _spWidth = serializedObject.FindProperty("m_Width"); - _spRotation = serializedObject.FindProperty("m_Rotation"); - _spSoftness = serializedObject.FindProperty("m_Softness"); - _spBrightness = serializedObject.FindProperty("m_Brightness"); - _spGloss = serializedObject.FindProperty("m_Gloss"); - var player = serializedObject.FindProperty("m_Player"); - _spPlay = player.FindPropertyRelative("play"); - _spDuration = player.FindPropertyRelative("duration"); - _spInitialPlayDelay = player.FindPropertyRelative("initialPlayDelay"); - _spLoop = player.FindPropertyRelative("loop"); - _spLoopDelay = player.FindPropertyRelative("loopDelay"); - _spUpdateMode = player.FindPropertyRelative("updateMode"); - } - - /// <summary> - /// Implement this function to make a custom inspector. - /// </summary> - public override void OnInspectorGUI() - { - serializedObject.Update(); - - //================ - // Effect setting. - //================ - EditorGUILayout.PropertyField(_spEffectFactor); - EditorGUILayout.PropertyField(_spWidth); - EditorGUILayout.PropertyField(_spRotation); - EditorGUILayout.PropertyField(_spSoftness); - EditorGUILayout.PropertyField(_spBrightness); - EditorGUILayout.PropertyField(_spGloss); - - //================ - // Advanced option. - //================ - EditorGUILayout.PropertyField(_spEffectArea); - - //================ - // Effect player. - //================ - EditorGUILayout.PropertyField(_spPlay); - EditorGUILayout.PropertyField(_spDuration); - EditorGUILayout.PropertyField(_spInitialPlayDelay); - EditorGUILayout.PropertyField(_spLoop); - EditorGUILayout.PropertyField(_spLoopDelay); - EditorGUILayout.PropertyField(_spUpdateMode); - - // Debug. - using (new EditorGUI.DisabledGroupScope(!Application.isPlaying)) - using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox)) - { - GUILayout.Label("Debug"); - - if (GUILayout.Button("Play", "ButtonLeft")) - { - (target as UIShiny).Play(); - } - - if (GUILayout.Button("Stop", "ButtonRight")) - { - (target as UIShiny).Stop(); - } - } - - serializedObject.ApplyModifiedProperties(); - } - } -} diff --git a/Assets/Test/UIEffect/Program/Editor/UIShinyEditor.cs.meta b/Assets/Test/UIEffect/Program/Editor/UIShinyEditor.cs.meta deleted file mode 100644 index 7dd653a..0000000 --- a/Assets/Test/UIEffect/Program/Editor/UIShinyEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 0080e984bad7545cd957d9121e99f988 -timeCreated: 1538806052 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Test/UIEffect/Program/Editor/UITransitionEffectEditor.cs b/Assets/Test/UIEffect/Program/Editor/UITransitionEffectEditor.cs deleted file mode 100644 index 803c9bf..0000000 --- a/Assets/Test/UIEffect/Program/Editor/UITransitionEffectEditor.cs +++ /dev/null @@ -1,115 +0,0 @@ -using UnityEditor; -using UnityEditorInternal; -using UnityEngine; -using System.Linq; - -namespace Coffee.UIEffects.Editors -{ - /// <summary> - /// UIEffect editor. - /// </summary> - [CustomEditor(typeof(UITransitionEffect))] - [CanEditMultipleObjects] - public class UITransitionEffectEditor : Editor - { - SerializedProperty _spEffectMode; - SerializedProperty _spEffectFactor; - SerializedProperty _spEffectArea; - SerializedProperty _spKeepAspectRatio; - SerializedProperty _spDissolveWidth; - SerializedProperty _spDissolveSoftness; - SerializedProperty _spDissolveColor; - SerializedProperty _spTransitionTexture; - SerializedProperty _spPlay; - SerializedProperty _spLoop; - SerializedProperty _spLoopDelay; - SerializedProperty _spDuration; - SerializedProperty _spInitialPlayDelay; - SerializedProperty _spUpdateMode; - SerializedProperty _spPassRayOnHidden; - - /// <summary> - /// This function is called when the object becomes enabled and active. - /// </summary> - protected void OnEnable() - { - _spEffectMode = serializedObject.FindProperty("m_EffectMode"); - _spEffectFactor = serializedObject.FindProperty("m_EffectFactor"); - _spEffectArea = serializedObject.FindProperty("m_EffectArea"); - _spKeepAspectRatio = serializedObject.FindProperty("m_KeepAspectRatio"); - _spDissolveWidth = serializedObject.FindProperty("m_DissolveWidth"); - _spDissolveSoftness = serializedObject.FindProperty("m_DissolveSoftness"); - _spDissolveColor = serializedObject.FindProperty("m_DissolveColor"); - _spTransitionTexture = serializedObject.FindProperty("m_TransitionTexture"); - var player = serializedObject.FindProperty("m_Player"); - _spPlay = player.FindPropertyRelative("play"); - _spDuration = player.FindPropertyRelative("duration"); - _spInitialPlayDelay = player.FindPropertyRelative("initialPlayDelay"); - _spLoop = player.FindPropertyRelative("loop"); - _spLoopDelay = player.FindPropertyRelative("loopDelay"); - _spUpdateMode = player.FindPropertyRelative("updateMode"); - _spPassRayOnHidden = serializedObject.FindProperty("m_PassRayOnHidden"); - } - - /// <summary> - /// Implement this function to make a custom inspector. - /// </summary> - public override void OnInspectorGUI() - { - //================ - // Effect setting. - //================ - using (new MaterialDirtyScope(targets)) - EditorGUILayout.PropertyField(_spEffectMode); - - EditorGUI.indentLevel++; - EditorGUILayout.PropertyField(_spEffectFactor); - if (_spEffectMode.intValue == (int) UITransitionEffect.EffectMode.Dissolve) - { - EditorGUILayout.PropertyField(_spDissolveWidth); - EditorGUILayout.PropertyField(_spDissolveSoftness); - EditorGUILayout.PropertyField(_spDissolveColor); - } - - EditorGUI.indentLevel--; - - //================ - // Advanced option. - //================ - EditorGUILayout.PropertyField(_spEffectArea); - using (new MaterialDirtyScope(targets)) - EditorGUILayout.PropertyField(_spTransitionTexture); - EditorGUILayout.PropertyField(_spKeepAspectRatio); - EditorGUILayout.PropertyField(_spPassRayOnHidden); - - //================ - // Effect player. - //================ - EditorGUILayout.PropertyField(_spPlay); - EditorGUILayout.PropertyField(_spDuration); - EditorGUILayout.PropertyField(_spInitialPlayDelay); - EditorGUILayout.PropertyField(_spLoop); - EditorGUILayout.PropertyField(_spLoopDelay); - EditorGUILayout.PropertyField(_spUpdateMode); - - // Debug. - using (new EditorGUI.DisabledGroupScope(!Application.isPlaying)) - using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox)) - { - GUILayout.Label("Debug"); - - if (GUILayout.Button("Show", "ButtonLeft")) - { - (target as UITransitionEffect).Show(); - } - - if (GUILayout.Button("Hide", "ButtonRight")) - { - (target as UITransitionEffect).Hide(); - } - } - - serializedObject.ApplyModifiedProperties(); - } - } -} diff --git a/Assets/Test/UIEffect/Program/Editor/UITransitionEffectEditor.cs.meta b/Assets/Test/UIEffect/Program/Editor/UITransitionEffectEditor.cs.meta deleted file mode 100644 index 14054f8..0000000 --- a/Assets/Test/UIEffect/Program/Editor/UITransitionEffectEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 631f363a54c834f1f846f823b31bd321 -timeCreated: 1538806067 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: |