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-rw-r--r--Assets/Test/UIEffect/Program/Editor/UIEffectEditor.cs114
1 files changed, 0 insertions, 114 deletions
diff --git a/Assets/Test/UIEffect/Program/Editor/UIEffectEditor.cs b/Assets/Test/UIEffect/Program/Editor/UIEffectEditor.cs
deleted file mode 100644
index 028ee73..0000000
--- a/Assets/Test/UIEffect/Program/Editor/UIEffectEditor.cs
+++ /dev/null
@@ -1,114 +0,0 @@
-using UnityEditor;
-using UnityEditorInternal;
-using UnityEngine;
-using System.Linq;
-using System;
-
-namespace Coffee.UIEffects.Editors
-{
- /// <summary>
- /// UIEffect editor.
- /// </summary>
- [CustomEditor(typeof(UIEffect))]
- [CanEditMultipleObjects]
- public class UIEffectEditor : Editor
- {
- SerializedProperty _spEffectMode;
- SerializedProperty _spEffectFactor;
- SerializedProperty _spColorMode;
- SerializedProperty _spColorFactor;
- SerializedProperty _spBlurMode;
- SerializedProperty _spBlurFactor;
- SerializedProperty _spAdvancedBlur;
-
- protected void OnEnable()
- {
- _spEffectMode = serializedObject.FindProperty("m_EffectMode");
- _spEffectFactor = serializedObject.FindProperty("m_EffectFactor");
- _spColorMode = serializedObject.FindProperty("m_ColorMode");
- _spColorFactor = serializedObject.FindProperty("m_ColorFactor");
- _spBlurMode = serializedObject.FindProperty("m_BlurMode");
- _spBlurFactor = serializedObject.FindProperty("m_BlurFactor");
- _spAdvancedBlur = serializedObject.FindProperty("m_AdvancedBlur");
- }
-
- public override void OnInspectorGUI()
- {
- //================
- // Effect setting.
- //================
- using (new MaterialDirtyScope(targets))
- EditorGUILayout.PropertyField(_spEffectMode);
-
- // When effect is enable, show parameters.
- if (_spEffectMode.intValue != (int) EffectMode.None)
- {
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(_spEffectFactor);
- EditorGUI.indentLevel--;
- }
-
-
- //================
- // Color setting.
- //================
- using (new MaterialDirtyScope(targets))
- EditorGUILayout.PropertyField(_spColorMode);
-
- // When color is enable, show parameters.
- {
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(_spColorFactor);
- EditorGUI.indentLevel--;
- }
-
-
- //================
- // Blur setting.
- //================
- using (new MaterialDirtyScope(targets))
- EditorGUILayout.PropertyField(_spBlurMode);
-
- // When blur is enable, show parameters.
- if (_spBlurMode.intValue != (int) BlurMode.None)
- {
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(_spBlurFactor);
-
- // When you change a property, it marks the material as dirty.
- using (new MaterialDirtyScope(targets))
- EditorGUILayout.PropertyField(_spAdvancedBlur);
- EditorGUI.indentLevel--;
-
- // Advanced blur requires uv2 channel.
- if (_spAdvancedBlur.boolValue)
- {
- ShowCanvasChannelsWarning();
- }
- }
-
- serializedObject.ApplyModifiedProperties();
- }
-
- void ShowCanvasChannelsWarning()
- {
- var effect = target as UIEffect;
- if (effect == null || !effect.graphic) return;
-
- var channel = effect.uvMaskChannel;
- var canvas = effect.graphic.canvas;
- if (canvas == null || (canvas.additionalShaderChannels & channel) == channel) return;
-
- EditorGUILayout.BeginHorizontal();
- {
- var msg = string.Format("Enable '{0}' of Canvas.additionalShaderChannels to use 'UIEffect'.", channel);
- EditorGUILayout.HelpBox(msg, MessageType.Warning);
- if (GUILayout.Button("Fix"))
- {
- canvas.additionalShaderChannels |= channel;
- }
- }
- EditorGUILayout.EndHorizontal();
- }
- }
-}