diff options
Diffstat (limited to 'Assets/Test/UIEffect/Program/Editor/UITransitionEffectEditor.cs')
-rw-r--r-- | Assets/Test/UIEffect/Program/Editor/UITransitionEffectEditor.cs | 115 |
1 files changed, 0 insertions, 115 deletions
diff --git a/Assets/Test/UIEffect/Program/Editor/UITransitionEffectEditor.cs b/Assets/Test/UIEffect/Program/Editor/UITransitionEffectEditor.cs deleted file mode 100644 index 803c9bf..0000000 --- a/Assets/Test/UIEffect/Program/Editor/UITransitionEffectEditor.cs +++ /dev/null @@ -1,115 +0,0 @@ -using UnityEditor; -using UnityEditorInternal; -using UnityEngine; -using System.Linq; - -namespace Coffee.UIEffects.Editors -{ - /// <summary> - /// UIEffect editor. - /// </summary> - [CustomEditor(typeof(UITransitionEffect))] - [CanEditMultipleObjects] - public class UITransitionEffectEditor : Editor - { - SerializedProperty _spEffectMode; - SerializedProperty _spEffectFactor; - SerializedProperty _spEffectArea; - SerializedProperty _spKeepAspectRatio; - SerializedProperty _spDissolveWidth; - SerializedProperty _spDissolveSoftness; - SerializedProperty _spDissolveColor; - SerializedProperty _spTransitionTexture; - SerializedProperty _spPlay; - SerializedProperty _spLoop; - SerializedProperty _spLoopDelay; - SerializedProperty _spDuration; - SerializedProperty _spInitialPlayDelay; - SerializedProperty _spUpdateMode; - SerializedProperty _spPassRayOnHidden; - - /// <summary> - /// This function is called when the object becomes enabled and active. - /// </summary> - protected void OnEnable() - { - _spEffectMode = serializedObject.FindProperty("m_EffectMode"); - _spEffectFactor = serializedObject.FindProperty("m_EffectFactor"); - _spEffectArea = serializedObject.FindProperty("m_EffectArea"); - _spKeepAspectRatio = serializedObject.FindProperty("m_KeepAspectRatio"); - _spDissolveWidth = serializedObject.FindProperty("m_DissolveWidth"); - _spDissolveSoftness = serializedObject.FindProperty("m_DissolveSoftness"); - _spDissolveColor = serializedObject.FindProperty("m_DissolveColor"); - _spTransitionTexture = serializedObject.FindProperty("m_TransitionTexture"); - var player = serializedObject.FindProperty("m_Player"); - _spPlay = player.FindPropertyRelative("play"); - _spDuration = player.FindPropertyRelative("duration"); - _spInitialPlayDelay = player.FindPropertyRelative("initialPlayDelay"); - _spLoop = player.FindPropertyRelative("loop"); - _spLoopDelay = player.FindPropertyRelative("loopDelay"); - _spUpdateMode = player.FindPropertyRelative("updateMode"); - _spPassRayOnHidden = serializedObject.FindProperty("m_PassRayOnHidden"); - } - - /// <summary> - /// Implement this function to make a custom inspector. - /// </summary> - public override void OnInspectorGUI() - { - //================ - // Effect setting. - //================ - using (new MaterialDirtyScope(targets)) - EditorGUILayout.PropertyField(_spEffectMode); - - EditorGUI.indentLevel++; - EditorGUILayout.PropertyField(_spEffectFactor); - if (_spEffectMode.intValue == (int) UITransitionEffect.EffectMode.Dissolve) - { - EditorGUILayout.PropertyField(_spDissolveWidth); - EditorGUILayout.PropertyField(_spDissolveSoftness); - EditorGUILayout.PropertyField(_spDissolveColor); - } - - EditorGUI.indentLevel--; - - //================ - // Advanced option. - //================ - EditorGUILayout.PropertyField(_spEffectArea); - using (new MaterialDirtyScope(targets)) - EditorGUILayout.PropertyField(_spTransitionTexture); - EditorGUILayout.PropertyField(_spKeepAspectRatio); - EditorGUILayout.PropertyField(_spPassRayOnHidden); - - //================ - // Effect player. - //================ - EditorGUILayout.PropertyField(_spPlay); - EditorGUILayout.PropertyField(_spDuration); - EditorGUILayout.PropertyField(_spInitialPlayDelay); - EditorGUILayout.PropertyField(_spLoop); - EditorGUILayout.PropertyField(_spLoopDelay); - EditorGUILayout.PropertyField(_spUpdateMode); - - // Debug. - using (new EditorGUI.DisabledGroupScope(!Application.isPlaying)) - using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox)) - { - GUILayout.Label("Debug"); - - if (GUILayout.Button("Show", "ButtonLeft")) - { - (target as UITransitionEffect).Show(); - } - - if (GUILayout.Button("Hide", "ButtonRight")) - { - (target as UITransitionEffect).Hide(); - } - } - - serializedObject.ApplyModifiedProperties(); - } - } -} |